Topic-Free Mega Thread - v 1.11.2020

Is there any way to kill DWM when playing dx12 games?
I’ve heard that some games using dx11 don’t support exclusive fullscreen and killing dwm reduces input lag.

Also when using your skif_cyberpunk im always getting bug with levels of black.
Only way to get rid of it without skif is:

  1. Disable hdr ingame
  2. Disable windows hdr
  3. Run game in sdr
  4. Enable hdr in windows
  5. Enable hdr ingame.
    But i can’t do it in skif because i need to have hdr already enabled ingame when i launch it.

Hello,

Are you talking about Cyberpunk? Where can I find this setting?

No, that’s completely ridiculous. D3D12 needs the DWM. There’s no such thing as Fullscreen Exclusive in D3D12, there’s something that behaves kind of like Fullscreen Exclusive, but the DWM’s still calling all the shots.

The DWM’s only a bottleneck in games that don’t use Flip Model. D3D12 games re required to use Flip Model, and Special K converts D3D11 games to use Flip Model because developers are lazy and they keep shipping D3D11 games that don’t use Flip Model.

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Think the two week timeout from Reset Era should be up now, might want to be careful throwing that around though they’re kinda sensitive to that particular little bit even when it’s from other developers. :smiley:
(Was a interesting thread yesterday about UX development and problems, fascinating but it kinda derailed after a while ha ha.)

Hah although at times I wonder if it’s not actually more true than compatibility though older maybe even by this point legacy coding practices could also be a big part of why some of these newer fun and also very useful features end up ignored.

Community is one thing too of course but maybe with the new consoles if this is something on the XBox it’ll actually start seeing wider usage now and over time some of the established no longer entirely accurate statements or facts as they’ve been can start changing too. :slight_smile:
(I get a lot of stuff wrong myself as well, it’s fun to learn but it’s kinda difficult to remember and everything keeps changing. :stuck_out_tongue: )

Interesting about this CPU spoof thing too, keep seeing three cores six threads a lot guess that’s inaccurate but it has to stem from something for Cyberpunk 2077 hmm, well another good reason to pick up the game and have a look in addition to actually playing the game also once the backlog is a bit lessened.

…As if that’s ever been a thing but it can at least be reduced even if actually eliminating it isn’t ever a thing ha ha!

EDIT: Also wasn’t aware it should be set higher and I think I’ve been using that for physical but not logical cores too so half of what it should be with Simultaneous Multi Threading from AMD and Hyper Threading from Intel when that’s in effect.

…Shouldn’t it just be Multi-Threading?
(Separate Multi Threading isn’t a thing is it like nope these cores first then these “extra” cores can do their job. Feels a bit redundant to add in simultaneous but oh well.)

Twin threading I guess is how it works, AMD’s working on some server variant with three or four though but I guess that doesn’t transition well for gaming or possibly the Windows 10 desktop OS in it’s current state handling and scheduling these additional non-physical cores and getting that right. :smiley:

Since you guys were driving me absolutely insane with complaints that you can’t turn HDR off in Cyberpunk 2077 and turn SK’s HDR on… I went and fixed the Cyberpunk engine to allow changing the backbuffer format without crashing :wink:

UPDATE: Made a Plug-In to control AMD CPU thread count

    


Cyberpunk 2077 Plug-In v 0.0.1

   dxgi.7z (7.6 MB)

  • SDR → HDR support
  • AMD Threading Control
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" Your payment is being reviewed because of regulations. We’ll send an email when it’s complete or if we need more information."

Hmm never seen that before.

Well good to know though like if I ever send over something through Paypal for the upcoming compilation I need to remember to word it better ha ha.

“Ryu Ga Gotoku”

Apparently they don’t much like the “Yakuza” term with PayPal. :stuck_out_tongue:
(Even if it’s in video game terms.)

EDIT: Now then time to see what else is coming out in December - January 2020 - 2021 here and what I’ve missed.

Valhalla wasn’t too bad but it got a bit mashed up near the end and it feels like some of the segments should have been put together differently and there’s no real good ending or conclusion to the game though then the two DLC are direct follow ups same as what Odyssey had although Odyssey did also have a more definitive conclusion although depending on the order it was accomplished some of it could feel a bit bungled too. :smiley:

EDIT: Also where did the entirety of the PC GPU hardware go?

Nothing in stock at all checking earlier today whereas last week the Polaris and Pascal cards were at least somewhat stocked for NVIDIA’s GPU models same with Vega and Polaris from AMD now it’s just gone. Interesting although weird.

Would this work with Intel or any reason to do that anyways with intel?

It will, but won’t do anything useful. It’s only AMD CPUs that are using half as many threads as they should be.

So @Kaldaien, I assume ideally then we still keep in-game HDR turned on along with SKs, and not run SKs exclusively (since you mentioned it should enhance in-game HDR, not replace it)?

Also probably a dumb question but does this dll is iterative e.g. includes the fixes in the .dlls you posted earlier in the thread?

Yes, each new release includes any changes previously discussed. I don’t rollback changes or have multiple branches of development sharing the same version numbers (cough, unlike NVIDIA):slight_smile:

Ideally, yeah… use the in-game HDR, just use SK to make minor corrections. If you turn off HDR completely and run SK in SDR → HDR mode, the experience is worse.


If you use in-game HDR10 PQ, then for SK’s settings you want:

  • HDR10 Passthrough Tonemap Mode

If you use in-game HDR10 scRGB, then for SK’s settings you want:

  • Passthrough Tonemap Mode
  • 80.0 Maximum Luminance / Paper White
  • sRGB Bypass
  • 1.0 Gamma (this is about the only thing you can play with)
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HDTVtest did an HDR analysis and claimed that it seems to be SDR with boosted luminance, any evidence for any such claims? Their tests were done on Series X and PS5.


(Via Guru3D’s topic about the game.)

Mostly about the older console build for the game but it looks like it’s going to be updated pretty frequently a bit now and then starting up seriously in January after the holidays which I expect will also apply to the current-gen console version and the PC build though the time frame could differ somewhat.

Should HGIG be enabled when using SK HDR passthrough in Cyberpunk?

I’m having to increase the gamma to around 1.35 in order to lessen the game’s raised black levels.

Trying to understand how the gamma affects the luminosity settings, seems like I have to lower luminance below what my OLED is capable of getting in order to get rid of color cycling in LOCAL Y visualization, is that right?

Lots of interesting little CPU things going on here, thought it was just this hex-editor thing that whatever it does alters CPU usage on AMD but nope.

EDIT: Hmm and a few additional updates too like Steam controller compatibility (Odd if that’s not functional to begin with for the Steam version.) and this pool size modification which can improve VRAM and RAM usage if I understood that explanation from the issue tracker somewhat.

The pool stuff was discussed on the Discord — probably just placebo speaking.

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Controllers work good with Steam Input, not using Steam Input has a chance to leave you without rumble sadly, for example while using 3rd party controllers. If you want the pretty DS4 prompts, you will need to sacrifice rumble for sure.

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I don’t see how people on reddit are saying they are getting 30-40FPS increases, tested the random “performance fix” and manually changing the pool and 0 difference.

You would know if it was failing to allocated VRAM by just looking at a resource manager…

HGIG should be enabled for every game period. Every HDR game I have played has a brightness slider so just set that to 800nits and ur donezo

Refund police should be a no brainer for electronic purcharge. I don’t understand how Sony or Microsoft can get away with it on consoles.

I know authorities forced the Steam’s hand on this matter, but by now, everyone should have it …

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