Or the topic free thread and the newer posts from Kaldaien but the last few builds are more around Cyberpunk 2077 and D3D12 so it’s not too important for D3D11 unless there’s been additional tweaks to the HDR functionality though between the above build and these there’s likely just additional tuning for Cyber 2077 compatibility and some fixes or workarounds.
EDIT: Should be a bit easier with updates and newer versions once the next main release version comes out replacing the existing one but the remaining work wrapping up the needed support for D3D12 and now also Cyberpunk 2077 compatibility could take a little while longer from what I’ve been reading up on the progress here.