Special K does not like Star Wars Squadrons – or perhaps it’s just .49. Hitting any key at all results in all of Special K’s widgets appearing for a few seconds, and if SK’s smart screenshot capture is enabled it’ll also capture a bunch of screenshots.
Then if you enable flip model override and restart the game the flip model will apparently force HDR on the display and game – despite otherwise being disabled in the game and SK itself…
Gonna try .48 but jeez…
Edit:
And dxgi.dll doesn’t work either… at least dinput8 and d3d11 works.
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starwarssquadrons.exe - Entry Point Not Found
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The procedure entry point DXGIGetDebugInterface1 could not be located in the dynamic link library D:\Games\Steam\steamapps\common\STAR WARS Squadrons\gfsdk_aftermath_lib.x64.dll.
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OK
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Edit 2:
Apparently SK as d3d11.dll was what enforced HDR despite SDR mode. I’m not having that issue with using SK as dinput8.
Most of the flashing widgets could also be prevented by binding their flash keys to whatever (they were unbound in my case) – although visible widgets will still blink once when pressing Ctrl, Alt, Space, or whatever other key that causes the issue.
GeForce SDK NVIDIA Aftermath library, interesting.
Guessing it’s not the old just disable Origin’s overlay that’s somewhat less compatible against everything then.
Hmm VR and non-VR support though that in itself probably doesn’t do much (Although reviews are pointing out a number of bugs here and elsewhere with the game.) plus this is what the newest Frostbite engine post Battlefield 2019 I think no?
Might be using some pretty fancy D3D and DXGI functionality but if it’s D3D11 then perhaps not.
EDIT: Oh it’s a crash logging utility of sorts for GPU’s for D3D12 and Vulkan.
Hmm might be similar to what DXVK extended some sort of support for in recent builds and for some newer games pulling in a few diagnostics extensions for what was it again DXGI 1.6 ?
Might be different here though this is a NVIDIA extension after all not the Windows D3D files.
EDIT: And yeah a few more months and Crysis Remastered might be in a pretty good state if that sort of support continues.
Perfect for continuing with Warhead, (Bubblegum) Crysis 2 and eventually the third game.
Why not Ryse too while at it, press button to QTE for no particular reason but it’s really pretty.
Also don’t fix the cloth glitch it can be both a feature and a bug.
EDIT: Maybe tweak the animations a little bit so it’s not super happy execution animation time though.
Not sure if anyone would be interested in knowing, but you can (sort of) convert photos to HDR. Use SK for VLC, and import one photo at a time. You can capture HDR screenshots with Xbox game bar. Of course, your display res will limit the photo res.
@Kaldaien, is this something you’ve stumbled upon?
For Microsoft DirectX* 11, use the DXGI_ADAPTER_DESC approach:
[…]
The QueryVideoMemoryInfo() approach explicitly defines the “Budget” value as a UINT64 in the DXGI_QUERY_VIDEO_MEMORY_INFO structure. With the DXGI_ADAPTER_DESC approach, Microsoft* stores the system memory information as a SIZE_T (defined as an unsigned long) in the DXGI_ADAPTER_DESC structure and can be problematic. Depending on how the compiler treats UINT64 and SIZE_T , and whether your app is 32 bit or 64 bit, the difference between what the video memory budget appears to be and what it actually is could be a margin upwards of 50 percent to 90 percent.
Unfortunately, 0.11.0.49-pre has broken flip model support for Nier Automata - crash on I think second switch, can provide logs if needed. 0.11.0.48 is fine.
Oh right, I remember something about a Frostbite issue that plagued all games… Doh, I didn’t even think that it could be it (or that the game even used Frostbite).
There’s a few deliveries happening and then shipping throughout October but yeah this seems accurate as it’s very small volumes though the larger shipments will probably still go quick.
3070’s as the actually price/performance reasonable GPU’s I don’t see lasting long at all once the first batch of those are in stock.
EDIT: Although this is a bit strange.
There were barely a dozen GPU’s in stock for the first batch in stores here and the 3090 had like 3 - 5 cards per model.
Restocking so far from what I have been able to actually see before it’s just gone has been 1 - 3 cards every now and then and those are picked up and sold out almost instantly.
EDIT: Also what kind of business statement is this.
Well, sure, but everything seems to indicate that the demand vastly outnumbers previous launches – in parts due to the hype and in parts due to the state in the world right now.
That is why Nvidia says the issue isn’t the supply but the demand. Nvidia themselves had been manufacturing cards since August, and their AiB partners probably for a couple of weeks themselves as well, but still the demand vastly outnumbered the supply that they were able to manufacture in that time.
Only way we’d see a ‘successful’ launch with no stock issues, I imagine, would’ve been if Nvidia allowed AiB 2-3 months of manufacturing enough cards, and even then they wouldn’t have expected the insane level of demand.
True, hardware demand has certainly spiked and I expect the Zen3’s and RDNA2’s from AMD to hit similar issues even if the non-flagship models (CPU 3800X / GPU 6800 and below.) do have more initial availability.
NVIDIA and AMD are also both trying to mitigate leaks although NVIDIA had problems with the schedule and testing but that’s also been seen as a driver or software issue so it’s not just these GPU capacitator bits from my understanding.
Getting the cards out earlier could also boost the end of the current fiscal business quarter and a strong start of the next quarter but while I am not a huge fan of how it’s worded I am certain NVIDIA wasn’t quite ready for demand being this strong.
3070’s maybe they’re coming in a bit later with a further push back now near the end of October at a much better price/performance ratio but the 3080’s a flagship near 800 - 1000 US Dollars and then Euro and other currencies with VAT and other price adjustments on that and then the 3090’s double of that but both still sold out almost immediately.
EDIT: And for gaming I finally wrapped up Monster Hunter World and with that it’s on to Horizon Zero Dawn.
Holds up well, some nice patches too after the wait so they’ve done a good job with that.
(Unlike Borderlands 3 which I’m still waiting on further updates for before wrapping that up ha ha.)
Autumn is going to be Cyberpunk 2077 and maybe Koei Tecmo will launch Nioh 2 on PC and in a good state seeing how they learned from the last game.
Same as GUST and Omega do for the Atelier and Warriors games and forget for the next installment and repeating it over and over, Koei’s kinda unique.
Yakuza 7 and then there’s the new console hardware as well.
Wonder if anything else is going to be ported over, Demons Souls had a little “Oh and PC” at the end that someone made approved and released before Sony decided to hold on that reveal…after the video had already been released.
EDIT: Genshin Impact seems to be doing well too, might look into that as well depending on how much of a grind it is once the more relaxed opening hours are over with.
Some bypasses exist but it seems CSRSS would be easy to tag and identify as not being the OS service so that wouldn’t be recommended to tamper with.
Won’t be around regularly for a while. My old Dr. retired and now I’ve got chronic migraines constantly :-\ That was the one medical condition was well controlled, sleep is always wishy-washy, but headaches are something I haven’t had to deal with in ~20 years due to treatment.
Mostly the discrepancy of the reported value, so that SK accounts for it if it relies on the reported value.
Depending on how the compiler treats UINT64 and SIZE_T , and whether your app is 32 bit or 64 bit, the difference between what the video memory budget appears to be and what it actually is could be a margin upwards of 50 percent to 90 percent.
Glad to have heard from you, we all were probably starting to get a little worried. Take care of yourself