Topic-Free Mega Thread - v 1.11.2020

HDR RECORDING EVEN ON MI 980TI yes caps on lol

Noticed this when downloading the latest drivers

Looks like the GeForce Experience version is still a beta one.

EDIT:
https://uk.download.nvidia.com/GFE/GFEClient/3.20.5.48/GeForce_Experience_Beta_v3.20.5.48.exe

EDIT: And from Guru3D the changelog.

Ooops, just noticed I was late to the party. Just spotted Nvidia’s support page for terminating SLI support though:

https://nvidia.custhelp.com/app/answers/detail/a_id/5082

So uhh, HDR recording seems to be working sort of awkwardly, to say the least. I’ve tested ROTTR, Doom Eternal, and my desktop so far.

Anyone remember how i got randomly lucky capturing some HDR footage of ROTTR for the SK trailer? Well the recording results back then are the same as what i’m getting right now, only now i don’t have to worry about Shadowplay stopping randomly with the “HDR is not supported” message. Dropping the HDR luminance to the minimum (100) captures everything fine since it’s in the SDR space, but otherwise HDR recording doesn’t seem to be working properly. I restarted my computer as well after installing the latest drivers.

Doom Eternal is washed out like Log (ungraded) recording on a DSLR camera, and ROTTR and my desktop clips any information outside of the SDR range. Tried a few media players as well, and importing into Adobe Premiere, but nothing. No visible “HDR” specific option in Shadowplay’s settings either.

Looks like Linus got an early copy

same here with a 980ti


No HDR capture in media info

Capturing SK’s HDR probably won’t be supported.

NVIDIA almost certainly expects that all HDR games are going to use HDR10 instead of scRGB. It’s mostly only video software that goes with the format I did.

Technically, scRGB requires 4x the memory bandwidth :slight_smile: But, uh, since I don’t have the luxury of games with really good color grading to begin with, I had to approach HDR from the throw lots and lots of high-precision math at the problem angle. Most HDR games are totally faking HDR with only a very few render passes rendered in high range / high precision.

SK turns everything on its head and the entire game is rendered at super high precision color and then post-processed later. NV’s not going to like my approach, I am sure.

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I’m curious to know what exactly ShadowPlay is capturing in fact… I’ll have to take a deeper dive when I get my RTX 3090.

My suspicion is their video capture is bumming off the final image after HDR10’s PQ gamma equation is applied. I’ve seen NVIDIA take a whole bunch of shortcuts in HDR stuff, including telling developers basically to tonemap 10,000 nits and not even bother with metadata.

That one bugs me, the PQ EOTF (SMPTE 2084) is parametric, it is designed to encode an image to a specific luminance range, but nobody ever said that range had to be the canonical 10,000 nits defined by HDR10.

If NV can capture metadata, then I think SK’s approach to HDR finally starts to pay off. If they cannot, then be prepared for more of … this.

That’s what happens when you tailor the signal to the display device, but the stupid capture device only understands 10,000 nits. The actual levels in all of my HDR stuff is very natural, not that unbelievably oversaturated nightmare.

I am so glad I dumped my slow iPad (2018) model for a new iPad Pro! The speed of this thing in comparison with the iPad is off the charts — I can finally actually multitask properly again without apps constantly crashing every other second.

And I think I might actually look into getting Apple’s ridiculously expensive keyboard/touchpad cover for this one later down the line, as I’ll probably end up using this one as an actual laptop replacement in many instances.

What’s up with the cat image at the top? Was that always there

I don’t even know what game to test then, if that is indeed the case. Doom Eternal didn’t work as i mentioned, and that was with SK disabled.

Dude, I thought I was disorganized :slight_smile: I worry about you, lol

No, the cat hasn’t always been there. It’s just something random I added.

Im the same tested desktop, SOTTR says to disable HDR, and no man sky. Its overbright in both desktop and no man sky

I generally don’t like cats, or any pets for that matter, never knew why.

But I don’t know if that’s changed since lockdown happened, was stuck having to get along with my kittens, and one of them is at least funny.

Caught him lying down like this when the weather was close to 40c Celsius recently

Click

I think it’s broken then. Will just wait on Jbeckman to update us on the next driver update, which hopefully addresses the issue.

What cat image? O.o

Would be interesting to see that getting a PC port but it’s just that image and no further info for now.

EDIT: Think Grandia and Grandia 2 PC are also done updating now but the developers never added a option for toggling off the “smooth” filtering all over the sprites, fun games though aged a bit but a nice throwback to the earlier JRPG’s.

Hmm wonder how much got lost from the earlier days of the 1990’s that never saw localization at all, looks like there’s a pretty big library of titles through the home systems that never really broke through in the West but the gameplay is probably fairly dated and at least really grind heavy.

Probably a neat little library of games just from the PS2 and up too though plus the earlier PS1/PSX ha ha.

Not sure if you’re being serious XD

If you are, navigate to the first post of this thread.

Gigabyte model names for upcoming Ampere GPU’s including a 3060 at 8 GB, 3070 at 16 GB and 3080 at 20 GB VRAM.

EDIT: Mostly just outright confirmation for earlier mostly confirmed info now that Gigabyte went full out with the entire product name and lineup here with these cards.

EDIT: Also confirms “S” models for a few of these.