Topic-Free Mega Thread - v 1.11.2020

Downloading Crysis Remastered, i’ll test it out with Special K when it’s ready. Got the game pretty cheap because of some £10 voucher i had for EGS for some reason. Also, does anyone know what the 2 add-ons are? Clicking them just pauses the download, and i don’t notice anything on the store page.
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I’d trust GN, so it seems stock levels were normal, at least for any typical new GPU Launch. What has changed is the market and the advent of bots that can auto-purchase stock as quickly as they are available. It is those scalpers that are really to blame for the stock. Newegg made a tweet about their stock being sold out in like 30 seconds. That is ridiculous. I doubt very few legitimate users (a.k.a. not resellers) actually got cards. There was a person that admitted to writing a bot to automatically place troll bids on scalper auction listings for huge amounts. Those few auctions you’ve seen with the bid over $10k are actually real auctions that that bot has hit. And, I say good on them. Ruin all their listings till stock normalizes and they are forced to lower their prices so they either a) take a hit or b) make very little profit. Screw scalpers.

I’ve resigned myself to probably having to wait on my 3090 next week. I’m gonna try for a FE card, but if I don’t get one I’ll probably hold out for the Aorus cards from Gigabyte, preferably the Master, which doesn’t look to be out on the launch date anyways. And if I do manage to snag a FE card, I’ve committed myself to plumbing up my system with a full custom loop, especially since there is a monoblock for my Aorus X570 Master Mother Board.

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I was – the opening post is basically nothing I ever see once we’ve past 10 posts or so in any thread.

It’s one of the minor downsides with this sort of thread.

Wallpaper and Soundtrack

Crysis Remastered does not seem to like Special K at all…

Local injection sees the game just loop endlessly in the Task Manager trying to start → close → start → close → start.

Global injection sees this error get thrown by SK:

It’s a shame that the game doesn’t have a separate resolution slider or whatever… Borderless/window mode enforces 4K for me and… well… That’s a bit too much for my system to handle at the higher settings.

It uses a D3D11-VK interop layer as well, with VK only being used to enable raytracing apparently.

Uh… I was just reviewing that code earlier.

Does that insane engine actually use 32 render contexts? That limit was reasonable for all other engines…

You may have better success with this version, I was re-writing my Vulkan / DXGI interop layer for DOOM Eternal last night and changed some stuff that’s related to that assertion.

SpecialK64.7z (7.6 MB)

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Yeah it’s sorta working, good for checking component statistics. Opening the render mod tools closes the game down, and the game sometimes minimises at bootup or when changing graphics settings. You should be able to switch to Special K HDR.

Also, the game is so demanding haha. I’m getting 30fps with mostly high settings.

Am I reading the log correctly when I saw it seems to use some 100 of those ? That’s the number of hits I get on “Promoted ID3D11DeviceContext” anyway.

https://pastebin.com/mZJviGTn

Crysis: Remastered seems very much like an old game brought kicking and screaming into 2020… Just the lack of various modern graphical settings (internal resolution slider, disconnected render resolution from window resolution, FOV slider, etc) saddens me.

It also does window management really weird, with the window seemingly having always-on-top enabled for it even in window/borderless mode.

And either it’s the game itself, or it was the presence of Special K, but it spazzed out with endless windows being created and destroyed (causing the game to flicker and the taskbar to show the game icon appear and disappear endlessly), as well as major visual artifacts in the game (like half the island would suddenly disappear or flicker during the initial intro).

I’m still glad to see it arrive, but oh damn does it not like SK :smiley:

DLSS and hardware ray tracing should also be supported but will land in a upcoming patch for the game.

EDIT: And now I can’t seem to find the confirmation for this that I thought I had, just speculation about it.

I’m finding the game so damn impressive so far, especially considering the assets are mostly the same, excluding some updated textures.

What’s bugging me though, i’m playing in classic mode but the game still gives you the modern tutorial prompts for activating nanosuit features.

Btw @Kaldaien can you check your PMs please

Hmm i disabled texture caching, which allows me to open the render mods toolkit without a crash, but there’s no shaders available to debug.

Sheesh, they really are going out of their way to make sure systems can’t run Crysis. There’s no reason for that behavior. I doubled the size of my device context cache.

SpecialK64.7z (7.6 MB)

If it goes through some Vulkan layer particularly for the VK_RT extensions and ray tracing that might be why.

EDIT: Sounds like “Can it run Crysis” also set the LODS either really far or disables them, no wonder the framerate goes down though it looks kinda neat but balancing it a bit might give great performance with similar visual quality.
(~So that’s like every non-Ultra preset ever. :stuck_out_tongue: )

Oh yeah i’ll test without raytracing then. Also, the game is a stutter-fest with 8k textures, though Special K is reporting between 7-8gb vram usage.

Sounds like it’s also CPU limited so in addition to the core(s) for handling AI routines (Still LUA it seems, single-core bottleneck?) the streaming system might not be optimized for 2048x2048 or greater same as mods back then for the original although VRAM was also a limit with 2 - 4 GB as the common and high-end I think. (Might actually have been less.)

EDIT: Reminds me, I should try some of the Koei games at some point with 0.11.0.49-beta or what will be available.
Nioh and some others couldn’t utilize the D3D11 render toolkit for shader data either but it was due to something that engine was doing.

Here it’s probably the Vulkan addition but I’m not 100%

EDIT: Might wait on picking the game up and see if it lands on Steam down the line in a year or so (Backlog after all trying to prioritize that for now.) but almost tempted to just send a Pizza-Pal donation over to Kal for a Calzone-Crysis combo ( :stuck_out_tongue: ) sounds like it’s not pure Cry Engine V but it might not do much other than confirm that yeah they’re doing weird things with the engine.

EDIT: Should also see about that pizza-pie thing I learned about some week ago. Chicago Style “Pizza”


(I know “American” style pizza with a thick bottom layer or crust is a thing here but this is above even that.)

I’m doing more testing, i’ve restarted the game over 10 times already lol. 4k textures is smooth, aka the second highest setting.

Render mods toolkit is still crashing with raytracing disabled. I actually lowered shader quality to medium which greys out raytracing, and restarted the game. I do think you’re on the right track though, and the game doesn’t require a restart to enable raytracing so if it does use Vulkan it’s always active.