Same for me, game won’t start with HDR off in game and on in specialK.
I tried HDR on in game with the specialK settings shown in the video but it doesn’t really look right and certain elements are definitely being washed out. For example in one of the HDR test images the sky advertisements disappeared. Guess I’ll try a reshade…
I’m going to need to see some logs to figure these incompatibilities out. There’s a reason I haven’t created a standalone thread for this game on the forums yet
It was a mad dash to get D3D12 UI support finished before the game shipped. Glad I did though, because tuning framepacing in this game’s difficult without an actual menu.
You may have better luck with this pre-packaged build. I don’t usually leave that many settings in the .ini files, but since who the hell knows which setting the game does not like, I’m throwing the book at it.
Turns out the HDR mod on nexusmods was in fact a “software hdr” meant for SDR displays. Never used reshade before so don’t know if I can bothered messing with the levels by myself. Just tried the native HDR with mismatched black levels (driver on full, TV on limited) and it looks pretty awesome tbh.
Yeah might backfire as a result and I’m not fond of trying to pressure into a certain direction or focus for independent reviewers although blacklisting is a pretty effective way since it cuts off the initial launch review possibilities and getting the article up as early as possible.
Not the first time though there’s been a few incidents and partnership problems as I remember.
Even including some bigger hardware manufacturers and partners Samsung, Intel and others.
Is there a way to make SpecialK play nicely with multi-monitor setups? Like if I want to play Cyberpunk on my secondary 1080p monitor rather than the primary 1440p one.
I was trying it last night but was having a lot of issues getting it to work properly.
Well Kaldaien at least has enough TV’s to where testing multi-display compatibility shouldn’t be a issue.
Not sure how SpecialK actually handles the situation I would think the OS or display drivers selects which display is which and modes and all that but this might then need settings in SpecialK for what’s the primary display and detection of multiple displays switching to the one you want and that sort of thing.
Must be something for detecting the switch and different properties like the display resolution or refresh rate changing too even if SpecialK is initialized early via SKIF rather than through the DirectX routine from a local install. (DXGI or D3D .dll file names.)
EDIT: Must be a bit of work setting this correctly, features and what not that need to match and be detected properly.
Hmm maybe some of the mouse settings would work, I always have a bit of a issue getting it set correctly and what locks the mouse and where although I don’t know if that carries over to dual or triple displays in the same way.
EDIT: _default.ini or similar / editing the config file early on would be needed though since navigating and editing the UI with keyboard only is I believe almost impossible.
I think it’s a game issue or something. Setting the game to Fullscreen and another monitor has it correctly moving over to said monitor, but without updating the cursor boundaries and mapping, basically.
However after a restart of the game, it runs correctly on the secondary monitor – if we ignore the massive performance dips I saw for some weird reason.
Thank you Kal for throwing the CPunk build together. I’l do some tinkering and see what I can accomplish.
Let me know if I can send you some logs or help test. I’ve been waiting 7+ years for this game and will help however I can to get a decent PC HDR implementation working.
I don’t have a PC to run this game properly, and i am surprised how good is the experience on GeForce Now. Sometimes i forget the game is being streamed.
I am getting a black screen that doesn’t load Cyberpunks splash or the game.
Edit (again): @Kaldaien and Holydeath3000 helped me solve this via Discord. Dont forget to turn HDR ON in the game as well… it will save you hours of head banging, or face palming, or both.
I managed to get some 14 hours playing through Haven, which is more than I expected. I went into it thinking it was some 4-6 hours game at most, so I was gladly surprised when I noticed it stretched past that.
I highly recommend trying it out for anyone wanting a relaxing adventure-lite game.