Thought Windows 10 was updated a few builds back in regards to tearing so the VSync state isn’t enforced anymore.
Interesting that it’s branched from the newer Anvil Engine code but went back to D3D11 too, would imagine it’s still beneficial to have Vulkan (Ghost Recon Breakpoint) or D3D12 (Valhalla) support even if for legacy support and DirectX 12 it could have had both.
Seeing how it’s similar code I wonder if disabling the game limiter and using SpecialK wouldn’t be more effective but it sounds like it might not be entirely perfect if some of the settings aren’t applying.
I’m on a 64-bit .dll from November 27th from…somewhere.
Might not matter too much though long as it’s the D3D12 topic SpecialK files or the newer Valhalla ones around late November in terms of compatibility and the newer features.
(Anti debug this or that for support and not crashing in particular and then these HDR additions and such after that’s resolved.)
EDIT: Not the Control one so lets see where was that from again.
That’s these two builds.
EDIT: That one.
It’s just a bit newer though so probably nothing too critical.
EDIT: Yeah this is also basically keeping track of (Best as I can.) some of these newer builds plus for troubleshooting being able to find and test older versions if needed.
Just have to also treat these as WIP’s and not actual release candidates until 0.11.1.0 is actually out but it’s been working really well so far although I am missing HDR functionality so I can’t test one of the bigger bits that are getting overhauled here.