Control DXR + HDR
I know I said I was avoiding ugly game-specific compat. hacks in the new D3D12 codebase, but so many people have been requesting Control + D3D12 + DXR ++ HDR support that I had to add one.
Control HDR (D3D12 + DXR) Compatible Build
SpecialK64.7z (7.6 MB)
The problem with opening the game’s menu after a save has been loaded is ‘fixed’. Technically the framebuffer should be copied and displayed behind the menu, but that was crashing because the texture the game’s trying to copy to was 8-bit color and SK uses 16-bit color for HDR. I just skipped the copy operation, so it’s a black screen. It’s a minor inconvenience, I’ll consider fixing it the right way when I have more D3D12 games confirmed working.