Good to know. It’s a problem with the entire D3D12 runtime then.
I don’t think this is a very common scenario (turning predication off when it was already off), but it could create some weird results if this doesn’t get fixed.
Updated build with better AC Valhalla support
SpecialK64.7z (7.6 MB)
Drawing at arbitrary framerates should now be possible without SK’s overlay flickering. I also found and fixed a few deadlock issues in Serious Sam 4. Performance overhead is lower too.