Topic-Free Mega Thread - v 1.11.2020

Mostly the reason for that is because I can’t tune this stuff in-game, so I just pushed that setting to its limit rather than re-run the benchmark dozens of times :stuck_out_tongue: There’s no real harm, probably no real benefit either, but I’m blind without my overlay giving me information in real-time.


BTW, here… have an update :slight_smile:

SK_ACV.7z (7.5 MB)


+ Fixed Background Rendering Mode in many games

 >> "Continue Rendering" + "Mute in Background" remains non-functional.

+ Added VRAM Usage to HDR Remastering Checkbox Tooltips
+ Added the same Yakuza reference counting fixes needed to keep 0, Kiwami 1 and
    Kiwami 2 from crashing to Like a Dragon -- somebody fix the damn engine (!!)

+ Added button to Reset HDR Presets to HDR widget

 >> Later versions will add buttons to import and export presets from previously
      configured games

+ Fixed widget slider / dropdown behavior so that it blocks mouse input to game

Virtually none of that has anything to do with this game, but I did make a minor change to waitable swapchain behavior to fix stuttering in Yakuza: Like a Dragon.

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