Mostly the reason for that is because I can’t tune this stuff in-game, so I just pushed that setting to its limit rather than re-run the benchmark dozens of times There’s no real harm, probably no real benefit either, but I’m blind without my overlay giving me information in real-time.
BTW, here… have an update
SK_ACV.7z (7.5 MB)
+ Fixed Background Rendering Mode in many games
>> "Continue Rendering" + "Mute in Background" remains non-functional.
+ Added VRAM Usage to HDR Remastering Checkbox Tooltips
+ Added the same Yakuza reference counting fixes needed to keep 0, Kiwami 1 and
Kiwami 2 from crashing to Like a Dragon -- somebody fix the damn engine (!!)
+ Added button to Reset HDR Presets to HDR widget
>> Later versions will add buttons to import and export presets from previously
configured games
+ Fixed widget slider / dropdown behavior so that it blocks mouse input to game
Virtually none of that has anything to do with this game, but I did make a minor change to waitable swapchain behavior to fix stuttering in Yakuza: Like a Dragon.