It’s generally not recommended to inject multiplayer games, it’s at your own risk. I don’t think anyone here knows what anti-cheat measure Godfall uses (if any).
I think the only features SK supports in Dx12 are improved frame pacing and performance logging. Copying the dxgi.dll and dxgi.ini file to where the game’s executable is located should do the job, if you want to still risk it.
This was released recently for AC Valhalla, which is a Dx12 game, will probably work for Godfall.