I have finally implemented basic support for D3D12 in SK’s UI, and now I expect a lot of unintentionally missing things
I am creating a Wiki of known things that need to be implemented, and would like users to add anything that seems to be missing.
- HDR Luminance Control
1.1 Finished for SK’s UI(11/22/20)
1.2 Incomplete for uPlay / Steam / Discord
- Text OSD / Command Console
- Steam Achievement Popups (no ETA)
- HDR Screenshots
- G-Sync Status
[ Impossible, due to incomplete driver API ]
HDR Retrofit Support: -Finished- (11/26/20)
64-bit D3D12 Compatible Test Builds:
-0.11.1.1 (12/19/20)- SpecialK64.7z (7.6 MB)
Fixes HDR screenshots; generally more compatible with Steam Overlay, but RTSS is hit or miss.
-0.11.1.0 (12/14/20)- SpecialK64.7z (7.6 MB)
Older test release; use only if new version behaves weird.