It’s okay…
nothing beats the video that ships on LG OLED HDR TVs though ![]()
Yeah, definitely can’t compare on the visual front, but is the camera quality itself good? I believe the GH5 footage is ungraded.
Interestingly, i get the OLED experience through the viewfinder of the camera ![]()
You’re asking the wrong group of people whether HLG content looks acceptable? It’s always going to be sub-par HDR, the important thing with HLG is that people with SDR screens don’t immediately realize they’re missing part of the picture ![]()
It’s a stop-gap, HDR sets that support it get a slightly increased dynamic range using the same signal as SDR sets. So I’d say it’s as effective as you could expect it to be in the video you showed; I’ve seen way better HDR, but said way better HDR could not be displayed on an SDR screen.
That’s unfortunate, but also probably ideal? Hmmmm
BTW, I got a response from NVIDIA finally… they’re interested in sending me an LDAT for latency testing.
A 300 Hz G-Sync monitor would have been just as effective, but not a worthwhile investment since I already have several 4K 120 Hz OLEDs and don’t need/want a visual downgrade just to test latency ![]()
Getting my tests validated w/ hardware will be the last piece of the puzzle before going public with the framerate limiter.
A few have asked me to release benchmark comparisons, but I’m holding off until I can evaluate end-to-end latency.
See you guys in a few months ![]()

Well damn… BG3 is HDR native. Didn’t expect that ![]()
Just not in Vulkan mode. Since Vulkan’s not technically a fully functioning API on its own, lol.
OH, and SK HDR Retrofit on an already HDR game…?
A better idea than it initially sounds
Driver crash so… try reinstalling the Nvidia drivers?
D3D12’s pretty sensitive if it’s a overclock thing, I usually use OCCT for stability testing but add a bit extra for fine tuning stability since it’s a D3D11 based test.
Unsure which D3D12 title is the most sensitive though but I think Frostbite is up there along with World of Warcraft far as I can see from a few searches.
You’ll want to be very sparse with the memory usage too but it shouldn’t do quite like that if it crashes but I had to lower the volumetric fog quality down to gain a few hundred MB’s and that stopped crashes on area transitions.
Also the Nexus mod site for the plugin loader and the CRC bypass are incredibly useful, DPS ticker for 60 FPS+ fixes as a bonus and I threw in the time gated fix and quest unlocker although I think only a few time gated events remain now as of the latest update for Arch Tempered Velkhana.
If you aren’t using it the 456.71 hotfix might be useful or even trying with a 452.x driver seeing if it’s something here, NVIDIA also has Hardware GPU Scheduling but other than pushing the GPU a bit harder it’s not too problematic after the recent drivers resolved a few stability and stutter issues in some compatibility cases with a few titles.
EDIT: Game still supports D3D11 too which might also be worth testing, I don’t think it has any advanced features (DLSS 1.x support for NVIDIA?) so it’s mostly just a bit faster probably more so for AMD but the CPU thing due to how the game scales and even after kicking out that CRC check might improve with D3D12 come to think of it.
It’s early access but I have faith in Larian although I don’t expect it to be quite up to the old Infinity Engine titles or older D&D tales but it should be good and a lot better than Daggerdale and the other recent attempts although Pathfinder I think managed OK after several updates and are now working on their new game. ![]()
Will definitively pick it up once it’s launched in full though.
The NVIDIA driver crashed in kernel-mode, and tore the whole operating system down with it.
Daggerdale? Do you mean Icewind Dale?
Daggerfall was an Elder Scrolls game, Icewind Dale was a more or less action RPG built using the Infinitye engine. Not much of a story in that game, but still worth a play.
Hopefully Larian gets my gfx engine feedback and applies some of it. I can’t fix the performance hitches caused by their stuttering in Vulkan mode, only D3D11. Likewise, I know how to make HDR work in Vulkan and it seems they do not. Wish I had a contact at Larian rather than making random posts as a nobody in the suggestion forums.
Try tweeting @larianstudios
I never know whether Twitter is used for serious discussion or not ![]()
They let President Trump say stuff there, so it can’t be a bastion of important conversation ![]()
Dungeons & Dragons Daggerdale running on I believe it was the 4th edition rule set.
Not a very good game.

Think it’s been delisted for a while now along with what’s it called again Tales something I think?
https://steamdb.info/app/99100/
EDIT: Sword Coast Legends, also delisted for a while now.
https://steamdb.info/app/325600/

EDIT: Although the real classics would be what SSI and others cranked out during the early 1990’s mixing dungeon delves with grand adventures spanning multiple sequels.
(Gets a little bit ridiculous in the high and epic levels though due to having a need for challenging encounters and what can challenge a 20+ level party ha ha.)
What’s a “rich pee linker?”
Should I be happy mine is invalid? ![]()
Idk if anyone posted this already or not but was interesting.
Happy to report SK can reduce the “Render Latency” sliver to 0 now without any vendor-specific settings. The new histogram included in the final test release of 0.11.0.49 includes the length of time rendered frames stay in that queue before being spit-out (scanned-out) to your dispaly.
Also, worth mentioning that there’s no composite term when using a fullscreen borderless window w/ SK’s framerate limiter, so go ahead and scratch that part of the diagram off as irrelevant
Sounds like 0.11.0.49 is going to be a really nice update then, nice to hear NVIDIA was also interested in the discussion around this extra bit of hardware for analytical purposes. ![]()
Sounds like it could give some detailed comparisons and data for this sort of thing, not that I fully understand it all but it seems like a really good thing.