You’ve got PCGW, which i know some users jump to instantly for any fixes and improvements. Plus there’s word of mouth, for example some users on Steam will link your fix in the forums. There’s journalists too, who can be made aware of modder fixes that the devs weren’t capable of - they love writing those articles.
That’s still a rather weird port to me. I think they just dragged everything over to UE4, while changing some models and updating all the textures in the process. Obviously UE4 lighting and LOD changes as well etc. They definitely worked with the original code, the gameplay and animations are identical to vanilla, so it’s not really a remake. They even re-use the vanilla 720p cutscenes for some portions, because it would’ve taken too much effort to redo some difficult shots at a higher res.
It’s a weird remaster because it runs horribly on consoles, despite it not looking like a clear visual upgrade. The original version would’ve run like 2-3x better on the consoles, they had a lot of room to work with.
Saw Digital Foundry vid about Horizon Dawn and it seems it has more issues then simple framepacing. Game just released a 35GB patch for day 1 release lol.
Edit: Horizon Zero Dawn I think is using Decima Engine
As for exposure, I wouldn’t worry about it as most sharing and such happens outside of the Steam forums – over on reddit, Discord, etc.
I imagine someone posting a thread on the Steam forums pointing users here, or in general just creating content that features your mod (on YouTube, Steam Guides, PCGW, whatever) is enough to get users to find it.
You’re a known name within those circles, and information is bound to reach them in some way or another.
Also, on another note, I am planning on making the same offsite announcement on the Steam Group tomorrow after Horizon has dropped or so.
I can also confirm that the Steam version of special K now features the offsite announcement at the top, both on its own page and within the “What’s New” section.
Edit: Oh, and welcome @HolyDeath3000. Now we’re only waiting for Erebus and possibly a few other remaining stragglers to make the move and then the old “regulars” are all here, I think?
Thanks for the welcome. I been kinda skimming thru forums past couple days but haven’t had really anything to post yet. I will mention I did try out the new Grounded game on Steam. And it seemed to have some obnoxious issue with the idea of loading on my primary monitor then switching over to Secondary one. Which is weird to say the least. Happens the moment I make game fullscreen as well. So I had to end up using a software to force the window to go stay on primary. And it forces fullscreen borderless mode as well.
That matters not. The problem I intend to immediately fix is the swapchain’s buffer count and sequencing behavior. That is all DXGI stuff, shared between D3D10/11/12 and D2D.
Increase the backbuffers so that each of the engine’s command queues has 2 buffers + enable drop late frames + SK framerate limiter = frame pacing differences between Fullscreen Exclusive and Borderless Fullscreen go away.
Whatever you do, stay away from the Xbox One version of the game. If you put the console to sleep and then wake it up, the game stops responding to controller input and you have to restart it.
That’s a level of broken you don’t typically see on consoles.
Valve seems to think I am modifying the Steam Overlay for some reason
I re-wrote the shader it uses (in D3D11) for final output to control the luminance, but that’s not modifying the overlay any more than ReShade modifies it by indiscriminately post-processing everything at the end of each frame. I’d say the only difference is ReShade post-processing the overlay is undesirable and Special K doing it is important if the overlay is intended to be visible in HDR.
It sucks when you cannot talk to an actual developer, and you just go back and forth between a support rep at a rate of 1 message per-week.
I imagine you might be splitting semantics. If I were to put myself in Valve’s shoes, it’s possible that they found issues with basically all features that involved the overlay regardless of how those features were made possible.
Like, I imagine they might even find issues with something tiny such as the overlay notification corner changer, as that can be said to remove the ability to control its position from the game developers…
These things are often annoyingly obscure, and it’s most likely that they simply found issues with any and all of Special K’s Steam enhancements.
The notification corner option doesn’t actually override explicit developer preferences. If a game has set the corner itself, that setting will be preserved. Same goes for the screenshot capture hook, if a game has its own (e.g. Dragon’s Dogma uses this feature to insert watermarks in screenshots), SK won’t install a hook.
Would be nice if they would just sit down and have a code review rather than slamming the door. Especially since everything the software does was described in my initial proposal and then again in greater detail when the store page was published.
They should have raised concern early on, before the 6-month window of application fee refund expired. I was blindsided because nothing about the software in its current form deviates from the initial proposal, I had not even gotten to creating workshop integration yet. I had no reason to believe I needed to rush to release something within 6 months, because they already approved the design twice prior.
This is most likely because someone internally doesn’t like you. It’s pretty obvious situation at the end of the day. That’s likely why it took so long, the individual needed that long to find a reason that could be glossed up for their boss to give the go ahead and then cordon you off from Steam. All a long winded effort that essentially obfuscates the entire reason for your tool to exist all because of a grudge. It’s the only thing that makes sense to me considering the types of people that exist. Plus ofc, ILLUSION porn games exist on the store so clearly Valve have a very wide range of what IS allowed.
No messages were sent telling me the ban was lifted. Maybe moderators for once actually read the context of all my prior bans and realized I’m not making stuff up?
You can probably use this opportunity to re-direct users to this site before locking those threads? - the ones you wanted a ban label for. This is assuming you now have those permission to do so.
In the Steam group you mean? I have threads scattered all across Steam I think anyone who is a member of the group understands by now that I’m staying away from there.
I’d need a moderator to lock the threads in individual game hubs. I’m scared of moderators and won’t go near one for a long time
Best stay away a bit more though until someone actually contacts you about what’s up…
I’ve removed the ban from the Steam Group as well for that account, but, well… We probably shouldn’t start using it anyway until you’ve heard more from Valve.
Do agree with your choice not to post on the steam forums, even with your posting privileges reinstated, at least staying away from the public game forums.
Honestly thought it would be better to stay out of those and stick to the SK group/steam version forum for a while