Sounds to me like you could just do that on the side, while still working on Special K. You’d have to take Special K more slowly of course.
I want to also mention your viewcount for the Horizon ZD fix
That’s the sort of thing you can utilise to your advantage. If you’re only going to continue focusing on Special K, then lets face it you’re still going to be fixing lots of games and getting a lot of traffic.
Part of the problem is, users of your fixes remain oblivious as to what Special K actually is. I know this because i wasn’t aware myself despite using FAR when first playing N:A. I only found out about the actual tool and its capabilities after Aemony hit me up about bringing the texture pack to FAR. I’ve recommended SK to a few modders since, who are only aware because of me. I don’t even think anyone in the Reshade community even knows you can use SK to bypass the annoying HUD problem.
You can probably make a correlation yourself, if you obsess over available stats here like you have to with the stock market. Horizon happened too early to have a clear pattern, but if there was one, how many Patreon members did Horizon bring in? 30k views prob 10k users, how many of those would you estimate have since been using Special K for other stuff?
Of course, more Special K users also means troubleshooting many more users issues, which is worth keeping in mind. But the more that’s covered in the tutorial page, the more often we can just redirect users there, specifically when it’s basic issues that i’ve noticed a lot of here. The compatibility page is also proving super useful.
Going back to the revenue side, it would probably require a UI redesign or just some basic changes for SKIF or the SK control panel, to specifically link other fixes or a showcase of what SK can do. Perhaps even a mini-guide in another SKIF tab? The trailer linked at the top has only managed 150 views despite more than 30k visits on this server, and it covers a lot of what SK can do.
Feel free to experiment with your user-base really, and watch the pattern and see what’s pushing your revenue.
To summarise, your userbase need to:
- Get some idea wtf Special K is - at least the most popular features
- Be aware it has fixed a lot of games
- Know they can use it in most of their games
And suddenly SK is this beastly tool everyone obsesses over. The planned workshop-ish page would help, imagine seeing all those mods for many different games - i have at least a couple of things to add to the workshop already.
Don’t forget, searching for mods is a very common thing. Many users will stumble onto this site if say they’re looking for another Lara Croft or Final Fantasy texture mod. Nexusmods already hosts a lot of mods using SK local injection to mod textures. That’s added traffic to this server if you’re already hosting mods, and added traffic means more potential Patrons. I’m talking hundreds of thousands of views for mods alone, SK is capable of many mods.
Here’s proof of one of them being extremely popular, and i have yet to release its final update
TLDR utilise your traffic as best as you can.