Topic-Free Mega Thread - v 1.11.2020

lol, ‘pirate girl’.

FitGirl?

Empress as it turns out, worked for Codex but something (Money?) happened and it’s a bit messy.
Some big bust also took a lot of stuff out (Including a ton of servers.) and there’s some internal mess (More money?) I’ve barely followed it.

Used to be others too but Voksi or what he called himself I think ended up being too public, got busted.

EDIT: It’s in the Reddit via Meta Councils Denuvo topic where it mostly follows the DRM being added to games and then removed but also circumvention and I knew Origins was a bit of a special case but not exactly sure as to why or how it got a full removal but as it turns out, tons of drama and likely financial motivation and some internal struggling probably also financial in nature.

New “scene” isn’t all that I would think there’s a few specialized programmers and then a lot of repack groups and less what to call it, respect?

Wonder if many former group members now work in the computer business, would think it’s a distinct possibility at least.

EDIT: Said Reddit is kinda what it is too like that’s a surprise, might not be the most hostile place but it’s biased and attracts a certain crowd it’s mostly for that bit of info there.

Meta’s a good source though, smaller but very involved more friendly community really far as I can tell.
Better than Era ended up which I also used for a lot of news after the Gaf fallout and others recently.

Removing the actual DRM and protection bits when publishers or the devs go overboard isn’t a bad thing in itself though you might just “own” a license of a copy to use this title in these vague EULA (Non-legally-binding digital bit of lengthy complicated written text chunks. ~) criteria but then there’s also been these debates and legal disputes and settlements including reverse engineering and stretching stuff a bit I don’t see a problem throwing out some of this junk data mess especially when it decidedly improves performance or stability. (Monster Hunter World for example.)

Just that a lot of it is for actually playing the game without owning it so you get half implemented workarounds or emulation of API’s like Steam, Orbit/Uplay and Origin with bypasses but not removal of Denuvo.

Sometimes a few extra developer checks or anti third party debugger and other tool code does get disabled and that can be helpful but it’s still not a complete removal either.

Glad to see more titles patching out stuff like Denuvo after some time too especially when they have more aggressive time limited re-checking and license updating not just from hardware changes or software (game updates.) conditions for it.

Makes the game start faster too which is a welcome bonus plus offline play and additional benefits when it’s not other online only criteria here.

On it’s own these things are probably not too bad (Well it’s not Starforce, SecuROM or Tages levels if that means anything.) but Denuvo and Arxan are still a extra step though it’s obvious what happens to anything trying to go DRM free although overall PC sales can still be really good and the more problematic early release leaks have almost stopped being a thing entirely.
(So that’s why games are now released in a near mandatory day-1 patch required state huh.)

EDIT: Next up, video game streaming and further divides!
Well that or every publisher gets their own client and you get this cross-client software thing with Steam or whatever as a “Well this one is popular so we better support that.” alternatively something possibly growing to actually compete with Steam in a few years if that’s possible at all outside of what maybe Epic is trying to go for with exclusives even if it’s mostly timed for a few months up to a year or so.

EDIT: Consoles are probably in a better position here, Microsoft and Game Pass could be a big thing this generation sure the price increased but they’re pushing a lot of content through it including more recent releases and support for PC is growing too in addition to XBox much as the Windows Store has it’s quirks and limits and glitches/bugs still.

Let’s see it changed to 15$ a month or thereabouts but activate for October or November maybe both get a ton of titles for 1/4th or 1/2 of a 60$ - about to be 70$ full-priced regular game purchase plus all the existing stuff I can see that being a big thing yeah.
(Hope it works if you’re on PC usually does but might act up depending on some mysterious set of conditions unfortunately it’s not quite 100% robust yet.)

Neat, I didn’t know this was on YouTube…

That video is built-in to all LG OLED TVs if you poke around deep in the menus :slight_smile: And it’s a sight to behold.

Didn’t you post this a few days ago?

The matrix is on repeat

Maybe I did? I don’t know :stuck_out_tongue: I’m really surprised that YouTube is able to push HDR content, basically. It went from rarely ever working to now there’s a wealth of HDR video all over YouTube.

The copy of that video built-in to TVs is encoded a lot higher quality though. Still impressive nonetheless that you can stream stuff like that.


And HDR video capture in games works flawlessly now too. To give you an idea how broken BG3 is right now:

Cutscenes look great, then it goes into overhead view and it’s like you’re playing a game 15 years older.

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Isn’t that just video gaming in general?

You either have the totally real-time on real hardware demonstration since the 2000’s at least or there’s a bit of a gap between cutscene visuals and game visuals.

Discussed a while before but games like the Tomb Raider trilogy and getting high quality cutscene shaders and lighting tweaks making the game look incredible…during cutscenes.

Mafia remaster while solid in terms of tech for a more recent example which barring some animation jank it can look incredible but then the real game visuals look much flatter or how to describe it. :stuck_out_tongue:

EDIT: Since Far Cry 2 or so.

Technically goes back a bit, Street Fighter on the various home console systems in the ~1980’s I think using the arcade version promotional images on the back of the box art.

Think the Neo Geo was one of the first systems with that kind of hardware, costly though so it had a hard time competing.

EDIT: More modern games you’d get sub surface scattering and the tweaked lighting and shadows or special cutscene LOD levels so the entire game just changes and characters alternate between looking realistic and looking like early 2000’s plastic or a simpler but more wax like sheen ha ha.

It’s almost less jarring with the early CD and then DVD games where CGI cutscenes showcased awesome moments and such.

Hmm Horizon Zero Dawn just updated. What’s this then with I guess 1.06 now?

EDIT:

Still missing a setting for anisotropic filtering but it’s a good improvement overall since launch.
Rest of it I’m not sure if there’s much more that’s strictly game specific or down to user hardware and software.

I’m sure the shader optimization process should be refined but that’s about it from the known issues list here.

I am surprised to see them fix that as the behavior of the game was the same on consoles as it were on PC.

Reading about it the issue sounds like on console and with a gamepad you can mitigate the problem due to analogue movement and how Alloy accelerates whereas on PC with keyboard controls it’s digital and thus fixed speed so the issue is more pronounced.

Still got fixed though and they must have known about the problem since earlier.
It’s not something I noticed much either but I “aim” or angle the walking direction by mouse look when supported so I might have been correcting for drifting without thinking about it.

Reminds me of early inverse kinematics and animation having more weight or being a physical thing instead of just a animation and moving the character model in a direction although I don’t know how it’s handled here.

Inverse kinematics mostly makes the foot rest on a more (un)natural angle aligned with the surface (mostly) and stuff like natural motion or other physics based movement and momentum might have some input delay and time for the character to move and on a gamepad accelerate depending on analogue pad pressure instead of the fixed walk and run speeds on PC or rather keyboard controls.

Interesting little programming thing I suppose whatever caused it to go sideways instead.

EDIT: Note to self, test IK and if the game attempts auto-recovering and correction like oh Witcher 3 does. :stuck_out_tongue:

EDIT: Yep. Someone already tested it.

@Kaldaien in case you didn’t see this before. I have to test HDR recording again though, i’ve been rather busy with work lately. The waveform graph is really nice to have for checking HDR luminance.

https://www.guru3d.com/news_story/nvidia_allegedly_moving_ampere_to_7_nm_tsmc_in_2021.html

Unexpected.

Might be what sees the “S” versions make a return though if it’s true those were formerly scrapped.

EDIT: This is going to be a bit messy with stock and model/product names, SKU’s and all that.

Ampere, double VRAM Ampere models and then the S/Ti variants although maybe if this is indeed accurate maybe only the base models will have this Samsung 8nm / TSMC 7nm duality.

Curious as to how this is going to end up.

EDIT: Lots of refunds too perhaps assuming this is again accurate and is going to happen, performance and what not on 7nm+ or what it’ll be from TSMC over Samsungs 8nm here.
(And factors like power draw and early results and learning from this first batch and all that too.)

EDIT: And then wafers and availability and what AMD’s already using and others being supplied here.
It’s all business so NVIDIA can of course purchase but I have no idea what the situation looks like for what’s available and yields and such but it sounds good…far as AMD’s saying at least for Zen/Navi.

Well, yeah… but I’m referring to the insane amount of visual artifacts here, actually :slight_smile: Banding like crazy, just stuff you don’t expect to see in a modern game.

There’s always a huge difference in visual impact between cutscenes and gameplay, but the one thing that’s mostly improved is that stair-stepping artifacts and stuff like that aren’t deemed acceptable trade-offs for performance.


Stuff started getting temporally blurred when pixel shading became, well, the norm. and we’ve been enjoying more consistent switches between quality ever since. You can go back to Quake 3 Arena, on the other hand, and what do quality settings do? They’re all texture filtering and so forth, and the difference between quality settings is night and day any time anything moves.

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And i would say that the TMSC process node has much better performance per watt than the one they are using on Samsung. But this is odd, you cant change a chip process node out of the blue, if true, this is being planned months ahead…

Yeah I have no idea what happened here those deals and getting nodes and all that is a process for availability and what is allocated to whom.

It still sounds like NVIDIA squeezed this Ampere launch right before the end of Fiscal Quarter 2 of 2020 and boosting their value and all that just as Fiscal Q3 started perhaps as speculated for the ARM takeover.

Which China, EU and US could still totally sink and it seems China is the more unknown variable in how that deal will finalize. It’s kinda strange.

Also does a number on early adopters and users who really wanted to upgrade as NVIDIA deals with issues around the shorter testing period and then potential refunds although this could still be for later into 2021 or how it’s planned.

Hmm bigger change too, NVIDIA would probably have a statement as well if this ends up being real.

The one thing you said about how the banding only happens in HDR, it doesn’t for me. Its much worse with SDR mode on my monitor. And to boot Using SK drastically decreases that banding in the UI. So its much more acceptable. I feel like if you play long periods of time in the game the textures start taking more time to load in and seeing that muddy look on each char body. Like its super low resolution styled styled textures.

And some of the shadows are horrible in certain areas. Even in cutscenes especially on persons face in BG3.

Edit:
I should mention I am playing GOG version of Baldur’s Gate III.

Hmm i’ve started getting a CreateTexture2D: The parameter is incorrect with SK in POE when alt-tabbing out, and in :confused:

Define POE please :stuck_out_tongue:

There’s Path of Exile and Pillars of Eternity, both have wonky graphics engines.

@Kaldaien
Do you run BG3 in Windowed mode or fake fullscreen?