Indeed, but I genuinely do not find it so surprising. The entire focus for years has been throughput and bandwidth, sometimes at sacrifice for latency and sometimes 0 benefit but no detriment. 2020 is the perfect year of people being at home and playing games and cloud gaming and 5G and whatever else solution that requires or is able to give lower latencies have had a big impact. However, I genuinely think latency has become such a big topic lately because they realized there’s now easier marketing methods to justify the business venture. Latency has huge room to improve for the casual average player-base and ever so slightly more for the hardcore audience. At a certain point, I guess they realized since the tech is getting cheaper and lower-latency systems are becoming more affordable they may as well profit off it at the same time through marketing campaigns.
When REFLEX had recently just came out and we had close to no info on what the SDK actually does, I was curious if there was anything special in it, however there was sadly close to nothing/none.
Wonder if it’s the same sort of challenge too ha ha.
Supposed to be a particular roar or sound from the engine although I’d personally welcome quiet talking about cars here.
Modified replicas or restored classics or turbo trimmed garage projects taking roads and curves or speed bumps at speeds that they maybe weren’t quite designed for.
Suppose frame pacing wise the only real challenge is the whole “30 FPS intended experience!” thing that has some popularity as nobody actually likes the stuttering or hitching, far as I know at least. ~
EDIT: Even with the CV19 situation the revival and interest in both classic and modern cars and anything from modding to restoration has been on quite a rise over the last few years including this one though with some less events and exhibits.
EDIT: Although I don’t know if the upcoming actual car business is going to work.
Oh, wow… I just used a modern build of ReShade and I have to say, ImGui docking has been perfected. It puts my silly widget snap-to-edge feature to shame. You can just tear off entire tabs of the UI and anchor them anywhere you want
I’m going to have to update the internal version of ImGui that SK uses at some point and start making use of the new nested docking windows. It would simply the user interface for the render mod toolkit so that texture modders never have to look at all the crazy debug tools they probably cannot make heads or tails of that are also inside the texture mod UI
Looking at the Github page they do a lot of work every four to six months or so for full new releases, not sure which build ReShade is based of but it looks like the upcoming 4.8.0 release what’s it called re-based the required components so it might be pulling the newer code here whenever it’s out.
Should also support D3D12 but I assume there’s more work here before the GUI component can be made visible in games with SpecialK’s current DirectX 12 level of support although it seems to work mostly quite fine and the command console I think can also be used to set things like the framerate limit.
EDIT: Invisibility can be a feature though.
How many years has it’s been, early computer school classes and this finger waltz thing it was called.
It does work to memorize most of them though, guessing that’s no longer part of the current teachings though what with kids having modern mobile phones and what not in school nowadays.
EDIT:
I can’t be that old, must have had some really outdated systems in school.
Bulky single button mouse sure brings back memories and best of all unrestricted floppy disk drive access, totally wasn’t used to load in games or anything in school.
You just can’t see what you’re tying into the command console in D3D12
Actually, I intend to do something completely different when I finally get the UI working in Vulkan and D3D12.
I am not going to draw using the game’s graphics API at all, I will use a feature known as Multi-Plane Overlays. I am going to continue writing all of my ImGui code in D3D11 for stability and ease of integration w/ HDR. I want to keep Special K as far away as I possibly can from altering a low-level graphics API engine, they’re unstable enough as things are and do not need my inexperience with those APIs making them even more unstable.
Those were cutting edge when I was in Elementary school Mac Paint in black-in-white with that single-button mouse and those line-pattern swatches… this was amazing stuff.
Yeah the school administration had already begun shifting to Windows as the next major hardware step-up in computers and a unified software distribution system with a start for network infrastructure and all that.
The school I was at resisted that until the mid 2000’s so during the main school years it was early Apple and Mac computers with the final model the very memorable iMac and portable models of similar designs.
Early computer classes in typing techniques and educational software followed by installing shareware or demos ha ha.
Would be restricted a lot better in the coming couple of years but there was a lot of fun to be had on these before that happened.
I installed and reviewed AC:Odyssey and it’s actually locked up in the same uPlay anti-debug DRM code as the last time I looked into this. I won’t be able to do anything about the problem unfortunately. Ubisoft is the worst publisher on PC when it comes to DRM.
Ubisoft’s DRM policies evidently drove poor old Reddit u/YAYVIDEOGAMES to the depths of insanity I can sympathize.
Origins perhaps, Pirate Girl whatever the name was removed the protection entirely instead of circumventing it and relying on loaders but things are a bit weird or … something … so I wouldn’t expect the same to happen for Odyssey although the “scene” much as still exist of it does still circumvent Denuvo in some games where it’s not patched out after the general license expires.
(Resident Evil 3 most recently for this?)
Some reading going to be done here.
EDIT: This.
And then this happening.
And then she made a bit of a return and stuff.
Pretty sure Origins was a bit of a special case, Odyssey might have further enhancements as well besides just anti-DRM breaker Denuvo for Orbit (Uplay’s API stuff.) and how this handles software.