0.11.0.49:
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( Flip Model + Fullscreen Exclusive is now supported for all D3D11 games! )
This means that HDR can now be used in Fullscreen Display Modes, with Refresh Rate
overrides and (on NV hardware) your choice of signal encoding (e.g. YCbCr 4:4:4).
Refer to the Display menu for more details
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>> NOTE: Not all of the Signal Encodings listed will work for your current
Refresh Rate (NvAPI -SUCKS- at enumerating Signal + Refresh Support)
+ A ton of tooltips have been added to the D3D11 SwapChain and Framerate Limiter
sections, mostly amounting to "Reduces Input Latency."
* Tooltips will be improved later, for now pay attention to "Low Latency Mode"
and "Drop Late Frames" in the Framerate Limiter config section.
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- Sleepless Window / Render Thread were accidentally enabled by default in 0.11.0.48.
+ Removed Fallout 4 and Dark Souls 3 Flip Model plug-in options, these games will
use the standard SK flip model settings now instead of requiring special config.
+ Increased number of partitions addressable in Disk Monitoring OSD from 16 to 128.
+ Unified IDXGISwapChain::Present (...) and IDXGISwapChain1::Present1 (...)
code for better compatibility with Chromium-based games (i.e. CrossCode) and
video players (i.e. VLC).
>> Steam Overlay does not hook/wrap IDXGISwapChain1::Present1 and cannot count
frames or even figure out when to draw in software that calls Present1 (...).
@ (!!) VALVE might want to do something about this at some point :P
Maybe some changes to the OS or some such? Windows 10 has a few additions and the newest updates also resolve some issues with something here plus upcoming builds adding other data for readout.
(Think that was mostly related to SMART and the SSD’s readout for overall healthiness.)
Interesting.
EDIT: Ah those are both the drives and all the separate volumes isn’t it? Including possibly also the storage / hidden ones Microsoft likes to add such as during the OS install process and the newest cache it uses for updates.
Plus changes to the volume in 20H1 adding the reserve partition last instead of first so it can expand and grow instead of being fixed size but that might be irrelevant for the readout here.