10/09/2020 11:17:00.019: SpecialK.log created (Special K 0.11.0.49, Oct 8 2020) 10/09/2020 11:17:00.033: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour 10/09/2020 11:17:00.034: [DebugUtils] [!] > First Call: GetCommandLineA_Detour 10/09/2020 11:17:00.034: [DebugUtils] [!] > First Call: GetCommandLineW_Detour ------------------------------------------------------------------------------------------- 10/09/2020 11:17:00.037: >> (Tokio-Win64-Shipping.exe) [SpecialK64.dll] << 10/09/2020 11:17:00.037: Loading user preferences from SpecialK.ini... failed! 10/09/2020 11:17:00.037: >> Writing base INI file, because none existed... done! 10/09/2020 11:17:00.139: [DLL Loader] ( SpecialK64.dll ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\Steamworks\Steamv147\Win64\steam_api64.dll' < LoadLibraryW> { ' SK_Steam_GetDLLPath' } 10/09/2020 11:17:00.140: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour ------------------------------------------------------------------------------------------- 10/09/2020 11:17:00.149: Working Directory: Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Tokio\Binaries\Win64 10/09/2020 11:17:00.149: System Directory: C:\WINDOWS\system32 10/09/2020 11:17:00.149: Loading default dxgi.dll: (dxgi.dll) ------------------------------------------------------------------------------------------- 10/09/2020 11:17:00.155: [API Detect] [ Bootstrapping DXGI (dxgi.dll) ] 10/09/2020 11:17:00.155: [ DXGI ] Importing CreateDXGIFactory{1|2} 10/09/2020 11:17:00.155: [ DXGI ] ================================ 10/09/2020 11:17:00.155: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9350h { Hooked } 10/09/2020 11:17:00.155: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 94f0h { Hooked } 10/09/2020 11:17:00.155: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 93f0h { Hooked } 10/09/2020 11:17:00.161: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain] 10/09/2020 11:17:00.161: [ D3D 11 ] ========================================= 10/09/2020 11:17:00.161: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4ef00h { Hooked } 10/09/2020 11:17:00.161: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4f070h { Hooked } =========================================================================================== 10/09/2020 11:17:00.162: [ NvAPI ] Initializing NVIDIA API (NvAPI)... 10/09/2020 11:17:00.200: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour 10/09/2020 11:17:00.200: [Window Mgr] [!] > First Call: GetWindowLongW_Detour 10/09/2020 11:17:00.200: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour 10/09/2020 11:17:00.200: [ DXGI ] Installing DXGI Hooks 10/09/2020 11:17:00.200: [DLL Loader] ( SpecialK64.dll ) loaded ' D3DCOMPILER_47.dll' { ' __delayLoadHelper2' } 10/09/2020 11:17:00.201: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )- 10/09/2020 11:17:00.201: [ Input ] Game uses HID, installing input hooks... 10/09/2020 11:17:00.201: [ Input ] Game uses XInput, installing input hooks... 10/09/2020 11:17:00.201: [ Input ] >> Hooking XInput 1.3 10/09/2020 11:17:00.204: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 380fd9f728h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1f88 ] 10/09/2020 11:17:00.205: [API Detect] [ Bootstrapping Direct3D 9 (d3d9.dll) ] 10/09/2020 11:17:00.205: [ D3D9 ] Importing Direct3DCreate9{Ex}... 10/09/2020 11:17:00.205: [ D3D9 ] ================================ 10/09/2020 11:17:00.206: [ D3D9 ] Direct3DCreate9: ( C:\WINDOWS\SYSTEM32\d3d9.dll ) + 335b0h { Hooked } 10/09/2020 11:17:00.206: [ D3D9Ex ] Direct3DCreate9Ex: ( C:\WINDOWS\SYSTEM32\d3d9.dll ) + 335e0h { Hooked } 10/09/2020 11:17:00.207: [DLL Loader] ( nvapi64.dll ) loaded ' cryptnet.dll' { ' ' } 10/09/2020 11:17:00.208: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour 10/09/2020 11:17:00.208: [DLL Loader] ( nvapi64.dll ) loaded ' cryptbase.dll' { ' ' } 10/09/2020 11:17:00.209: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 10/09/2020 11:17:00.209: [ NvAPI ] NvAPI Init { Success } 10/09/2020 11:17:00.213: [DLL Loader] ( d3d9.dll ) loaded ' C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8dccece3a1276290\nvldumdx.dll' < LoadLibraryW> { ' ' } 10/09/2020 11:17:00.214: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1f02637bbe0h, 0, 380fd9f2e0h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1f88 ] 10/09/2020 11:17:00.215: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override > 10/09/2020 11:17:00.215: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 3080' (LUID: 00000000:00010A99) 10/09/2020 11:17:00.215: [ NvAPI ] >> NVIDIA Driver Version: 456.71 10/09/2020 11:17:00.215: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 3080' } 10/09/2020 11:17:00.282: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:00.290: [DLL Loader] ( d3d9.dll ) loaded ' ext-ms-win-core-resourcepolicy-l1-1-0.dll' { ' Direct3DCreate9Ex' } 10/09/2020 11:17:00.293: [ D3D9 ] Hooking D3D9... 10/09/2020 11:17:00.297: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' { ' OpenAdapter10' } 10/09/2020 11:17:00.339: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:00.357: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:00.412: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:00.434: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.) 10/09/2020 11:17:00.434: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.) =========================================================================================== ------------------------------------------------------------------------------------------- 10/09/2020 11:17:00.434: [ SpecialK ] === Initialization Finished! === (415.61 ms) ------------------------------------------------------------------------------------------- 10/09/2020 11:17:00.437: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (1f029caa868h, 380fd9fd30h, 380fd9fca8h) -- [ d3d11.dll , tid=0x1f88 ] 10/09/2020 11:17:00.437: [Window Mgr] [!] > First Call: GetWindowLongA_Detour 10/09/2020 11:17:00.438: [ D3D 11 ] Hooking D3D11 10/09/2020 11:17:00.443: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:00.569: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:00.572: [ D3D9 ] * Success 10/09/2020 11:17:00.576: [ D3D9 ] Hooking D3D9Ex... 10/09/2020 11:17:00.618: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:00.713: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:00.725: [DLL Loader] ( APEXFramework_x64.dll ) loaded ' PhysXUpdateLoader64.dll' < LoadLibraryA> { 'GetApexSDKVersionString' } 10/09/2020 11:17:00.740: [DLL Loader] ( APEXFramework_x64.dll ) loaded ' PhysXUpdateLoader64.dll' < LoadLibraryA> { 'GetApexSDKVersionString' } 10/09/2020 11:17:00.812: [ D3D9 ] * Success 10/09/2020 11:17:00.904: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour 10/09/2020 11:17:00.946: [API Detect] [ Bootstrapping OpenGL (OpenGL32.dll) ] 10/09/2020 11:17:00.946: [ OpenGL32 ] Additional OpenGL Initialization 10/09/2020 11:17:00.946: [ OpenGL32 ] ================================ 10/09/2020 11:17:00.946: [ OpenGL32 ] Hooking OpenGL 10/09/2020 11:17:00.956: [ OpenGL32 ] @ 348 functions hooked 10/09/2020 11:17:01.195: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 380337da38h) -- [ Tokio-Win64-Shipping.exe < png_get_uint_16>, tid=0x1e70 ] 10/09/2020 11:17:01.197: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 > 10/09/2020 11:17:01.197: [ DXGI ] [!] D3D11CreateDevice (Flags=0x21) -- [ Tokio-Win64-Shipping.exe < png_get_uint_16>, tid=0x1e70 ] 10/09/2020 11:17:01.200: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x21) -- [ SpecialK64.dll < D3D11CreateDevice_Detour>, tid=0x1e70 ] 10/09/2020 11:17:01.200: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0 10/09/2020 11:17:01.319: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour > 10/09/2020 11:17:01.319: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4 10/09/2020 11:17:01.319: [ D3D 11 ] >> Device = 1f029c10dd8h (Feature Level: 11_0) 10/09/2020 11:17:01.319: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x0a60 10/09/2020 11:17:01.320: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000009a4, cookie=1 10/09/2020 11:17:01.320: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment) 10/09/2020 11:17:01.320: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 4783 MiB - Budget: 3 / 9310 MiB) 10/09/2020 11:17:01.320: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7921 MiB - Budget: 0 / 15586 MiB) 10/09/2020 11:17:01.320: [ DXGI ] [!] D3D11CreateDevice (Flags=0x21) -- [ Tokio-Win64-Shipping.exe < png_get_uint_16>, tid=0x1e70 ] 10/09/2020 11:17:01.320: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x21) -- [ SpecialK64.dll < D3D11CreateDevice_Detour>, tid=0x1e70 ] 10/09/2020 11:17:01.320: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0 10/09/2020 11:17:01.326: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour > 10/09/2020 11:17:01.326: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4 10/09/2020 11:17:01.326: [ D3D 11 ] >> Device = 1f0278007e8h (Feature Level: 11_0) 10/09/2020 11:17:01.332: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 380337de20h) -- [ Tokio-Win64-Shipping.exe < png_get_uint_16>, tid=0x1e70 ] 10/09/2020 11:17:01.332: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 > 10/09/2020 11:17:01.334: [ DXGI ] [!] D3D11CreateDevice (Flags=0x20) -- [ Tokio-Win64-Shipping.exe < png_get_uint_16>, tid=0x1e70 ] 10/09/2020 11:17:01.334: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x20) -- [ SpecialK64.dll < D3D11CreateDevice_Detour>, tid=0x1e70 ] 10/09/2020 11:17:01.334: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0 10/09/2020 11:17:01.442: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour > 10/09/2020 11:17:01.442: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4 10/09/2020 11:17:01.442: [ D3D 11 ] >> Device = 1f029cf9da8h (Feature Level: 11_0) 10/09/2020 11:17:01.442: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ClearState 10/09/2020 11:17:01.442: [ D3D 11 ] [!] > First Call: D3D11_ClearState_Override 10/09/2020 11:17:01.524: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override 10/09/2020 11:17:01.524: [Swap Chain] +-----------------+--------------------- | Bits Per Color. | 10 | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 | Red Primary.... | 0.686523, 0.307617 | Green Primary.. | 0.258789, 0.669922 | Blue Primary... | 0.149414, 0.057617 | White Point.... | 0.313477, 0.329102 | Min Luminance.. | 0.010000 | Max Luminance.. | 1499.000000 | " FullFrame.. | 799.000000 +-----------------+--------------------- 10/09/2020 11:17:01.525: [ Nv API ] [!] > First Call: NvAPI_Disp_GetHdrCapabilities_Override 10/09/2020 11:17:01.525: [ Nv API ] NV_HDR_CAPABILITIES Version: 131132 10/09/2020 11:17:01.525: [ Nv API ] >> Wants Driver to Expand Default HDR Params: No 10/09/2020 11:17:01.525: [ HDR Caps ] +-----------------+--------------------- | Red Primary.... | 34000.000000, 15999.000000 | Green Primary.. | 13250.000000, 34499.000000 | Blue Primary... | 7499.000000, 2999.000000 | White Point.... | 15634.000000, 16450.000000 | Min Luminance.. | 300.000000 | Max Luminance.. | 1000.000000 | " FullFrame.. | 20.000000 | EDR Support.... | No | ST2084 Gamma... | Yes | HDR Gamma...... | No | SDR Gamma...... | Yes | ? 4:4:4 10bpc | No | ? 4:4:4 12bpc | No | YUV 4:2:2 12bpc | No +-----------------+--------------------- 10/09/2020 11:17:01.964: [Window Mgr] [!] > First Call: SetWindowPos_Detour 10/09/2020 11:17:01.964: [Window Mgr] [!] > First Call: GetWindowInfo_Detour 10/09/2020 11:17:01.975: [Window Mgr] [!] > First Call: SetWindowLongW_Detour 10/09/2020 11:17:01.976: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour 10/09/2020 11:17:01.976: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour 10/09/2020 11:17:01.978: [Window Mgr] [!] > First Call: GetFocus_Detour 10/09/2020 11:17:01.981: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (1f029cf9da8h, 0029062ch, 380337cc60h) -- [ Tokio-Win64-Shipping.exe < png_get_uint_16>, tid=0x1e70 ] 10/09/2020 11:17:01.981: [Swap Chain] { ORIGINAL } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3440x1440 @ nan Hz | | Format..... | DXGI_FORMAT_R10G10B10A2_UNORM | | Buffers.... | 2 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0802 | | SwapEffect. | Flip Discard | +-------------+-------------------------------------------------------------------------+ 10/09/2020 11:17:01.981: [ DXGI 1.5 ] >> Tearing Option: Enable 10/09/2020 11:17:01.981: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms] 10/09/2020 11:17:01.981: [Swap Chain] { SPECIAL K OVERRIDES APPLIED } +-------------+-------------------------------------------------------------------------+ | Resolution. | 3440x1440 @ nan Hz | | Format..... | DXGI_FORMAT_R10G10B10A2_UNORM | | Buffers.... | 2 | | MSAA....... | Not Used (or Offscreen) | | Mode....... | Windowed | | Scaling.... | Unspecified | | Scanlines.. | Unspecified | | Flags...... | 0x0802 | | SwapEffect. | Flip Sequential | +-------------+-------------------------------------------------------------------------+ 10/09/2020 11:17:01.983: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override > 10/09/2020 11:17:01.991: [ DXGI ] Promoted IDXGISwapChain1 to IDXGISwapChain4 10/09/2020 11:17:01.991: [ DXGI ] + SwapChain (1f027e6ac70h) wrapped using D3D11 Device 10/09/2020 11:17:01.991: [Window Mgr] [!] > First Call: PeekMessageW_Detour 10/09/2020 11:17:02.006: [Input Mgr.] [!] > First Call: GetCursorPos_Detour 10/09/2020 11:17:02.157: [FrameLimit] Framerate Limiter Created to Track SwapChain (0000000000000000h) 10/09/2020 11:17:02.161: [FrameLimit] Framerate Limiter Created to Track SwapChain (000001F027E6AC70h) 10/09/2020 11:17:02.163: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Dropbox\Documents - Darktalon-DeskT\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll) 10/09/2020 11:17:02.177: [DLL Loader] ( SpecialK64.dll ) loaded ' CEGUIBase-0.dll' { ' __delayLoadHelper2' } 10/09/2020 11:17:02.205: [DLL Loader] ( SpecialK64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' { ' __delayLoadHelper2' } 10/09/2020 11:17:02.206: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('UnrealWindow' - "Observer System Redux " * 29062c) 10/09/2020 11:17:02.206: [Window Mgr] $ ClassProc: ( Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Tokio\Binaries\Win64\Tokio-Win64-Shipping.exe ) + f72b10h 10/09/2020 11:17:02.206: [Window Mgr] $ WndProc: Same 10/09/2020 11:17:02.211: [Window Mgr] >> Hooked ClassProc. 10/09/2020 11:17:02.211: [Window Mgr] [!] > First Call: ClipCursor_Detour 10/09/2020 11:17:02.285: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Dropbox\Documents - Darktalon-DeskT\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' } 10/09/2020 11:17:02.290: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Dropbox\Documents - Darktalon-DeskT\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' } 10/09/2020 11:17:02.321: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Dropbox\Documents - Darktalon-DeskT\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' } 10/09/2020 11:17:02.406: [Window Mgr] [!] > First Call: GetActiveWindow_Detour 10/09/2020 11:17:02.407: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour 10/09/2020 11:17:02.407: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour 10/09/2020 11:17:02.416: [RenderBack] SwapChain Presentation Thread has Priority=15 10/09/2020 11:17:02.419: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 380d07ea68h) -- [ SpecialK64.dll , tid=0x3fec ] 10/09/2020 11:17:02.420: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 > 10/09/2020 11:17:02.551: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour 10/09/2020 11:17:04.444: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:04.566: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded ' Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Tokio\Plugins\FMODStudio\Binaries\Win64\fmod.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:04.626: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded ' Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Tokio\Plugins\FMODStudio\Binaries\Win64\fmodstudio.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:05.346: [DLL Loader] ( fmod.dll ) loaded ' ..\..\..\Tokio\Plugins\FMODStudio\Binaries\Win64\fmod_distance_filter.dll' < LoadLibraryW> { 'FMOD_File_SetDiskBusy' } 10/09/2020 11:17:05.724: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed 10/09/2020 11:17:05.724: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override 10/09/2020 11:17:05.757: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:06.060: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:06.061: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw 10/09/2020 11:17:06.061: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override 10/09/2020 11:17:06.114: [DLL Loader] ( xaudio2_9redist.dll ) loaded ' xaudio2_9.dll' { ' ' } 10/09/2020 11:17:06.136: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:06.205: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:06.213: [DLL Loader] ( Tokio-Win64-Shipping.exe ) loaded 'Q:\SteamLibrary\steamapps\common\Observer System Redux Demo\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll' < LoadLibraryW> { ' png_get_uint_16' } 10/09/2020 11:17:08.493: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Dispatch 10/09/2020 11:17:08.493: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override 10/09/2020 11:17:10.550: [Input Mgr.] [!] > First Call: SetCursorPos_Detour 10/09/2020 11:17:10.609: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour 10/09/2020 11:17:20.060: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexedInstanced 10/09/2020 11:17:20.060: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexedInstanced_Override 10/09/2020 11:17:20.062: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawInstanced 10/09/2020 11:17:20.062: [ D3D 11 ] [!] > First Call: D3D11_DrawInstanced_Override 10/09/2020 11:17:20.468: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Flush 10/09/2020 11:17:20.468: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 00000000h) -- [ Tokio-Win64-Shipping.exe < png_get_uint_16>, tid=0x1e70 ] 10/09/2020 11:17:20.508: [Window Mgr] [!] > First Call: SetWindowLongA_Detour 10/09/2020 11:17:20.532: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour 10/09/2020 11:17:20.567: [Window Mgr] [!] > First Call: PeekMessageA_Detour 10/09/2020 11:17:20.567: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override > 10/09/2020 11:17:20.569: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,3440,1440,DXGI_FORMAT_R10G10B10A2_UNORM,0x00000802) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x1e70 ] 10/09/2020 11:17:20.569: [ DXGI 1.5 ] >> Tearing Option: Enable 10/09/2020 11:17:20.569: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override > 10/09/2020 11:17:20.569: [ Nv API ] NV_HDR_CAPABILITIES Version: 131132 10/09/2020 11:17:20.569: [ Nv API ] >> Wants Driver to Expand Default HDR Params: No 10/09/2020 11:17:20.570: [ HDR Caps ] +-----------------+--------------------- | Red Primary.... | 34000.000000, 15999.000000 | Green Primary.. | 13250.000000, 34499.000000 | Blue Primary... | 7499.000000, 2999.000000 | White Point.... | 15634.000000, 16450.000000 | Min Luminance.. | 300.000000 | Max Luminance.. | 1000.000000 | " FullFrame.. | 20.000000 | EDR Support.... | No | ST2084 Gamma... | Yes | HDR Gamma...... | No | SDR Gamma...... | Yes | ? 4:4:4 10bpc | No | ? 4:4:4 12bpc | No | YUV 4:2:2 12bpc | No +-----------------+--------------------- 10/09/2020 11:17:20.570: [ Nv API ] [!] > First Call: NvAPI_Disp_HdrColorControl_Override 10/09/2020 11:17:20.570: [ Nv API ] HDR Mode: Off 10/09/2020 11:17:20.572: [ Nv API ] HDR: Max Master Luma: 100.0, Min Master Luma: 0.00000 10/09/2020 11:17:20.572: [ Nv API ] HDR: Max Avg. Luma: 20.0, Max Luma: 100.0 10/09/2020 11:17:20.572: [ Nv API ] HDR: Color ( Bit-Depth: Default bpc, Sampling: RGB 4:4:4 ), Dynamic Range: Full Range 10/09/2020 11:17:20.598: [DLL Loader] ( RTSSHooks64.dll ) loaded ' d3dx11_42.dll' < LoadLibraryA> { ' EndRecord' } 10/09/2020 11:17:20.602: [DLL Loader] ( d3dx11_42.dll ) loaded ' d3dcompiler_42.dll' < LoadLibraryA> { ' ' } 10/09/2020 11:17:20.821: [XInput_Hot] [!] > First Call: SK_XInput_NotifyDeviceArrival::::()::::operator () 10/09/2020 11:17:24.921: [Window Mgr] [!] > First Call: GetDpiForWindow_Detour 10/09/2020 11:17:55.939: [Input Mgr.] [!] > First Call: NtUserSendInput_Detour 10/09/2020 11:18:38.334: [ Perfmon. ] Spawning CPU Monitor... tid=0x33b8 10/09/2020 11:18:53.326: [ Perfmon. ] Spawning Pagefile Monitor... tid=0x3d14 10/09/2020 11:19:01.979: [DLL Loader] ( ADVAPI32.dll ) loaded ' C:\WINDOWS\System32\perfos.dll' { ' InitiateShutdownW' } 10/09/2020 11:19:10.169: [ Perfmon. ] Spawning Disk Monitor... tid=0x0a78 10/09/2020 11:19:10.508: [DLL Loader] ( ADVAPI32.dll ) loaded ' C:\WINDOWS\System32\perfdisk.dll' { ' InitiateShutdownW' } 10/09/2020 11:19:10.511: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour 10/09/2020 11:19:10.511: [Window Mgr] [!] > First Call: GetMessageW_Detour 10/09/2020 11:19:11.517: [Window Mgr] [!] > First Call: SystemParametersInfoForDpi_Detour 10/09/2020 11:19:13.165: [Perf Stats] At shutdown: 0.00 seconds and 0.24 MiB of CPU->GPU I/O avoided by 4 texture cache hits. ================================================================== (List Unloads) ================================================================== 10/09/2020 11:19:13.165: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FF808E10000) : (0x00007FF808E24000) ] 10/09/2020 11:19:13.165: [00] * Ver.: Resource Policy Client 10.0.19041.388 (WinBuild.160101.0800) 10/09/2020 11:19:13.165: [01] Unloaded ' resourcepolicyclient.dll' [ (0x00007FF808E10000) : (0x00007FF808E24000) ] 10/09/2020 11:19:13.166: [01] * Ver.: Resource Policy Client 10.0.19041.388 (WinBuild.160101.0800) 10/09/2020 11:19:13.166: [02] Unloaded ' PhysXUpdateLoader64.dll' [ (0x00007FFFE0FA0000) : (0x00007FFFE0FC3000) ] 10/09/2020 11:19:13.166: [03] Unloaded ' PhysXUpdateLoader64.dll' [ (0x00007FFFE0FA0000) : (0x00007FFFE0FC3000) ] ================================================================== (End Unloads) ================================================================== 10/09/2020 11:19:13.167: [ SpecialK ] *** Initiating DLL Shutdown *** 10/09/2020 11:19:13.167: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done! 10/09/2020 11:19:13.168: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 1 ms)