Fixed a bug that was preventing The Witcher 3 from working with 11-bit remastering enabled. Said bug was also making startup in Batman: Arkham Knight sporadic.
Something seems wrong with Global Injection in this build. Call of Duty: Ghosts and Sunset Overdrive donāt load SK anymore. Tried Ghosts with manual injection and it still crashes. Iāll keep testing.
I found a very funny ābugā in Trails of Cold Steel 2 that somewhat breaks the charactersā faces when HDR is on.
Do you have a 32-bit build for this fix? I can try to test it after work, and provide screenshots if it doesnāt work. But for some reason I think the bug comes from something in the game itself, not from SpecialK.
Iāve retested what I could from the list (some games, like Sunset Overdrive, require global injection so I couldnāt test those) no compatibility differences besides the global injection regression.
There seems to be another problem though, where I have to reset the config file every time or HDR doesnāt work. So the game stays on the compatibility no-go list for now.
Gameās an interesting one in HDR, colors are surreal. I donāt think I actually like this, lol. Itās a bit over the top. Maybe this is the first game that will make use of the saturation slider? I think most people would usually go the other direction (+ saturation), but thatās a ridiculous idea for this game.
Thereās also an obnoxious green flicker that I thought I was responsible for, but turns out to be the gameās Depth of Field. HDR makes that much more broken than it is in vanilla broken mode
Good news. Sunset Overdrive, Strike Suit Zero ADR1FT and Red Faction: Armageddon are now fixed.
Red Faction Armageddon requires Steam to be ran as admin in order to save in game settings.
Sunset Overdrive always had an over the top kind of art style to be fair. Iāll be picking up the SX in a few weeks (if I can get hold of one) Iāll let you know how AutoHDR will compare but I have a feeling theyāll be pretty similar. HDR isnāt always a good fit for every game afterall.
lolā¦ (if I can get a hold of one). Good luck with that. I would have one myself if I knew the magic word ā itās not eBay, that much I damn sure know.
As for the Auto-HDR feature, I think itās going to struggle in this one particular game. The tonemapper they used is a trained AI, since they have to train it using games with HDR and thereās no game I know of in existence that looks like Sunset overdrive does (that has an HDR implementation), thereās no applicable training set. The AIās going to show off the meaning of artificial
That said, I do still envy Microsoft for having this system. I canāt accomplish the breadth of their range enhancements without a tonemap curve that only an AI could consider correct. Shame the two systems cannot be combined, because I know I can solve the UI problems and I also enhance the precision of HDR intermediate render passes rather than working with just the final image the way Microsoft does.
Apparently thereās warehouses full of the things and the limit was just to generate hype. I hope thatās true.
The only game I can think of that kinda comes close is Crackdown 3. Itās got a lot less saturation though and Iām pretty sure itās DX12 only.
Mirrors Edge has a kinda cel shaded look with HDR similar to Sunset Overdrive but the HDR is only available on the One X version due to emulation. Itās a D3D9 game too so Special K canāt inject HDR into it to compare the differences.
In-engine FMVs look absolutely terrible in HDR, Iām eager to see how Xbox Series X handles those. My HDR completely falls apart when they show up because the source image is only 8-bit and thereās no image detail left when you expand that out to HDR range.
This is why Iāve been putzing around with VLC, but Iāve seen enough 8-bit video now to come to the conclusion itās not a solvable problem.
The only example I can think of would be Forza Horizon 3. The logo videos are SDR and the HDR the game uses makes it have extreme colour banding. I think Vanquishās anniversary edition may be a similar scenario but I donāt have it to test.
Forza Horizon 3 supports HDR? Thatās a pretty old game (relative to HDR support on any platform). Probably not a good example of anything, lol. As bad as HDR support is right now (think various PC overlays, video capture, support detection, proprietary APIs, ā¦) it was much worse back then.
The Xbox Series X is going to have a whole other can of worms to deal with in the FMV department as wellā¦ resolution. In addition to being 8-bit, those videos are probably on the order of 720p and expected to stand-in for a game thatās running at 4K (lol).
Itās truly bizarre when you see an FMV at 1/4 the resolution of the rest of the game basically just a pre-recording of something that could have been done in real-time if the developer spent any time optimizing cutscenes. That practice has got to end, itās definitely not sustainable in HDR since macroblocking and all that good stuff just gets amplified when you expand the dynamic range.