So after having played around with this for a while, and attempting to figure out how to work around it, I eventually noticed that using the local DLL injection option of Reloaded 2 (Deploy ASI Loader option) didn’t seem to crash the game on startup for me.
After looking a bit more into it, I eventually threw the ASI Loader out of the equation entirely since SK has the same functionality, and arrived at the below SK plugin config:
[Import.Reloaded2]
Architecture=Win32
Role=ThirdParty
When=Early
Filename=O:\Reloaded2\Loader\X86\Bootstrapper\Reloaded.Mod.Loader.Bootstrapper.dll
Where filename is the full path of Reloaded 2’s 32-bit mod loader bootstrapper located in one of its subfolders.
This basically tells Special K to load Reloaded 2, and seems to work fine in my testing (SK installed locally as dxgi.dll in the game folder).
I don’t play this game myself though, nor know how to tell whether mods are actually loaded or not, so I would need someone else to confirm that mods are actually loaded. Based on Reloaded 2’s window that pops up, it should work though.
Edit:
Well, it seems to still crash occasionally at launch, but it’s much more uncommon than it were before.
