Topic-Free Mega Thread - v 1.11.2020

I think the two monitors I have are in that very list. When looking for Freesync Monitor and I decided to go Nvidia again I wanted to make sure my monitor could be G-sync compatible at least.

Actually my 1080p Monitor is on the list. But not my Samsung one. Odd though b/c my 1440p monitor is basically same as Samsung Odyssey G7 Monitor but the one that came out a while back.

I’m not well versed in the details, but I believe some users have improved their experience by actually manipulating the VRR range in CRU, by moving the bottom VRR range upwards a bit.

Basically, if the monitor states that it supports a VRR range of 48 up to 144, but you feel that you experience weird issues at or around 48-50 FPS or so, you might be able to use CRU to set the bottom range of the VRR range to e.g. 52 FPS.

Again, I’m not well versed in the details, but I believe that might trigger AMD’s “frame doubling” function to kick in earlier, so instead of kicking in at 47 FPS it would instead kick in at 51 FPS – thereby working around the issues that would otherwise occur at or around that specific frame rate window.

Oh I did opposite maybe that’s what I was doing wrong. Though the thread I read they lowered the minimum to allow Freesync to kick in quicker. Like at 35 or something instead of 48.

Uuuhhh… that sounds weird… It’s theoretically possible, but it requires the monitor to actually support said range to begin with.

Most of the time from what I’ve read FreeSync monitors tend to be overstating the range if anything, hence why issues begin at or around the specified floor of the VRR range. “Raising” the floor a few frames/Hz excludes the problematic window from the VRR range and allows AMD’s frame doubling to kick in earlier.

“Lowering” the floor as you did is of course possible, but as mentioned it requires the monitor to actually physically be capable of the additional window – something that’s probably more rare than common. I imagine only high-end premium FreeSync monitors might be capable of that.

And now Capcom got affected by that ransomware problem.

EDIT:

$11,000,000 in bitcoins, huh? Hope they don’t give Capcom a very large timeframe to pay, that’s a stupidly volatile currency :stuck_out_tongue:

It’s probably how it works to be less trackable though I would imagine if they were escalating this and hitting governmental level stuff like hospitals there would be a bit of a response and chances are they would be finding whoever or wherever these groups are established.

Seems there’s some legal on-going events (US?) as to whether making paying the ransom into something that’s not allowed since there’s no security or guarantee and indeed as shown there’s a increase of the data being re-sold or leaked anyway.

Quite a problem too security and IT and regulations can’t really prevent the human factor entirely and some email or file or USB or somethings hitting the internal network and at best the backup systems are separated at least but the data taken sounds really problematic and sensitive both for Capcom and their affiliates and consumers.
(And a whole TB of it is a lot but then with 2000 systems affected that’s a given they’d get a ton of data from it.)

Not sure what the Dark Net TOR driven negotiation would end up with probably some more valued Bit currency and then they’d get that exchanged to something else I’d imagine or however it works I know it’s a extremely popular method but here it’s I think related more for drug and other illicit goods and trading of these.
(Occasionally also stuff like donations and what not but yeah it’s a more volatile currency so until Patreon or similar restricted certain content that was the more popular choice.)

They don’t seem that smart. For one their English could be much better (although I’m not one to talk even though I’m a native speaker). Plus they are going way too high profile, way too quickly. That is just a recipe to getting caught. It is kind of like spitting in the face of authorities just to taunt them, it won’t end well for you.

OT in a OT thread but would it be possible to use SK with a video player to “HDR” SDR content?

I think someone was doing that with VLC. Not sure how though, but pretty sure it is possible.

Yes this is true. I found out lowering it too far actually did cause black screen my monitor. Oddly enough some ppl said they got theirs as low as 35 fps. I personally was able to reach I think 30 FPS not 100% sure. Which now that you mentioned the part about the problem being increased it kinda did, I think, and got more aggressive. I might have to raise it a bit. I also know for the monitor I had or for VN Panel ones is to raise the 143.993 to 144 solid as well.

Might have to redo it then and see if I can fix that issue then.

Edit:
On Side note it looks like Watch Dogs Legion just got patched today on PC. Mine just updated. Now to figure out what patch was released. I know Console patch came out like 21 hrs ago or so. But odd PC is getting patched too.

Edit2:
So interesting thing I learned about my monitor. I have 2 freesync modes, Since its AMD its quite interesting on how LFC kicks in. Using Ultimate Mode gives range of 48-144. This particular mode gives me a ton of brightness flickering which I can’t stand. Tried using CRUE to fix it but no dice. Now I read somewhere that changing the monitor from Ultimate Mode to Standard Mode for Freesync fixes the flickering. Well behold. It did. This is where it gets interesting. Standard Mode Range is 120-144. Which is quite funny. But changing my Freesync mode to Standard I got rid of that obnoxious Brightness Flickering I was getting in games that went below 48 FPS. While in Standard mode that doesn’t happen at all. Go figure.

@Aemony
Just wanted to say thank you on how to go about fixing AMD’s Freesync issue. It seems I just need a higher low to get rid of the obnoxious issue I was running into.

Edit3:
SO doing testing with Watch Dogs Legion and with Freesync Forced on at standard the game is much smoother and pretty much stutters and jitters are now gone when using SK limiter locked at 144. Using Flip Discard mode, with waitable Swapchain, 2 backbuffer, 3Max Latency, and drop frames mode checked. Didn’t think the game could become that much smoother lol. I already knew using SK alongside Freesync or G-sync is definitely a wise decision since it for most part will make the experience much better than simply using SK alone. Now that I finally fixed my issue with Freesync I can properly get better stability and framepacing ingame with much smoother experience.

Thank you, Aemony, for explaining what VRR is and its relation (or the complete lack of one) to frame pacing. You have put in more details than I really could.

At the end of the day, the core message is this:
If you are using SK limiter to improve smoothness and frame pacing of your games/apps, DO NOT turn off VRR, G-Sync or Freesync, as you will suffer some tearing/stuttering with no actual benefit to compensate for it.

I know now that G-sync and Freesync work differently. And oddly enough I got my situation fixed. I know that SK with Freesync / G-sync is usually the best way to go for best results. My problem was when using Ultimate Mode for Freesync it caused me massive Brightness Flickering. But now I came to realize that using Standard mode is actually better since it does the doubling or tripling of frames when below the range minimum much more aggresively I think. Which Aemony stated that would most likely happen if I put low higher. Which oddly put my range to 120-144 while ultimate mode used 48-144. Thing is even without freesync I didn’t have tearing. SK is capable of removing that entirely. But without Freesync or G-sync the actual smoothness of game is definitely not the same when just using SK alone.

I really thought I had some damn good smoothness with almost no stutters but with freesync now at how I have my settings just blew the effective much higher with SK than I thought possible. Yes I still hit around 30 fps but due to how freesync works I think it messes with frames and such making fps seem like its higher which now really feels much quicker in some animations in WDL.

Yea… as Aemony and I have talked about, there was no real standard in place for what qualifies as “freesync compatible”, even with Freesync 2. It is one of the many nightmares that I have seen in person in relation to how the Radeon Group does things. It is very strange to me that there is Standard/Ultimate mode for Freesync; it is quite an awesome mechanism ON THE CONDITION that it is implemented properly with standards and documentation.

Kaldaien has already complained about the strange way Vulkan handles sRBG output. While it is not strictly an AMD issue, it is one that puts them in a very awkward situation, with them pestering everyone about how their “open sourceness” (which is, again, a lie) is better than the options that Microsoft or NVidia provide.

The Monitor I have is precursor to Samsung’s Odyssey G7 one actually. Though G7 now has Refresh rate up to 240Hz I think?

Was the only 1440p Monitor that had HDR600 attached to it. I knew getting a 4K monitor for my setup wouldn’t be ideal considering my card was made mostly for 1440p.

20.11.1 from AMD.
https://www.amd.com/en/support/kb/release-notes/rn-rad-win-20-11-1

OH a new Driver update? Interesting. I find it funny that now Both Watch Dogs Legions and Assassin’s Creed Valhalla now had game ready drivers released before released game. For AMD that is. lol.

Me sporting a RX 5700 XT Strix OC Edition card this should be interesting. :slight_smile:

AMD’s promoting Assassin’s Creed and Far Cry 6 I believe, Legion is NVIDIA though well the new AMD CPU’s are helping out by just brute forcing the games performance issues. :stuck_out_tongue:

20.11.2 should be the 6000 series support and some of it’s features around the 18th when those are released and reviews go up.

This is a bit of a in-between game support driver but could have some neat stuff for Valhalla, Godfall and Black Ops Cold War. :slight_smile:

Next driver from NVIDIA is coming out soon too, fix for problems in Warframe I believe and a few more things.
(Some browser issues on Ampere as a priority issue too but that’s for the driver after this next one.)

Heh, is AMD ever gonna be capable of fixing Enhanced Sync?
* Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.

Apologies for sounding like a broken record, but for all its boasting about being open and free to all, how the heck is it taking the Radeon Group so long to properly implement things that their competitors have nailed from the get-go?