I wouldn’t know, I don’t use the thing In fact, I’m going immediately back to not using it because their pre-orders are delayed by 14 hours over all other stores in existence. I refunded the game and bought it directly from Ubisoft.
I sorta don’t want to pick up the game until I get a new GPU myself. Which… uhh… yeah… that ain’t happening anytime soon…
So, anyone figure out the magic word to defeat the game’s 30 FPS limit?
It’s not even a stable 30 FPS. If a game’s going to force a 30 FPS limit for no good reason, I’d like it to perform at least as good as RTSS would.
And bloody hell, what has Ubisoft done to break DXGI?!
10/29/2020 08:46:10.777: [ DXGI ] Failed to SetMaximumFrameLatency: 4
10/29/2020 08:46:10.777: [ DXGI ] Failed to SetMaximumFrameLatency: 4
10/29/2020 08:46:10.808: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (1966db48h, 2eadfaa0h, 2eadfa98h) -- [ overlay64.dll < Initialize>, tid=0x599c ]
10/29/2020 08:46:10.808: [Swap Chain] { ORIGINAL }
But i prefer to avoid desperate boys when it comes to anything i upload, lol.
Edit: Imagine having a comment section like this
Speaking of flip… thanks to their stupid sRGB SwapChain, the game’s not compatible with Flip Model. It doesn’t like being overridden the way that Watch_Dogs 2 did. If you turn on Flip Model by overriding the SwapChain, it’s going to crash.
How they managed this I cannot even begin to fathom. They had to implement Flip Model in the D3D12 version of the renderer, at some point it should have dawned on them that they should have made the D3D11 version Flip Model compatible too.
Borderless but fits the full display image it’s a interesting little thing a few Ubisoft games have so if you use borderless window it usually leaves the task bar on top whereas this covers the full display but you can’t adjust the resolution as it’s going to be locked to the monitors reported native instead.
EDIT: And non-native resolution borderless window mode will be a window usually centered but without the borders around it.
You can get similar from SpecialK and the centered, full-scree and borderless toggles in various combinations.
Worse still, the game stupidly reads the largest reported resolution and then scales the UI to that.
This is a terrible port.
Owners of LG OLEDs are going to contend with this mess:
Instead of what the UI is supposed to look like:
All because the EDID contains 4096x2160 and the game is convinced that’s your display’s aspect ratio.
I have not had to fix this problem in years. I thought we were past this.
I assume it’s worse than setting a DPI compatibility setting?
I knew the port had it’s issues but it’s sounding a lot worse than I was expecting besides needing more optimization time.
It’s much worse than DPI. This is something that can only be fixed by Special K. I have to eliminate reported resolutions to the game, there’s no Windows feature to do that for software compat. purposes.
Yeah it’s looking rough for stock availability and I don’t think Zen3 and AMD’s GPU’s are going to be doing too well either.
A quick look though and Webhallen somehow got a entire batch of 3090 Zotac Trinity cards in.
(For how long though is anyone’s guess.)
Otherwise it’s late November to mid December or 2021 that I can find for listings of availability and ETA.
EDIT: That’s still roughly 2100 US Dollars though and I don’t know how they’d stack against the other 3090’s quality wise, assuming it’s fairly even so it’s down to fan and cooling capabilities hopefully a solid PCB and no construction issues like gaps or poor fitting thermal pads and what not.
Other than the big extreme variants of the 3090’s pricing is also pretty even, 1500 US Dollars MSRP and that 25% VAT on top.
EDIT: Three pre-orders that are prioritized but that still leaves 12 available.
You could buy 2 6900 XTs for that and try your luck at CrossFire. 1 6900 XT is enough to outperform that card, imagine what 2 could do
Yeah it’s looking to be around 1250 USD (999 MSRP and the 25% VAT.) though the 6900 isn’t coming out until early December a bit after the mid November launch of the 6800’s liking the 6800XT myself but availability and pricing will be how it ends up.
Together with availability and for AMD and NVIDIA’s current driver situation.
Early 2021 GPU upgrade would be nice though get the initial hitches out of the yearly feature pack driver AMD does too.
EDIT: Availability could be a real hassle, hopefully that does eventually see the availability and pricing for the 3000 and 6000 series GPU’s stabilize as more shipments come in but how long could that take.
EDIT: Saving the CPU upgrade for the next full system build, giving DDR5 one or two cycles to heh “get good” and that should be a pretty good five to six years or so from now for that.
And, this port … it keeps getting worse and worse
We’ve got a game with the same problem as Final Fantasy XV on our hands, every time you give the game input on a gamepad, you’re going to get stuttering as the game synchronously loads input icons for an alternate input device.
Most games would be smart enough to
- precache those textures
- never load anything synchronously in response to user input
- use XInput 1.4 instead of XInput 9.1.0 (which has the lovely property of chaining its way through XInput 1.3 → XInput 1.4 and hitching on various input mapping software that hooks all 3 of these DLLs)
I cannot fault them too much for 3). Everyone makes that mistake, it doesn’t make it any less problematic, but evidently it’s guru wisdom only I possess and it hasn’t yet rubbed off on anyone
Wonder if that’s some compatibility snag for Win7 and going through this 9.1.0 routine and that decides.
Guessing Microsoft couldn’t patch some of the DirectX routines easily either without risking breaking compatibility thus one of the reasons it’s modular in the first place.
(They really could jam the June 2010 runtime bits into the OS itself by this point though. ~ )
Texture caching is a odd miss I would have thought a good idea would be to keep recurring UI elements permanently in a cache for quick access meaning most of the UI and main menu elements at least including the button prompt icons.
Having a option to set input behavior wouldn’t hurt either I think some other Ubisoft(?) games actually had that it could be Xbox, PS4, auto or none/keyboard or something.
Or just on/off for the auto detection and then a manual choice of which set to use for input icons.
EDIT: Pff well if one can get a QA tester to run circles in a room or a few rooms to see if a game crashes or not surely one of them could press a few buttons alternating between a Dual Shock, XBox and a M+KB set to see how the engine acts up.
(Half-Life 2 I believe, Valve talking about some of the QA testers really going at it one of them filing a issue that you ran this many circles in this spot of the map and then one more and that’s a crash issue that got replicated and fixes.)
Yes, it’s yet another problem caused by Windows 7. If some developer did not spend 5 minutes looking at specifications for XInput and deciding to factor down to the lowest common denominator (Windows 7 — ugh!), they would likely go with 1.3 or 1.4 and then only have 1 DLL forwarding issue to worry about in the worst-case.
In reality, even if you do opt to support Windows 7, the way you’re supposed to load these DLLs is to find the highest version available on the host system and use that. You should:
- Not link your executable directly to an XInput_… DLL
- Call LoadLibrary (…) with the highest version DLL known, despite the OS version. You may find yourself in a position where the end-user has placed XInput1_4.dll in the game directory for something like X360Ce.
Figured it was something like that, there’s a old dgbhelp.dll file in the Bin folder (Which I threw out.) versioned at 6.1 which I believe is Windows 7 so even with D3D12 as a priority API the game engine is still clearly geared for compatibility with this now pretty old OS and it’s quirks.
Sounds like that wasn’t quite the right way to go about it anyway though, UPlay client itself has a static link to XInput1_3.dll where that’s installed though I suppose the Steam client isn’t that different here to be fair.
EDIT: Yeah 6.0 was Vista, 6.1 and then 6.2 for Windows 8 followed by 10.0 for W10
Technically, I think that old version of dbghelp.dll is the only one Microsoft grants developers a license to redistribute. It’s why you’ll see that thing bundled with some of these games. There’s a different version of that DLL on any system with Visual C++ installed, that includes a symbol caching server. That cannot be redistributed.
dbghelp.dll in general is dangerous, it’s not a thread-safe DLL. This is why Special K makes a copy of the system DLL and puts it in Documents\My Mods\SpecialK\Drivers.… – gets around licensing restrictions and gives me an isolated copy of the DLL that I can guard with Critical Sections to ensure thread safety.
If I were stupid enough to use the same dbghelp DLL as the game, I’d need debug help
457.09
https://us.download.nvidia.com/Windows/457.09/457.09-desktop-win10-64bit-international-whql.exe
https://us.download.nvidia.com/Windows/457.09/457.09-desktop-win10-64bit-international-dch-whql.exe
Game Ready for Watch Dogs: Legion
This new Game Ready Driver provides support for Watch Dogs: Legion. In addition, this driver provides optimal day-1 support for DiRT 5, Ghostrunner, Need for Speed: Hot Pursuit Remastered, and Xuan-Yuan Sword VII.
New Features and Other Changes
- Added support for GeForce RTX 3070.
- NVIDIA Control Panel > Manage 3D Settings: “Max Q Dynamic Boost” setting renamed to “Dynamic Boost”.
Fixed Issues
[Turing GPU][Notebook]:On some Turing-based notebooks, users may see a black window when playing back a video in a web browser. [3135055]
[For Honor][RTX 30 series]:Game will crash to desktop when launched on GeForce RTX 30 series graphics cards. [3139187]
Random flicker may occur in multi-monitor configurations when G-SYNC is enabled. Flickering occurs on Dell S2417DG and Dell S2716DG monitors.when playing YouTube or Twitch videos at 144 Hz. [3147515]
[Forza Motorsport 7]: The game may crash to the desktop when starting a race. [200660345]
Users may see a black screen when launching a game on a monitor using DSC (Display Stream Compression). [200661231]
[G-SYNC]: With G-SYNC enabled on some Freesync displays, half of the screen goes black. [3133895]
Known Issues
[G-SYNC][NVIDIA Ampere GPU architecture]: GPU power consumption may increase in idle mode on systems using certain higher refresh-rate G-SYNC monitors. [200667566]
[Freestyle/Ansel]: After launching and then closing Star Wars: Squadrons, Freestyle/Ansel stops working on supported games. [3154362]
To work around, reset the NVIDIA Control Panel global 3D settings. Open the NVIDIA Control Panel > Manage 3D Settings page, then select the Global Settings tab, click Restore and then click Yes at the confirmation dialog.
[Freestyle][Vulkan apps]: With the freestyle filters applied, a blue-screen crash occurs when pressing [Alt+Tab] while running Vulkan applications. [200667477]
[Warzone][RTX 30 series]: Users may see a drop in performance during gameplay.[3132127]
[Sunset Overdrive]: The game may display random green corruption if Depth of Field is enabled from in-game settings. [2750770]
[Forza Motorsport 7]: The curb may display a black strip during a race on certain tracks. [2781776]
[YouTube]: Video playback stutters while scrolling down the YouTube page. [3129705]
[Notebook][RTX 2060]: Notebook display may flicker or turn black when Microsoft Hybrid Graphics is disabled. [3147602]
[Notebook]: Some Pascal-based notebooks w/ high refresh rate displays may randomly drop to 60Hz during gameplay. [3009452]
EDIT: PDF.