With this version Fallout 76 from the winstore loads to without any issues now. Before that it would just freeze. I attached a log in the .50 thread if you wan’t to have a look.
But borderless mode seems to be extremely broken and has really bad performance, even without specialK somethings really buggy with it.
Edit: Same happens in fullscreen. Performance gets worse just by having specialk loaded.
BTW, I accidentally left D3DKMT hardware monitoring stats in the framepacing graph in those builds…
Can I get someone running an AMD GPU to confirm for me that they do in fact work and are generating info like fan RPM? I’d very much like to do away with my AMD driver-level HW stat collection since 1) it changes each HW generation and 2) I don’t use AMD GPUs to realistically maintain any AMD-specific code.
Crysis 3 is working perfectly fine for me. Not tested HDR or texture injection yet though.
Edit: Crysis 3 in HDR gives black screen in menus and loading screen but once loaded into game it renders this. Texture mod tools don’t display all textures even with staged texture uploads and deferred rendering enabled/disabled. Injection works perfectly on the textures you can grab though.
The Origin version. Turning HDR off did give me that black screen bug though for some reason. Try deleting the SpecialK.ini and see if it works. That fixed it for me.
I own an absurd number of TVs, but no LG OLED new enough to have any of those settings
I just use a regular picture mode on my LG OLEDs, having SK calibrated to keep the image within the Max Local Luminance capabilities is really all that needs to be done and then that HGIG stuff shouldn’t much matter as-per my current understanding. I may be wrong, but don’t want to buy yet another TV to find out, lol.
Using Control as an example here, games can accumulate more light than their tonemap normalizes the scene. What that means is that for certain multi-pass rendering effects (e.g. atmospheric bloom), detail will be crushed unless correction is done at the engine-level because light levels are slightly higher than the engine is accounting for.
In this case, a 3% reduction to middle-gray fixes the over-bright error for Control’s typical scene. I am of the mind that spotting and correcting the error this way rather than relying on the TV to re-tonemap / clip things is better.
The amount of adjustment you need to make is game-by-game, but typically a game is brighter than it should be by a pretty consistent amount. So just setting SK to use the device max luminance and then spot checking things in a really bright part of the game using the Visualize Luminance (vs. EDID Max Local Y) mode should do the trick.
Nope, can’t get it to work at all, and I’ve basically tried resetting the config file over ten times now throughout all of my various testing methods. Black screen on everything.
Delayed global injection works, but that sort of injection lacks the ability to e.g. force flip model.
Switching from windowed to full screen made it go black and then closing the game and reopening it made it work in full screen again. This is a weird one. Try my ini, maybe it’ll help. I’m using the latest version Kal posted up 16h ago. SpecialK.ini (4.9 KB)
Sadly, no dice with that one either. Perhaps it’s only something with the Steam copy
I’m going to see if I own and can install the Origin copy separately, as that might perform better.
If you’re like me and confused about the 20H2 thing, it’s apparently the new branding:
Branding. With Windows version 20H2, Microsoft is switching from the year/month-based branding of all previous Windows 10 versions to a new branding scheme based on year/half-year. So Windows 10 version 20H2 is “the Windows 10 version released in the second half of 2020,” whereas its predecessor, Windows 10 version 2004 is “the Windows 10 version released in the first half of 2020.” This is only temporarily confusing as future Windows 10 versions will use the H1/H2 branding.
And they also introduce new Alt+Tab behavior for those using Edge as their web browser:
New Alt + Tab behavior. This is, perhaps, this Windows 10 version’s most controversial new feature. Today, Alt + Tab lets you switch between all running applications and open windows, but with 20H2, Windows 10 will, by default, you can now switch between all running applications and open windows and the 3 most recent tabs in the new Edge. If you don’t like this change—I hate it—you can disable it by opening Settings and navigating to System > Multitasking > Alt + Tab. Or, you can even configure it to let Alt + Tab access the 5 most recent Edge tabs or, gulp, all tabs.
Edit: The update can be forced by using the Update Assistant: Download Windows 10
WTF? Why does a web browser get special integration into the task switcher?
I have tons of web browser windows open usually, they’re the least likely thing I ever want to see when Alt-Tabbing. Plenty of other applications could put some kind of special treatment to better use.