20.12.29
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+ Added support for switching between D3D11/D3D12 on-the-fly in Serious Sam 4
>> Should assist with D3D11On12 and Ansel compatibility in normal games that
don't support this bizarre render API hotswap feature
+ Fixed framerate uncap in NieR: Automata
20.12.28
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+ Disabled auto-update checks on all game-specific plug-ins built-in to SK
SpecialK64.7z (7.7 MB) SpecialK32.7z (6.5 MB)