Topic-Free Mega Thread - v 1.11.2020

Now if only they’d stop using SteamInput :frowning:

I hate games that use SteamInput. Steam breaks most input APIs in them.


The change to 3 backbuffers is a welcome one, but they did just increase input latency since they didn’t combine the additional backbuffer with latency waiting / frame dropping.

Well, there’s a GOG copy now as well. I imagine that one doesn’t use Steam Input.

That’s good, but I unfortunately don’t own that version :frowning:

I wonder if Valve will give me a refund so I can go buy the GOG version that doesn’t use their broken input API? :open_mouth:


Suppose it breaks something but isn’t there a way to access Steam Control Input Api and change it around a bit?

Or boot it out entirely though I can’t imagine wrapping it to XInput being that much better, maybe reasonable implementation defaults and following the guidelines is the main issue too I don’t have a controller so I can’t say much on the subject but that’s why some of the other Steam overrides and fixes in SpecialK came about I believe.

EDIT: Course that’s a bit of a fun balancing act that you avoid the input issues but you gain the wondrous issues of developers re-realizing and re-inventing what a mouse and keyboard is and how it’s implemented or sometimes emulated. :stuck_out_tongue:
(“Let’s bind two separate sensitivity values or how about binding mouse sensitivity to the framerate!”)

Probably a whole lot of interesting mess-ups in there though as far as it sounds like that doesn’t exactly go away from X or Direct input either though the controls might be smoother and less problematic once all the other issues are sorted out so that’s a thing.

Sigh well no real fix for it, developers just have to be better at not hitting some of these issues which after like a bit over a decade or so you’d think that should have improved over time but apparently not quite.
(“Just poll all the USB devices continually every frame you never know when something’s going to be plugged in.”)

Or whatever that was that causes these constant stutters as it hops from one input to another or keeps checking stuff.
Couldn’t Microsoft just put a max limit or something in the code too?
(Then again backwards compatibility and unknowns are why they don’t usually extensively rewrite older stuff but there’s this modular D3D design instead and such.)

EDIT: SCAPI and Valve might have an easier time about it, for them maybe unlike Microsoft it wouldn’t be Megahard to keep it all going and working and resolve these issues and well before legacy compatibility becomes an issue. :stuck_out_tongue:
(More seriously though I could have sworn the Steam client and it’s beta opt-in updates had a number of performance fixes for stuff like that so yeah they’re doing something at least.)

:heart_eyes:

Dont tease like that

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thanks, played a while and wroking fine even can record with shadowplay in HDR correctly

Seems there’s not going to be much stock for the 6800’s and 6800XT’s launching later today.
https://twitter.com/JayzTwoCents/status/1331460240156475392

EDIT: Let’s quote it just in case Twitter embedding decides to be a bit difficult.

EDIT: Hmm Crytek and Denuvo and a insight to costs.
https://www.reddit.com/r/pcgaming/comments/k0jdbg/heres_how_much_crytek_paid_for_denuvos/

Hmm extra fee for unique activation after certain numbers over a period of time.
Wonder if that explains the limited activation attempts given over a few days maybe not entirely.
(Not every user would activate the software on as many devices as possible after all.)

Looks like there’s a little bit of interest in the ReShade development community for making ReShade something that can be triggered by external software. Basically half of what custom ReShade for Special K does :slight_smile:

This could actually be big, because if that becomes an official feature, I wouldn’t have to deal with the chronically outdated custom version for Special K. Also, I could potentially hand off Special K’s HDR image processing to community developed shaders using ReShade instead of doing it all myself :stuck_out_tongue:

ReShade’s been a pretty useful case study for D3D12 support. Hopefully I can return the favor some way :slight_smile:

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Page 17 is missing. I wonder why only page 16 and 18 was included ? Page 17 would reasonably include Crysis 2 and Crysis 3 sections.

Non the less, this confirms what Denuvo mentioned a few years ago in an interview somewhere – they’ve providing Denuvo as an ongoing service nowadays that devs/pubs needs to continuously pay for or remove the protection to end the service.

And it seems that devs/pubs needs actual advance written notice to Denuvo regarding an extension of the protection, so devs/pubs needs to actually be on top of it.

That might be why we’re seeing more devs/pubs remove Denuvo after awhile.

I would assume it’s either a delayed cost for services rendered, or it’s a punishment cost due to the title selling more units than expected.


Edit: This was what I was thinking of:

Source: After a rough few years, anti-tamper specialist Denuvo says things are "back on | PC Games Insider

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Gave up on any hope of getting a new graphics card, CPU or console this year… I just blew my holiday funds on a bunch of Christmas lights, lol. Something festive at least, since I can’t get my hands on anything special to put under the tree :slight_smile:

You were surprisingly hopeful of getting a new GPU. I relegated myself to wait until next year for GPUs to get in stock a few weeks ago
:sob:

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There’s something really screwed up with the framepacing in Yakuza: Like a Dragon.

I’m starting to wonder … is it my destiny to invent a framerate limiter that uses machine learning to find the optimal settings for Japanese games? :slight_smile:

Should be better than the EU situation at least.

Some harbor restrictions and delays, increased shipping costs and the bigger Nordic hardware retailer I think Komplett(DK,NO or SE) said something yesterday with hoping to have the hardware shortage improved by June 2021 so yeah.

From what I hear the back-order situation on 3080’s in the UK is over 1000 cards (EDIT: SCAN I think.) with a weekly incoming shipment of 20 at most and the 5000 series CPU’s are in short supply in most of the EU.
(Bigger markets like Germany barely got any 6800XT’s but this time for the AIB ones some of the larger US ones also barely received anything.)

I see Yeston has a design for the 6800XT for December though import costs would run over 1000 Euro total so nope. :stuck_out_tongue:
(Although the custom 6800XT’s are closing in on 800 Euro already or more plus then there’s VAT and shipping costs and such on that.)

Would be nice with a Sapphire 6800 XT Pulse as a replacement, suppose the 3080 variant would be EVGA something but availability until Spring 2021 will be non-existent or incredibly low from all sources as how it’s currently looking at.

Some incoming hardware for December but it’s going to go fast.

So being a Sony Controller fan and seeing that Steam is now supporting PS5 controller functions I had to get the damn controller. I will not most likely get the console itself but this type of controller is one of my all time favorites now even more so with the added vibration advanced functions.

Screenshot_1952

Edit: had to buy some Type-C USB cables lol. The damn controller doesn’t come with one but I usually get a 10FT cable since my pc is pretty much on floor and I run cable thru my desk thru one of the Ports for cables to go thru.

:sob: :sob: :sob:

Edit: Ah, it was made in regards to the AMD cards — not the Nvidia cards.

So… maybe there’s a chance!

Good news is, you only need 1 Type-C cable and it’s good for this lifetime and any future reincarnation. Unlike Micro USB, which is good for 5-10 minutes depending on the weather on the side of Phobos facing Mars at the time of purchase.

Well I got pack of 3 at 10FT so who knows what I would need the other cables for. I know android phones and I think certain iPhones now use Type C USB cable?

They’re so versatile and durable, you can just plug and unplug the same cable for all your devices. You really only need one USB-C cable. USB-C is awesome, it’s like the complete opposite of Micro USB.