If AC Valhalla was Dx11, i’d totally be disabling that TAA to claw back some performance, and clarity (i dropped the game within an hour anyway so i’m not fussed)
Watch Dogs Legion requires TAA enabled for some effects at certain settings (Subsurface Scattering and Reflections) - i want to see if i can get away with TAA disabled without hurting those effects, though the game’s TAA (or at least reconstruction technique) is appropriate.
I’d argue it’s worth setting up a page for mods. A place where users can share their D3D11_Shaders configurations, and their custom game skins. Imo i improved Shadow Of War be deleting those capes, and then there’s games where performance improves by disabling certain shaders. You can disable at least some shadows in N:A for potentially improved performance, it’s the sort of thing LowSpecGamer would obsess over.
And then of course you have HUDless screenshots. I’m working on that shader debugging guide still, just don’t know when i’ll finish it.