Topic-Free Mega Thread - v 1.11.2020

Here are 32- and 64-bit builds of 0.11.1.0:

SpecialK32.7z (6.3 MB)
SpecialK64.7z (7.6 MB)


+ Saturation is now saved per-HDR preset
+ Middle-gray is a new calibration target for adjusting game UI-level luminance curves
+ Moved the gamma adjustment to advanced, it has little to no remaining use

The Tonemap mode options are currently not implemented, and all other colorspace options have been removed.

Here’s a sample video in HDR showing some very impressive HDR results. The new tonemapping framework is night and day when it comes to getting HDR highlights to contrast.


Remember to reset any HDR image presets you may have had prior to using this new version, the entire process of calibrating HDR is different and you need to do it from scratch for all games. Doesn’t take much time at all.

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