Yeah for now it’s just the Windows Subsystem on Linux driver and WDDM 3.0 testing but the 470.xx branch sounds like it’s going to be bringing quite a few changes so it’ll be very interesting to see what the release notes for it will have for at least some overview on what’s in here in this branch.
EDIT: For Windows development builds and the ongoing changes there though it usually leaks.
(470.76 from mid to late last week I believe it was when the last version of it came out.)
They FINALLY fixed the shadow flickering in WoW. Took 'em long enough. The Linux version is also available now, so just gotta see how the new Wayland “friendly” functionality works out. Hopefully Phoronix will have an article on it soon, they usually test that sort of stuff. My luck it’ll probably help with Mutter (Gnome, eww) and KWin (KDE Plasma) compositors, but I bet the big tiling WM Compositor, wlroots, will probably continue their obstinate refusal to support Nvidia unless you want to literally shoot yourself in the foot and use the Noveau driver. That’d really suck because I’ve really grown to love Tiling WM on Linux.
lol, mutter is what I named my fork of mutt 20 years ago Furthest thing conceivable from a window manager. Glad I moved onto naming stuff after cereal.
I regret just getting a GPD Win 3, because this thing basically shits all over the Win 3. An AMD APU (so better drivers) and it is one of the RDNA 2 APUs that aren’t even officially announced! Which means it’ll likely shit on the Iris Xe Graphics in the GPD Win 3. And to top it off, IT’S FREAKING CHEAPER. FML
Either Discord is down or the current beta version of Firefox broke something, will try later today and then if that is still not able to find a connection in a few days when the next beta rolls out.
EDIT: Ah that seems to have resolved itself, Firefox doing it’s thing ha ha.
Might just have dropped the cookies again or something but I think it’s solved now.
This new Game Ready Driver provides support for Naraka: Bladepoint, which utilizes NVIDIA
DLSS and NVIDIA Reflex to boost performance by up to 60% at 4K and make you more competitive
through the reduction of system latency. Additionally, this release also provides optimal support
for the Back 4 Blood Open Beta and Psychonauts 2 and includes support for 7 new G-SYNC
Compatible displays.
Fixed Issues in this Release
[Batman Arkham Knight][GeForce 10 Series]: The game may crash when turbulence smoke is
used. [3202250]
[Hitman 3]: The game may display random flickering when V-SYNC is disabled [200742415]
[Monster Hunter World]: The game displays flashing glitches after extended gameplay.
[3336071]
[Assassin’s Creed Odyssey]: Drops in frame rate occur during gameplay and when running
the benchmark. [3345840]
[Topaz Video Enhance AI]: The application fails to process video with driver TDR error.
[200725519]
[D5 Render]: Black corruption overlay occurs with NVIDIA DLSS ON.[200724612]
Rendering artifacts appear on the desktop when using NVIDIA SDR deep color (10pbc).
[3340917]
[PLA Benchmark][PhysX]: The NVIDIA GPU is not used for PhysX when running the
benchmark. [3099182]
Windows 10 Issues
[YouTube]: Video playback stutters while scrolling down the YouTube page. [3129705]
Tom Clancy’s The Division 2 may display graphical artifacts. [200754013]
Sonic & All-Stars Racing Transformed may crash on courses where players drive through
water. [3338967]
DPC latency is higher when color mode is set to 8-bit color compared to 10-bit color.
[3316424]
To work around, disable MPO using the registry key found in the KB article: After updating to NVIDIA Game Ready Driver 461.09 or newer, some desktop apps may flicker or stutter when resizing the window on some PC configurations | NVIDIA.
Unable to detect supported display modes for the Samsung Odyssey G9 display [3332327]*
So, I finally managed to get my hands on a 3080 Ti. Got lucky and won the Newegg Shuffle last Friday. Definitely a nice card, even compared to my 2080 Ti. I ended up with a MSI Gaming X Trio one, so it is basically a direct upgrade since I had the same model 2080 Ti, and surprisingly it runs cooler at a lower Fan RPM, so it is quieter to boot! I haven’t even gotten into Undervolting yet, just haven’t had the time, and evidently you can get some real good power savings and thermal improvements with little to no performance hit.
That said I messed around in a couple games, and I can do FFXV and I hit my monitors refresh rate, and I can even increase my settings a bit over the 2080 Ti and stay at that. It’s very nice. So, I’m happy with it, at least for the moment.
Besides that, I tried out the Tales of Arise demo on PS5, and it runs pretty damn well. I really like the new combat. Luckily they had an option to prioritize FPS or Graphical Fidelity. On FPS it feels a rock solid 60 fps, on Fidelity it definitely takes a hit and I don’t feel like like the graphics really improved much. Seemed just like some extra bloom (which I’m not a huge fan of) and better quality fog. I really can’t wait to see what it is like on PC. If I can crank the settings (except Bloom) and can get a nice high refresh rate, I’ll be in heaven. Hopefully it will support over 60 fps since it is using Unreal this time, but I won’t hold my breath. I am kind of disappointed there is no HDR support though. Who puts out a PS5 game in 2021 without at least basic HDR support?!
The 30 series is damn awesome. Despite the various minor issues I’ve had with my 3080, I’m overall glad that I upgraded from my 1080 Ti.
And who needs native HDR when Special K exists? Even if the game were to support HDR natively, I imagine Special K would’ve resulted in a better experience anyway, which seems to be the case for like… half… if not more… games.
Do I need to do something special with FFXV in HDR with SpecialK? Withough SpecialK in HDR, its fine, non-HDR with SpecialK it is fine. But if I use SpecialK with HDR turned on, everything is way brighter than they possibly should be. You can really tell with the moon as it is basically a bright white circle, you can 't see any details what so ever. Another telling indicator is when you are starting up the red parts of the Square-Enix logo are red as they fade in, but becomes orange quickly, and as it fades goes back to red. I tried messing with options. This is without even having SpecialK’s HDR stuff turned on. Turning that one doesn’t really help. I tried all the tone mapping options, and the worse is by far the Native HDR, where the bright highlights just go black. I was able to get sorta normal with Passthrough and then setting my Peak and Paper White brightness both to 80nits. Some things are still overly bright and washing out details, but is much, much better.