I am trying to make a texture mod for the Unity D3D12 game “Combat Master”. I saw a guide on Special K texture modding on the FFXII steam community page. This game has (or rather had, the game is quickly dying) had a big modding scene where people mainly used AssetStudio and UABEA to mod textures, but that can quickly get annoying. I followed the tutorial, enabled texture dumping in the config, opened the game, and… nothing happened. I have the wrapper DLL installed.
Then I thought I don’t really need dumping, so I proceeded to try and mod some textures anyways. I put the modded textures in C:\Users\*****\AppData\Local\Programs\Special K\Profiles\Combat Master\SK_Res\inject\textures with the correct name, relaunched the game and still nothing happened, and injectable textures still showed as 0 Bytes. The logs also showed that there are 0 files in C:\Users\*****\AppData\Local\Programs\Special K\Profiles\Combat Master\SK_Res\inject\textures
Is this an issue in general, does texture modding just not support DX12 or Unity, or am I doing something wrong?
