Not sure if the correct place for this as it’s not precisely about SpecialK, but thought I would ask.
I’ve had TZFix working for a while. IIRC a while back it stopped working, and there was some GitHub snafu that required changing the upgrade frequency to “never”. Now the game once again doesn’t launch for me, regardless of “never” or not.
If I uninstall TZFix, the game works fine, but of course is only 30 fps.
If I install TZFix (via SKIM), the game no longer launches. TalesOfZestiria.exe shows for a moment in Task Manager with 20k RAM footprint, then quits. No sound effect, no logs are generated in /logs. (Other than the installer.log from when it’s installed.)
My previous save date is Dec 2019, so it was working then – probably something changed between then and now. IIRC I had tried running the game a couple months back and it didn’t work then either, so it’s probably not the new-ish Win 10 “Hardware-accelerated GPU scheduling” (?). I don’t have Reshade or Rivatuner or anything like that, only culprits on that front could be Nvidia Shadowplay etc. and Windows/Xbox Game Bar. I tried disabling both, didn’t seem to fix the issue.
I should mention that I have a laptop in case that’s relevant – previously, I manually added TalesOfZestiria.exe to the Nvidia Control Panel and specified that it should use the Nvidia GPU. Now I added the .exe to the new Win 10 interface for the same thing.
Is there another spot to check to look for logs that might reveal when in the process it fails? I would imagine if it’s that early, Steam or D3D or Windows or someone doesn’t like the way TZFix is hooking in, perhaps? Or other tips, things to check, config options to try changing, etc.?
Thanks to Kaldaien and team, and condolences about how the Steam thing turned out.