Hello, i hope you guys can help me.
I was experimenting with the gamefiles of the Steam version of Tales of Berseria and wrote a tool that can patch the existing model data from the gamefiles with an imported .obj file.
Sadly, the game only loads all data on startup from an encrypted archive. There are tools to decrypt and unpack that archive, but non that can encrypt it again. So there doesnt seem to be a way to start the game with my modified files.
I tried contacting the authors of these tools to maybe get some source code that i could reverse, but sadly these guys seem to be gone.
My question is now, is it possible to inject parts of that archive in runtime, like the texture injecting present in the Tales of Berseria Fix? Or use Special K to force the game to read a non encrypted archive?
I spent some considerable amount of time, to figure out where vertices and face data is stored and it would be really sad if i cant even test my methode of modding.
Thanks for reading, have a great day.