I have been really struggling to enjoy Star Ocean Divine Force. With Special K it looks great and runs fine but it CTD between 30-50 minutes no matter what. I have reinstalled, repaired, done the shader thing multiple times. I do have a crash log below if that will help.
04/11/2026 03:14:56.195: DebugHelper Symbol Search Path…: ;C:\Users*\AppData\Local\Programs\Special K
04/11/2026 03:14:56.195: Unable to load Special K Debug Symbols ('C:\Users*\AppData\Local\Programs\Special K\SpecialK64.pdb’), crash log will not be accurate.
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<+> System Memory Load…: 22%
Current Working Set…: 4.542 GiB (Max Used: 4.542 GiB out of Total Physical: 63.934 GiB)
Current Virtual Memory.: 14.575 GiB (Max Used: 15.030 GiB)
- D3D11 Textures Cached..: 4294963376 ( 1.658 GiB Used, Quota: 4.000 GiB); 12811 Evictions / 2689 Hits
-
Current VRAM In Use…: 3.204 GiB / Max Useable VRAM: 0.000 GiB
04/11/2026 03:23:34.683: Unhandled Top-Level Exception (c0000005):
[! Except !] << EXCEPTION_ACCESS_VIOLATION >>
[ Thread ] ~ Name…: “[GAME] Primary Render Thread”
[ FaultMod ] # File…: ‘C:\WINDOWS\system32\d3d11.dll’
[ FaultMod ] * RIP Addr.: d3d11.dll+0000000000020203h
[StackFrame] ↔ Rip=7ffdf8070203h, Rsp=0038cbd6f220h, Rbp=0038cbd6f319h
[StackFrame] >-< Rsi=01e558261050h, Rdi=18c0005000d4001bh
[ GP Reg ] rax: 0x7ffdf80701a0 rbx: 0x01e5b8e259e0
[ GP Reg ] rcx: 0x000100000010 rdx: 0x000000000000
[ GP Reg ] r8: 0x000000000010 r9: 0xffffffff00000000
[ GP Reg ] r10: 0x00000010000b r11: 0x00007ffe03d8
[ GP Reg ] r12: 0x000000000000 r13: 0x000000000003
[ GP Reg ] r14: 0x01e56f9a2820 r15: 0x000000000001
[ GP Flags ] EFlags: 0x00010206
d3d11.dll > CreateDirect3D11DeviceFromDXGIDevice
d3d11.dll > CreateDirect3D11DeviceFromDXGIDevice
d3d11.dll > D3DPerformance_GetStatus
d3d11.dll > SK_D3D11_RemoveTexHash
d3d11.dll > SK_D3D11_RemoveTexHash
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_SetPluginName
KERNEL32.DLL > BaseThreadInitThunk
ntdll.dll > RtlUserThreadStart
04/11/2026 03:23:34.687: Unhandled Top-Level Exception (c0000005):
[! Except !] << EXCEPTION_ACCESS_VIOLATION >>
[ Thread ] ~ Name…: “[GAME] Primary Render Thread”
[ FaultMod ] # File…: ‘C:\WINDOWS\system32\d3d11.dll’
[ FaultMod ] * RIP Addr.: d3d11.dll+0000000000020203h
[StackFrame] ↔ Rip=7ffdf8070203h, Rsp=0038cbd6f220h, Rbp=0038cbd6f319h
[StackFrame] >-< Rsi=01e558261050h, Rdi=18c0005000d4001bh
[ GP Reg ] rax: 0x7ffdf80701a0 rbx: 0x01e5b8e259e0
[ GP Reg ] rcx: 0x000100000010 rdx: 0x000000000000
[ GP Reg ] r8: 0x000000000010 r9: 0xffffffff00000000
[ GP Reg ] r10: 0x00000010000b r11: 0x00007ffe03d8
[ GP Reg ] r12: 0x000000000000 r13: 0x000000000003
[ GP Reg ] r14: 0x01e56f9a2820 r15: 0x000000000001
[ GP Flags ] EFlags: 0x00010206
d3d11.dll > CreateDirect3D11DeviceFromDXGIDevice
d3d11.dll > CreateDirect3D11DeviceFromDXGIDevice
d3d11.dll > D3DPerformance_GetStatus
d3d11.dll > SK_D3D11_RemoveTexHash
d3d11.dll > SK_D3D11_RemoveTexHash
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_SetPluginName
KERNEL32.DLL > BaseThreadInitThunk
ntdll.dll > RtlUserThreadStart
04/11/2026 03:23:34.688: Unhandled Top-Level Exception (c0000005):
[! Except !] << EXCEPTION_ACCESS_VIOLATION >>
[ Thread ] ~ Name…: “[GAME] Primary Render Thread”
[ FaultMod ] # File…: ‘C:\WINDOWS\system32\d3d11.dll’
[ FaultMod ] * RIP Addr.: d3d11.dll+0000000000020203h
[StackFrame] ↔ Rip=7ffdf8070203h, Rsp=0038cbd6f220h, Rbp=0038cbd6f319h
[StackFrame] >-< Rsi=01e558261050h, Rdi=18c0005000d4001bh
[ GP Reg ] rax: 0x7ffdf80701a0 rbx: 0x01e5b8e259e0
[ GP Reg ] rcx: 0x000100000010 rdx: 0x000000000000
[ GP Reg ] r8: 0x000000000010 r9: 0xffffffff00000000
[ GP Reg ] r10: 0x00000010000b r11: 0x00007ffe03d8
[ GP Reg ] r12: 0x000000000000 r13: 0x000000000003
[ GP Reg ] r14: 0x01e56f9a2820 r15: 0x000000000001
[ GP Flags ] EFlags: 0x00010206
d3d11.dll > CreateDirect3D11DeviceFromDXGIDevice
d3d11.dll > CreateDirect3D11DeviceFromDXGIDevice
d3d11.dll > D3DPerformance_GetStatus
d3d11.dll > SK_D3D11_RemoveTexHash
d3d11.dll > SK_D3D11_RemoveTexHash
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_SetPluginName
KERNEL32.DLL > BaseThreadInitThunk
ntdll.dll > RtlUserThreadStart
04/11/2026 03:23:34.689: Unhandled Top-Level Exception (c0000005):
[! Except !] << EXCEPTION_ACCESS_VIOLATION >>
[ Thread ] ~ Name…: “[GAME] Primary Render Thread”
[ FaultMod ] # File…: ‘C:\WINDOWS\system32\d3d11.dll’
[ FaultMod ] * RIP Addr.: d3d11.dll+0000000000020203h
[StackFrame] ↔ Rip=7ffdf8070203h, Rsp=0038cbd6f220h, Rbp=0038cbd6f319h
[StackFrame] >-< Rsi=01e558261050h, Rdi=18c0005000d4001bh
[ GP Reg ] rax: 0x7ffdf80701a0 rbx: 0x01e5b8e259e0
[ GP Reg ] rcx: 0x000100000010 rdx: 0x000000000000
[ GP Reg ] r8: 0x000000000010 r9: 0xffffffff00000000
[ GP Reg ] r10: 0x00000010000b r11: 0x00007ffe03d8
[ GP Reg ] r12: 0x000000000000 r13: 0x000000000003
[ GP Reg ] r14: 0x01e56f9a2820 r15: 0x000000000001
[ GP Flags ] EFlags: 0x00010206
d3d11.dll > CreateDirect3D11DeviceFromDXGIDevice
d3d11.dll > CreateDirect3D11DeviceFromDXGIDevice
d3d11.dll > D3DPerformance_GetStatus
d3d11.dll > SK_D3D11_RemoveTexHash
d3d11.dll > SK_D3D11_RemoveTexHash
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_D3D11_EnableFullscreen
d3d11.dll > SKX_SetPluginName
KERNEL32.DLL > BaseThreadInitThunk
ntdll.dll > RtlUserThreadStart
I am hoping someone smarter than me can figure out why it is crashing. Thank you in advance if you can help.