This is definitely out of my realm of expertise, so bear with me haha.
One of my favorite features of Special K is the ability to force dxgi flip model so that gsync works in dx11 games without the use of exclusive fullscreen (in the case of unity games, this can often be the only way to get gsync support at all). However, it’s incredibly frequent that special k has some sort of compatibility issue with X game, more particularly with X game when I want to use reshade too. It’s a frequent enough problem that I wanted to present this idea.
Now for the actual request:
If a separate injector made solely for the sake of forcing the dxgi flip model would have a better chance at being widely compatible just by virtue of have having less that can go wrong, it would be an absolutely fantastic tool.