New Version Scheme
SK has switched to YYYY.MM.DD version numbers to make things simpler, and the new release cycle uses Discord for development / testing and Discourse forums for stable official releases.
D3D12 Support
- Special K’s core overlay functionality is supported in all D3D12 games now
- Full support for HDR Retrofit + Screenshot Capture / Tonemap
- Texture Mods and Steam Achievement popups are Unsupported; no immediate plans to implement
D3D11 Improvements
- Enhanced support for forcing DXGI Flip Model in games (i.e. Unity) that use sRGB gamma
- Experimental support for dgVoodoo 2 to translate D3D9 to D3D11 w/ SK HDR
HDR Improvements
- Support for multi-monitor mixed HDR/SDR and toggling HDR on/off while a game is running
- Tonemapped screenshots can be copied directly to the system clipboard
- New ACES and HDR10 Passthrough Tonemap modes
Framerate Limiter
- NVIDIA Reflex Integration for all D3D11/12 Titles
- Render Latency metrics (GPU vendor agnostic) added to the framepacing graph in D3D11/12 (Flip Model)
- Simplified configuration for Low Latency and Low Stutter modes
Microsoft Store
- Injection into UWP Desktop Bridge (Win32) Games works reliably by whitelisting “WindowsApps” in SKIF
Download Special K v 21.04.04