When i enable it the game get’s all dark, also specialK breaks the cursor in the game, i also have a older installation of windows 1709 on a spare HDD, and the automatic flip mode promotion that was available in that version of windows doesn’t seem to make the game go all dark even if both are supposedly in flip mode.
Hmm according to presentmon tool the reported latency there actually goes lower than use VBLANK in SpecialK if i use the decimal refresh rates as explained by blurbusters dunno if it’s accurate though.
I don’t know what the problem with the cursor is, but for the brightness… I suspect the game uses sRGB gamma. I hate games that use that, it’s incompatible with flip model. I have developed an override for that, but then gamma no longer works correctly. There’s no good solution, the developer should simply not use sRGB.
As for all that silliness about specific rates to get lower input latency, I don’t believe any of that for a second. Special K has a new low latency limiter mode, it doesn’t work by fudging with numbers, it actually works by changing when the finished frame is presented for final output.
I would encourage trying SK’s new low-latency limiter settings instead of following guides that tell you there are magic numbers even if they were written by pretty respectable websites
Yeah your correct the game uses, SRGB, I still find it weird though that flip mode via windows 1709 doesn’t have the brightness problem with SRGB, just curious but how would I enable this SRGB for testing?
EDIT: oh supposedly the override triggers automatically when flip mode is toggled?
Well. I came here to enquire about the same mouse cursor issue. Is there any useful investigation that could help shed light on that? I’d love to use the frame rate limiter if possible, but it sounds like that isn’t practical either?
basically the mouse cursor ingame is only showing when your moving the mouse, if you enter speciialK options panel the mouse cursor will always show as it should, but it’ll be switching between the SpecialK cursor, and the ingame one while moving the mouse cursor.
Can I get you to try the version of Special K linked in this post?
Don’t expect it to fix the gamma problem, but that is Special K v 0.11.0.49. It is not yet released, but has had some work done on mouse cursor issues and may well fix your problem.
Incidentally… WTF?! This game stutters like crazy. It’s not render-related, the game’s just that terribly optimized.
Yeah. The game is mad spaghetti code. Every major patch breaks dozens of unrelated things and it takes the devs around 4 weeks to get it back into an acceptable state.
Performance has been horrible from the beginning. Supposedly Vulkan fixes some of that, but it is still far from acceptable.
Yeah I know VRR softens the stutters but it will still happens, I think some of it is related to loading of mobs as some events in game aren’t preloaded and causes mad I/O loading stutter.
It does seem that just injecting SK seems to make the game stutter more though, compared to Rivatuner in heavy in-game scenarios with million effects.
EDIT: seems the game also doesn’t like waitable swapchains it crashes after awhile.
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I tried that and it crashes in all 3 modes of PoE 64-bit exe. (Fullscreen, Fullscreen Windowed, and Windowed).
I discovered it works with the 32-bit version of PoE, but that is really more of a legacy mode.
Special K actually provided crash logs this time… is there anything in here?