“Right now, because one does not exist as both Special K and ReShade are developed independently of one another. Some of their purposes occasionally overlaps, but in many ways they do not.”
I thought I made it clear, the amount of versions of special k was the target meaning.
“Then whoever managed to figure the exact magic instructions of the day can provide support/assistance for users that arrive years down the line and expect the instructions to still be as applicable with today’s versions as when it was written three four years ago for entirely different versions.”
You and the programmer would have the best most efficient course of action with internal gearwork of what splines meet where though. I care a lot, but at the same time I have other work to do and this has to be a background noise event in the chain of many until I can more practically go in and alter whats necessary if necessary. Give me your best intelligence on this matter as a multi URL drop of past guides made if you would. My present focus is getting vortex to work in java for working around the need for special k altogether since it only appears a requirement for steams FF XV anyway. It may or may not work.
“I’ve lost count how many different ReShade related instructions/guides I’ve written or seen Kaldaien write, and many of them are still relevant or applicable for some users – especially those using older versions of Special K (or ReShade).”
Beam me up scotty. Space accordingly if thats the barrier.
“Any other “solution” is ultimately going to be temporary in nature due to the projects being and developing separately.”
That is a controllable event with the big factor being the game getting patched since you can isolate and stagnate on perhaps a custom ISO optimized version of whatever build infects the general hardware of those running it. And I guess graphics drivers to a much less extent. Tech yes city dropped a version for people to use, but its extremely lazily implemented. I have historically annihilated their laughable 107 task scheduler events just eyeballing one portion, so eventually ill have to make that a reality. It could add convenience for everyone and provide a solution if its not readily viable on whatever random build is floating out there in the wilds. That would leave game patches and graphics drivers which I imagine are far less relevant than how windows 10 behaves as it relates to files and injection.
“* Both Special K and ReShade projects join into one – though I don’t see this happening as their current intended purposes are wildly different.”
Actually, modular HDR overlapping my stunt standard output version teasing out the limits of subtle injection without the idiotic consequences I see very regularly in youtube demos from randos is a synergy at one point I was entertaining as another step in the libraries refinement. I mean I dont mind putting in the work, but if its not readily workable, then theres the cause. Its not seen as a symbiote which is bizzare considering boths purpose is very blatantly game enhancement. Or its not admitted to be because the realities of coding is a hassle as it evolves in relationships. This is the beauty of retro commitment. There are far less factors to trouble yourself over, beyond the initial does it run? - - potential issue.
And now a moment of silence for the morons of youtube who care so little about their work, they can be told about it very nicely and they dont bother reuploading post retooling it. This mentality is painfully frequent as it presents. It cheapens the potential of what im doing, and is the sole reason I dont exist despite my contributions. My style isnt marketing, its brute force, kind of like this project. Im just less sophisticated.
Tom Clancy’s Rainbow Six - Lockdown [Raytracing GI - 4K:60FPS] - YouTube