04/28/2021 10:38:47.006: dxgi.log created (Special K 21.04.04, Apr 4 2021)
04/28/2021 10:38:47.006: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour
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04/28/2021 10:38:47.054: >> (NieR Replicant ver.1.22474487139.exe) [dxgi.dll] <<
04/28/2021 10:38:47.054: Loading user preferences from dxgi.ini... done! ( 4.05 ms)
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04/28/2021 10:38:47.081: Working Directory: G:\SteamLibrary\steamapps\common\NieR Replicant ver.1.22474487139
04/28/2021 10:38:47.081: System Directory: C:\WINDOWS\system32
04/28/2021 10:38:47.081: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
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04/28/2021 10:38:47.100: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
04/28/2021 10:38:47.100: [ DXGI ] Importing CreateDXGIFactory{1|2}
04/28/2021 10:38:47.100: [ DXGI ] ================================
04/28/2021 10:38:47.100: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9350h
04/28/2021 10:38:47.100: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 94f0h
04/28/2021 10:38:47.100: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 93f0h
04/28/2021 10:38:47.100: [ DXGI 1.3 ] DXGIGetDebugInterface1: ( C:\WINDOWS\system32\dxgi.dll ) + 5c120h
04/28/2021 10:38:47.101: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
04/28/2021 10:38:47.101: [ D3D 11 ] =========================================
04/28/2021 10:38:47.101: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4fcb0h { Hooked }
04/28/2021 10:38:47.101: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4fe20h { Hooked }
04/28/2021 10:38:47.102: [ FPU Mode ] x87 FPU Control Word: Double Extended Precision (64-bit)
04/28/2021 10:38:47.102: [ FPU Mode ] SSE2 FPU Control Word: Double Extended Precision (64-bit)
04/28/2021 10:38:47.102: [ Timing ] Kernel resolution.: 0.999600 ms
04/28/2021 10:38:47.102: [ Timing ] New resolution....: 0.499100 ms
===========================================================================================
04/28/2021 10:38:47.103: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
04/28/2021 10:38:47.105: [DLL Loader] ( NieR Replicant ver.1.22474487139.exe ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
04/28/2021 10:38:47.107: [ DXGI ] Installing DXGI Hooks
04/28/2021 10:38:47.107: [DLL Loader] ( dinput8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
04/28/2021 10:38:47.109: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' msasn1.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
04/28/2021 10:38:47.111: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
04/28/2021 10:38:47.111: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
04/28/2021 10:38:47.111: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
04/28/2021 10:38:47.113: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 1756f7a8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x4934 ]
04/28/2021 10:38:47.118: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cryptnet.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
04/28/2021 10:38:47.120: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cryptbase.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
04/28/2021 10:38:47.124: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
04/28/2021 10:38:47.126: [ NvAPI ] NvAPI Init { Success }
04/28/2021 10:38:47.130: [ NvAPI ] >> NVIDIA Driver Version: 466.11
04/28/2021 10:38:47.130: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'NVIDIA GeForce RTX 3060 Ti' }
04/28/2021 10:38:47.131: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
04/28/2021 10:38:47.131: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
===========================================================================================
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04/28/2021 10:38:47.131: [ SpecialK ] === Initialization Finished! === (124.77 ms)
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04/28/2021 10:38:47.132: [ Input ] Game uses DirectInput 8, installing input hooks...
04/28/2021 10:38:47.133: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (13ca3350h, 0, 1756f360h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x4934 ]
04/28/2021 10:38:47.133: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
04/28/2021 10:38:47.133: [ Input ] Game uses XInput, installing input hooks...
04/28/2021 10:38:47.133: [ Input ] >> Hooking XInput9_1_0
04/28/2021 10:38:47.133: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
04/28/2021 10:38:47.134: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce RTX 3060 Ti' (LUID: 00000000:0000B8A0) <Hardware>
04/28/2021 10:38:47.215: [ CPUMgr ] [!] > First Call: GetLogicalProcessorInformation_Detour
04/28/2021 10:38:47.235: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_7d91b2ed40558a26\NvCamera\NvCameraAllowlisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
04/28/2021 10:38:47.250: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
04/28/2021 10:38:47.300: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (1703bd18h, 1756fe20h, 1756fd28h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x4934 ]
04/28/2021 10:38:47.301: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
04/28/2021 10:38:47.301: [ D3D 11 ] Hooking D3D11
04/28/2021 10:38:48.148: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
04/28/2021 10:38:48.603: [ Timing ] Kernel resolution.: 0.499099 ms
04/28/2021 10:38:48.603: [Scheduler ] NtSetTimerResolution (1.000000 ms : Set) issued by KERNEL32.DLL
04/28/2021 10:38:48.610: [Window Mgr] [!] > First Call: SetWindowPos_Detour
04/28/2021 10:38:48.614: [Window Mgr] [!] > First Call: GetWindowInfo_Detour
04/28/2021 10:38:48.629: [Window Mgr] [!] > First Call: GetFocus_Detour
04/28/2021 10:38:48.633: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
04/28/2021 10:38:48.904: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 16f8d8e8h) -- [ NieR Replicant ver.1.22474487139.exe < AK::WriteBytesMem::Bytes>, tid=0x3424 ]
04/28/2021 10:38:48.905: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory >
04/28/2021 10:38:48.905: [ DXGI ] [!] D3D11CreateDevice (Flags=0x20) -- [ NieR Replicant ver.1.22474487139.exe < AK::WriteBytesMem::Bytes>, tid=0x3424 ]
04/28/2021 10:38:48.909: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x20) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x3424 ]
04/28/2021 10:38:48.909: [ D3D 11 ] <~> Preferred Feature Level(s): <7> - 11_1 11_0 10_1 10_0 9_3 9_2 9_1
04/28/2021 10:38:48.983: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_7d91b2ed40558a26\NvCamera\NvCameraAllowlisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
04/28/2021 10:38:49.038: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
04/28/2021 10:38:49.038: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
04/28/2021 10:38:49.038: [ D3D 11 ] >> Device = 16f63138h (Feature Level: 11_1)
04/28/2021 10:38:49.038: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x41a8
04/28/2021 10:38:49.038: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000005c4, cookie=1
04/28/2021 10:38:49.038: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
04/28/2021 10:38:49.038: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3769 MiB - Budget: 3 / 7282 MiB)
04/28/2021 10:38:49.038: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3874 MiB - Budget: 0 / 7492 MiB)
04/28/2021 10:38:49.057: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=000000001F1954D8) -- [ NieR Replicant ver.1.22474487139.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3424 ]
04/28/2021 10:38:49.089: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
04/28/2021 10:38:49.092: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 16fccf00h, 24, 02, NumModes=381, 1f215908h)) -- [ NieR Replicant ver.1.22474487139.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3424 ]
04/28/2021 10:38:49.092: [ DXGI ] >> 381 modes (0 removed)
04/28/2021 10:38:49.092: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (16f63138h, 00130eb0h, 0014f208h) -- [ NieR Replicant ver.1.22474487139.exe < AK::WriteBytesMem::Bytes>, tid=0x3424 ]
04/28/2021 10:38:49.092: [Swap Chain] { ORIGINAL }
+-------------+-------------------------------------------------------------------------+
| Resolution. | 1920x1080 @ nan Hz |
| Format..... | DXGI_FORMAT_R10G10B10A2_UNORM |
| Buffers.... | 3 |
| MSAA....... | Not Used (or Offscreen) |
| Mode....... | Windowed |
| Scaling.... | Unspecified |
| Scanlines.. | Unspecified |
| Flags...... | 0x0002 |
| SwapEffect. | Flip Discard |
+-------------+-------------------------------------------------------------------------+
04/28/2021 10:38:49.093: [ DXGI 1.5 ] >> Tearing Option: Enable
04/28/2021 10:38:49.093: [ DXGI ] >> Refresh Override (Requested: nan, Using: 4294967040.000000)
04/28/2021 10:38:49.093: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
04/28/2021 10:38:49.093: [ DXGI ] >> HDR: Overriding Original Format: 'DXGI_FORMAT_R10G10B10A2_UNORM' with 'DXGI_FORMAT_R16G16B16A16_FLOAT'
04/28/2021 10:38:49.093: [Swap Chain] { SPECIAL K OVERRIDES APPLIED }
+-------------+-------------------------------------------------------------------------+
| Resolution. | 2560x1440 @ 4294967040.00 Hz |
| Format..... | DXGI_FORMAT_R16G16B16A16_FLOAT |
| Buffers.... | 3 |
| MSAA....... | Not Used (or Offscreen) |
| Mode....... | Windowed |
| Scaling.... | Unspecified |
| Scanlines.. | Unspecified |
| Flags...... | 0x0802 |
| SwapEffect. | Flip Discard |
+-------------+-------------------------------------------------------------------------+
04/28/2021 10:38:49.096: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override >
04/28/2021 10:38:49.125: [ DXGI ] Promoted IDXGISwapChain1 to IDXGISwapChain4
04/28/2021 10:38:49.125: [ DXGI ] + SwapChain <IDXGISwapChain1> (1f263f00h) wrapped using D3D11 Device
04/28/2021 10:38:49.128: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' MFPlat.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
04/28/2021 10:38:49.203: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=145144c08h, 00000000h) -- [ NieR Replicant ver.1.22474487139.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3424 ]
04/28/2021 10:38:49.205: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
04/28/2021 10:38:49.205: [ Input ] Game uses HID, installing input hooks...
04/28/2021 10:38:49.408: [Window Mgr] [!] > First Call: PeekMessageW_Detour
04/28/2021 10:38:49.416: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
04/28/2021 10:38:49.777: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
04/28/2021 10:38:49.779: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
04/28/2021 10:38:49.779: [ Input ] >> Hooking XInput 1.4
04/28/2021 10:38:49.818: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
04/28/2021 10:38:49.823: [Input Mgr.] WARNING: Third-party module 'xinput9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
04/28/2021 10:38:49.825: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Mouse ]
04/28/2021 10:38:49.825: [ Input ] Calling original function: (ret=S_OK)
04/28/2021 10:38:49.860: [ DInput 8 ] [!] > First Call: IDirectInputDevice8W_SetCooperativeLevel_Detour
04/28/2021 10:38:49.861: [Input Hook] <> Game uses a Keyboard Hook...
04/28/2021 10:38:49.862: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
04/28/2021 10:38:49.863: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
04/28/2021 10:38:49.868: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
04/28/2021 10:38:49.868: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
04/28/2021 10:38:49.945: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 16fccf00h, 24, 02, NumModes=381, 1f692018h)) -- [ NieR Replicant ver.1.22474487139.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3424 ]
04/28/2021 10:38:49.946: [ DXGI ] >> 381 modes (0 removed)
04/28/2021 10:38:51.114: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_9.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
04/28/2021 10:38:51.290: [ D3D 11 ] Active D3D11 Device Context Established on first Texture Upload
04/28/2021 10:38:52.362: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 16fccf00h, 24, 02, NumModes=381, 2ccd7cf8h)) -- [ NieR Replicant ver.1.22474487139.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x1280 ]
04/28/2021 10:38:52.363: [ DXGI ] >> 381 modes (0 removed)
04/28/2021 10:38:52.691: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST)
04/28/2021 10:38:52.693: [FrameLimit] Framerate Limiter Created to Track SwapChain (000000001F263F00h)
04/28/2021 10:38:52.697: [Output Dev] DeviceName: \\.\DISPLAY1\Monitor0, devIdx: 0, DeviceID: MONITOR\AUS272B\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
04/28/2021 10:38:52.700: [Output Dev] DeviceName: \\.\DISPLAY2\Monitor0, devIdx: 1, DeviceID: MONITOR\DELF01D\{4d36e96e-e325-11ce-bfc1-08002be10318}\0006
04/28/2021 10:38:52.700: [Output Dev]
+-----------------+---------------------
| EDID Device Name | AUS VG27WQ
| DXGI Device Name | \\.\DISPLAY1 (HMONITOR: 10034)
| Desktop Display. | Yes (Primary Display)
| Bits Per Color.. | 10
| Color Space..... | DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
| Red Primary..... | 0.681641, 0.305664
| Green Primary... | 0.273438, 0.631836
| Blue Primary.... | 0.148438, 0.055664
| White Point..... | 0.313477, 0.329102
| Min Luminance... | 0.119500
| Max Luminance... | 486.111298
| " FullFrame... | 343.748291
+-----------------+---------------------
04/28/2021 10:38:52.700: [Output Dev]
+-----------------+---------------------
| EDID Device Name | DEL DELL ST2310
| DXGI Device Name | \\.\DISPLAY2 (HMONITOR: 20001)
| Desktop Display. | Yes
| Bits Per Color.. | 8
| Color Space..... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
| Red Primary..... | 0.639648, 0.330078
| Green Primary... | 0.299805, 0.599609
| Blue Primary.... | 0.150391, 0.059570
| White Point..... | 0.313477, 0.329102
| Min Luminance... | 0.500000
| Max Luminance... | 270.000000
| " FullFrame... | 270.000000
+-----------------+---------------------
04/28/2021 10:38:52.700: [ DXGI ] * Monitor 0: [ 2560x1440 | ( 0, 0) ] "AUS VG27WQ" :: HDR
04/28/2021 10:38:52.700: [ DXGI ] Monitor 1: [ 1920x1080 | ( 2560, 360) ] "DEL DELL ST2310" :: SDR
04/28/2021 10:38:52.706: [D3D11BkEnd] (+) Acquiring D3D11 Render Context: Device=16f63138h, SwapChain: {3 x DXGI_FORMAT_R16G16B16A16_FLOAT, HWND=00130eb0h}
04/28/2021 10:38:52.814: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709)
04/28/2021 10:38:52.842: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
04/28/2021 10:38:52.842: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour
04/28/2021 10:38:52.863: [RenderBack] SwapChain Presentation Thread has Priority=15
04/28/2021 10:38:52.880: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 3b7ff358h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x1280 ]
04/28/2021 10:38:52.880: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
04/28/2021 10:38:52.881: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ClearState
04/28/2021 10:38:52.914: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Dispatch
04/28/2021 10:38:52.914: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw
04/28/2021 10:38:52.937: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('WindowClass1' - "NieR Replicant ver.1.22474487139..." * 130eb0)
04/28/2021 10:38:52.937: [Window Mgr] $ ClassProc: ( G:\SteamLibrary\steamapps\common\NieR Replicant ver.1.22474487139\NieR Replicant ver.1.22474487139.exe ) + 7bcfc0h
04/28/2021 10:38:52.937: [Window Mgr] $ WndProc: Same
04/28/2021 10:38:53.002: [Window Mgr] >> Hooked ClassProc.
04/28/2021 10:38:53.003: [Window Mgr] [!] > First Call: ClipCursor_Detour
04/28/2021 10:38:53.003: [D3D11BkEnd] (-) Releasing D3D11 Render Context: Device=16f63138h, SwapChain: {3 x DXGI_FORMAT_R16G16B16A16_FLOAT, HWND=00130eb0h}
04/28/2021 10:38:53.003: [D3D11BkEnd] (+) Acquiring D3D11 Render Context: Device=16f63138h, SwapChain: {3 x DXGI_FORMAT_R16G16B16A16_FLOAT, HWND=00130eb0h}
04/28/2021 10:38:53.021: [ CEGUI ] Enabling CEGUI: (G:\\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
04/28/2021 10:38:53.025: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
04/28/2021 10:38:53.029: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
04/28/2021 10:38:53.771: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 16fccf00h, 24, 02, NumModes=381, 89b97fa8h)) -- [ NieR Replicant ver.1.22474487139.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x1280 ]
04/28/2021 10:38:53.772: [ DXGI ] >> 381 modes (0 removed)
04/28/2021 10:38:53.790: [D3D11BkEnd] (-) Releasing D3D11 Render Context: Device=16f63138h, SwapChain: {3 x DXGI_FORMAT_R16G16B16A16_FLOAT, HWND=00130eb0h}
04/28/2021 10:38:53.790: [D3D11BkEnd] (+) Acquiring D3D11 Render Context: Device=16f63138h, SwapChain: {3 x DXGI_FORMAT_R16G16B16A16_FLOAT, HWND=00130eb0h}
04/28/2021 10:38:53.818: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' G:\\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
04/28/2021 10:38:53.820: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' G:\\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
04/28/2021 10:38:53.841: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' G:\\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
04/28/2021 10:38:53.907: [D3D11BkEnd] (-) Releasing D3D11 Render Context: Device=16f63138h, SwapChain: {3 x DXGI_FORMAT_R16G16B16A16_FLOAT, HWND=00130eb0h}
04/28/2021 10:38:53.933: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 00000000h) -- [ NieR Replicant ver.1.22474487139.exe < AK::WriteBytesMem::Bytes>, tid=0x1280 ]
04/28/2021 10:38:54.196: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
04/28/2021 10:38:54.669: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
04/28/2021 10:38:54.684: [Window Mgr] [!] > First Call: PeekMessageA_Detour
04/28/2021 10:38:54.685: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
04/28/2021 10:38:54.686: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,0,0,UNKNOWN,0x00000802) -- [ dxgi.dll <DXGISwap_SetFullscreenState_Override>, tid=0x1280 ]
04/28/2021 10:38:54.686: [ DXGI ] >> HDR: Overriding Original Format: 'UNKNOWN' with 'DXGI_FORMAT_R16G16B16A16_FLOAT'
04/28/2021 10:38:54.686: [ DXGI 1.5 ] >> Tearing Option: Enable
04/28/2021 10:38:54.687: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override >
04/28/2021 10:38:54.688: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@165.0 Hz),fmt=UNKNOWN,scaling=0x00,scanlines=0x00 }) -- [ NieR Replicant ver.1.22474487139.exe < AK::WriteBytesMem::Bytes>, tid=0x1280 ]
04/28/2021 10:38:54.688: [ DXGI ] >> Refresh Override (Requested: 165.000000, Using: 4294967296.000000)
04/28/2021 10:38:54.688: [ DXGI ] >> HDR: Overriding Original Format: 'UNKNOWN' with 'DXGI_FORMAT_R16G16B16A16_FLOAT'
04/28/2021 10:38:55.179: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
04/28/2021 10:38:55.179: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_R16G16B16A16_FLOAT,0x00000802) -- [ dxgi.dll < SKX_SetPluginName>, tid=0x1280 ]
04/28/2021 10:38:55.179: [ DXGI 1.5 ] >> Tearing Option: Enable
04/28/2021 10:38:55.182: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
04/28/2021 10:38:55.294: [D3D11BkEnd] (+) Acquiring D3D11 Render Context: Device=16f63138h, SwapChain: {3 x DXGI_FORMAT_R16G16B16A16_FLOAT, HWND=00130eb0h}
04/28/2021 10:38:55.569: [D3D11BkEnd] (-) Releasing D3D11 Render Context: Device=16f63138h, SwapChain: {3 x DXGI_FORMAT_R16G16B16A16_FLOAT, HWND=00130eb0h}
04/28/2021 10:38:55.569: [D3D11BkEnd] (+) Acquiring D3D11 Render Context: Device=16f63138h, SwapChain: {3 x DXGI_FORMAT_R16G16B16A16_FLOAT, HWND=00130eb0h}
04/28/2021 10:38:55.676: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
04/28/2021 10:38:55.758: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed
04/28/2021 10:38:56.753: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
04/28/2021 10:38:57.028: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
04/28/2021 10:39:01.181: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
04/28/2021 10:39:12.620: [Win32Input] Mouse input appears to be inconsistent...
04/28/2021 10:39:13.731: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
04/28/2021 10:39:17.207: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
================================================================== (List Unloads) ==================================================================
04/28/2021 10:39:21.258: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFF7CAF0000) : (0x00007FFF7CB04000) ]
04/28/2021 10:39:21.260: [00] * Ver.: Resource Policy Client 10.0.19041.546 (WinBuild.160101.0800)
04/28/2021 10:39:21.260: [01] Unloaded ' NvCameraAllowlisting64.dll' [ (0x00007FFF5FBB0000) : (0x00007FFF5FC59000) ]
04/28/2021 10:39:21.261: [02] Unloaded ' nvldumdx.dll' [ (0x00007FFF75780000) : (0x00007FFF75885000) ]
04/28/2021 10:39:21.262: [02] * Ver.: NVIDIA Driver Loader, Version 466.11 27.21.14.6611
04/28/2021 10:39:21.262: [03] Unloaded ' nvwgf2umx.dll' [ (0x00007FFF3A2D0000) : (0x00007FFF3E9ED000) ]
04/28/2021 10:39:21.263: [03] * Ver.: NVIDIA D3D10 Driver, Version 466.11 27.21.14.6611
04/28/2021 10:39:21.263: [04] Unloaded ' NvCameraAllowlisting64.dll' [ (0x00007FFF5C070000) : (0x00007FFF5C119000) ]
================================================================== (End Unloads) ==================================================================
04/28/2021 10:39:21.264: [ SpecialK ] *** Initiating DLL Shutdown ***
04/28/2021 10:39:21.265: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
04/28/2021 10:39:21.266: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
04/28/2021 10:39:21.325: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 1 ms)
04/28/2021 10:39:21.326: [ SpecialK ] Custom dxgi.dll Detached (pid=0x5340)