Thanks for replying so quickly! Here you go -
09/24/2021 20:01:24.666: dxgi.log created (Special K 21.07.22, Jul 21 2021)
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09/24/2021 20:01:24.666: >> (HorizonZeroDawn.exe) [dxgi.dll] <<
09/24/2021 20:01:24.666: Loading user preferences from dxgi.ini... done! ( 2.07 ms)
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09/24/2021 20:01:24.669: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\Horizon Zero Dawn
09/24/2021 20:01:24.669: System Directory: C:\Windows\system32
09/24/2021 20:01:24.669: Loading default dxgi.dll: (C:\Windows\system32\dxgi.dll)
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09/24/2021 20:01:24.690: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour
09/24/2021 20:01:24.690: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour
09/24/2021 20:01:24.691: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
09/24/2021 20:01:24.691: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
09/24/2021 20:01:24.692: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
09/24/2021 20:01:24.692: [ Input ] Game uses HID, installing input hooks...
09/24/2021 20:01:24.700: [DLL Loader] ( HorizonZeroDawn.exe ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
09/24/2021 20:01:24.701: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
09/24/2021 20:01:24.701: [ DXGI ] Importing CreateDXGIFactory{1|2}
09/24/2021 20:01:24.701: [ DXGI ] ================================
09/24/2021 20:01:24.702: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\system32\dxgi.dll ) + 9db0h
09/24/2021 20:01:24.702: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\system32\dxgi.dll ) + 9f50h
09/24/2021 20:01:24.702: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\Windows\system32\dxgi.dll ) + 9e50h
09/24/2021 20:01:24.702: [ DXGI 1.3 ] DXGIGetDebugInterface1: ( C:\Windows\system32\dxgi.dll ) + 5d8e0h
09/24/2021 20:01:24.703: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { 'SK_DXTex_LoadFromDDSFile' }
09/24/2021 20:01:24.724: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
09/24/2021 20:01:24.724: [ D3D 11 ] =========================================
09/24/2021 20:01:24.724: [ D3D 11 ] D3D11CreateDevice: ( C:\Windows\SYSTEM32\d3d11.dll ) + 4fcb0h { Hooked }
09/24/2021 20:01:24.724: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\Windows\SYSTEM32\d3d11.dll ) + 4fe20h { Hooked }
09/24/2021 20:01:24.730: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Windows\system32\ntmarta.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
09/24/2021 20:01:24.739: [ FPU Mode ] x87 FPU Control Word: Double Extended Precision (64-bit)
09/24/2021 20:01:24.739: [ FPU Mode ] SSE2 FPU Control Word: Double Extended Precision (64-bit)
09/24/2021 20:01:24.739: [ Timing ] Kernel resolution.: 0.496000 ms
09/24/2021 20:01:24.739: [ Timing ] New resolution....: 0.496000 ms
09/24/2021 20:01:24.739: [ DXGI ] Installing DXGI Hooks
===========================================================================================
09/24/2021 20:01:24.739: [ NvAPI ] Initializing NVIDIA API ` (NvAPI)...
09/24/2021 20:01:24.740: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
09/24/2021 20:01:24.740: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' msasn1.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
09/24/2021 20:01:24.740: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
09/24/2021 20:01:24.740: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
09/24/2021 20:01:24.740: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 27a6f788h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2bdc ]
09/24/2021 20:01:24.742: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cryptnet.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
09/24/2021 20:01:24.743: [ NvAPI ] NvAPI Init { Failed }
09/24/2021 20:01:24.743: [DisplayLib] Initializing AMD Display Library (ADL)...
09/24/2021 20:01:24.744: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
09/24/2021 20:01:24.746: [ DXGI ] [!] IDXGIFactory7::EnumAdapters1 (26fdce60h, 0, 27a6f340h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2bdc ]
09/24/2021 20:01:24.746: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
09/24/2021 20:01:24.746: [ DXGI ] @ Returned Adapter 0: ' AMD Radeon RX 6900 XT' (LUID: 00000000:000098DA) <Hardware>
09/24/2021 20:01:24.751: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Windows\System32\DriverStore\FileRepository\u0368925.inf_amd64_05ef22929fd9ebfc\B368707\atiuxp64.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
09/24/2021 20:01:24.758: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' amdihk64.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
09/24/2021 20:01:24.758: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Windows\System32\DriverStore\FileRepository\u0368925.inf_amd64_05ef22929fd9ebfc\B368707\atidxx64.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
09/24/2021 20:01:24.759: [ CPUMgr ] [!] > First Call: GetLogicalProcessorInformation_Detour
09/24/2021 20:01:24.777: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
09/24/2021 20:01:24.784: [ DXGI ] [!] IDXGIFactory7::CreateSwapChain (2b2ba178h, 27a6fe20h, 27a6fee8h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x2bdc ]
09/24/2021 20:01:24.784: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
09/24/2021 20:01:24.785: [ D3D 11 ] Hooking D3D11
09/24/2021 20:01:24.795: [DisplayLib] ADL Init { Success }
09/24/2021 20:01:24.796: [DisplayLib] * Number of Reported AMD Adapters: 8 (1 active)
09/24/2021 20:01:24.796: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
09/24/2021 20:01:24.796: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
===========================================================================================
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09/24/2021 20:01:24.796: [ SpecialK ] === Initialization Finished! === (130.08 ms)
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09/24/2021 20:01:25.004: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' oo2core_3_win64.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
09/24/2021 20:01:25.063: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory4, 7ff696918aa8h) -- [ HorizonZeroDawn.exe , tid=0x22bc ]
09/24/2021 20:01:25.063: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
09/24/2021 20:01:25.068: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' amdihk64.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
09/24/2021 20:01:25.081: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' c:\Program Files (x86)\Steam\steamapps\common\Horizon Zero Dawn\amd_ags_x64.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
09/24/2021 20:01:25.113: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ amd_ags_x64.dll <agsDriverExtensionsDX12_SetMarker>, tid=0x22bc ]
09/24/2021 20:01:25.113: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x22bc ]
09/24/2021 20:01:25.113: [ D3D 11 ] <~> Preferred Feature Level(s): <3> - 12_0 11_1 11_0
09/24/2021 20:01:25.113: [ DXGI ] [!] IDXGIFactory7::EnumAdapters1 (26fdce60h, 0, 0013e8f0h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x22bc ]
09/24/2021 20:01:25.114: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
09/24/2021 20:01:25.114: [ DXGI ] @ Returned Adapter 0: ' AMD Radeon RX 6900 XT' (LUID: 00000000:000098DA) <Hardware>
09/24/2021 20:01:25.117: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Windows\System32\DriverStore\FileRepository\u0368925.inf_amd64_05ef22929fd9ebfc\B368707\atiuxp64.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
09/24/2021 20:01:25.121: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' amdihk64.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
09/24/2021 20:01:25.121: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Windows\System32\DriverStore\FileRepository\u0368925.inf_amd64_05ef22929fd9ebfc\B368707\atidxx64.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
09/24/2021 20:01:25.138: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
09/24/2021 20:01:25.138: [ D3D 11 ] >> Device = 2b6d04c8h (Feature Level: 12_0)
09/24/2021 20:01:25.138: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x05a4
09/24/2021 20:01:25.138: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000a44, cookie=1
09/24/2021 20:01:25.138: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Graphics Primitive)
09/24/2021 20:01:25.138: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 7913 MiB - Budget: 0 / 15570 MiB)
09/24/2021 20:01:25.138: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3878 MiB - Budget: 0 / 7500 MiB)
09/24/2021 20:01:25.232: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' amdihk64.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
09/24/2021 20:01:25.491: [Window Mgr] [!] > First Call: SetWindowPos_Detour
09/24/2021 20:01:25.491: [Window Mgr] [!] > First Call: GetWindowInfo_Detour
09/24/2021 20:01:25.496: [Window Mgr] [!] > First Call: GetFocus_Detour
09/24/2021 20:01:25.498: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
09/24/2021 20:01:25.498: [ DXGI ] [!] IDXGIFactory7::CreateSwapChainForHwnd (2c048120h, 000c0490h, 0014f790h) -- [ HorizonZeroDawn.exe , tid=0x22bc ]
09/24/2021 20:01:25.498: [Swap Chain] { ORIGINAL }
+-------------+-------------------------------------------------------------------------+
| Resolution. | 1920x1080 @ nan Hz |
| Format..... | DXGI_FORMAT_R10G10B10A2_UNORM |
| Buffers.... | 3 |
| MSAA....... | Not Used (or Offscreen) |
| Mode....... | Windowed |
| Scaling.... | Unspecified |
| Scanlines.. | Unspecified |
| Flags...... | 0x0802 |
| SwapEffect. | Flip Discard |
+-------------+-------------------------------------------------------------------------+
09/24/2021 20:01:25.498: [ DXGI 1.5 ] >> Tearing Option: Enable
09/24/2021 20:01:25.498: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
09/24/2021 20:01:25.499: [Swap Chain] { SPECIAL K OVERRIDES APPLIED }
+-------------+-------------------------------------------------------------------------+
| Resolution. | 1920x1080 @ nan Hz |
| Format..... | DXGI_FORMAT_R10G10B10A2_UNORM |
| Buffers.... | 3 |
| MSAA....... | Not Used (or Offscreen) |
| Mode....... | Windowed |
| Scaling.... | Unspecified |
| Scanlines.. | Unspecified |
| Flags...... | 0x0802 |
| SwapEffect. | Flip Discard |
+-------------+-------------------------------------------------------------------------+
09/24/2021 20:01:25.499: [Direct3D12] <*> Native D3D12 SwapChain Captured
09/24/2021 20:01:25.503: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
09/24/2021 20:01:25.508: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override >
09/24/2021 20:01:25.511: [ DXGI ] + SwapChain <IDXGISwapChain1> (2c154900h) wrapped using D3D12 Command Queue
09/24/2021 20:01:25.511: [ DXGI ] Promoted IDXGISwapChain1 to IDXGISwapChain4
09/24/2021 20:01:25.611: [ DXGI ] [!] IDXGIFactory7::EnumAdapters1 (2b4ae9b0h, 0, 0014fb40h) -- [ HorizonZeroDawn.exe , tid=0x22bc ]
09/24/2021 20:01:25.611: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
09/24/2021 20:01:25.611: [ DXGI ] @ Returned Adapter 0: ' AMD Radeon RX 6900 XT' (LUID: 00000000:000098DA) <Hardware>
09/24/2021 20:01:25.611: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
09/24/2021 20:01:25.612: [Window Mgr] [!] > First Call: ClipCursor_Detour
09/24/2021 20:01:25.612: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
09/24/2021 20:01:25.612: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
09/24/2021 20:01:25.612: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
09/24/2021 20:01:25.625: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
09/24/2021 20:01:25.625: [Window Mgr] [!] > First Call: GetMessageA_Detour
09/24/2021 20:01:25.626: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' c:\program files (x86)\steam\steamapps\common\horizon zero dawn\localcachedx12\fullgame.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
09/24/2021 20:01:25.630: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ HorizonZeroDawn.exe , tid=0x22bc ]
09/24/2021 20:01:25.630: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
09/24/2021 20:01:25.631: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour
09/24/2021 20:01:25.631: [ DXGI ] [!] IDXGIFactory7::EnumAdapters1 (2b4ae9b0h, 0, 0014e560h) -- [ HorizonZeroDawn.exe , tid=0x22bc ]
09/24/2021 20:01:25.631: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
09/24/2021 20:01:25.631: [ DXGI ] @ Returned Adapter 0: ' AMD Radeon RX 6900 XT' (LUID: 00000000:000098DA) <Hardware>
09/24/2021 20:01:25.631: [ DXGI ] [!] IDXGIFactory7::EnumAdapters1 (2b4ae9b0h, 0, 0014e560h) -- [ HorizonZeroDawn.exe , tid=0x22bc ]
09/24/2021 20:01:25.631: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
09/24/2021 20:01:25.631: [ DXGI ] @ Returned Adapter 0: ' AMD Radeon RX 6900 XT' (LUID: 00000000:000098DA) <Hardware>
09/24/2021 20:01:25.631: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ HorizonZeroDawn.exe , tid=0x22bc ]
09/24/2021 20:01:25.631: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
09/24/2021 20:01:25.634: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_R10G10B10A2_UNORM,0x00000802) -- [ dxgi.dll < SKX_SetPluginName>, tid=0x22bc ]
09/24/2021 20:01:25.634: [ DXGI 1.5 ] >> Tearing Option: Enable
09/24/2021 20:01:25.637: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
09/24/2021 20:01:25.639: [FrameLimit] Framerate Limiter Created to Track SwapChain (000000002C154900h)
09/24/2021 20:01:25.646: [Output Dev] DeviceName: \\.\DISPLAY1\Monitor0, devIdx: 1, DeviceID: MONITOR\SAM0F58\{4d36e96e-e325-11ce-bfc1-08002be10318}\0005
09/24/2021 20:01:25.647: [ DXGI ] --- Working around DXGI bug, swapping invalid min / avg luminance levels
09/24/2021 20:01:25.658: [Output Dev]
+------------------+---------------------
| EDID Device Name | C27JG5x
| DXGI Device Name | \\.\DISPLAY1 (HMONITOR: 10001)
| Desktop Display. | Yes (Primary Display)
| Bits Per Color.. | 8
| Color Space..... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
| Red Primary..... | 0.676758, 0.316406
| Green Primary... | 0.275391, 0.661133
| Blue Primary.... | 0.152344, 0.061523
| White Point..... | 0.313477, 0.329102
| Min Luminance... | 0.500000
| Max Luminance... | 270.000000
| " FullFrame... | 270.000000
+------------------+---------------------
09/24/2021 20:01:25.658: [ DXGI ] * Monitor 1: [ 2560x1440 | ( 0, 0) ] "C27JG5x" :: SDR
09/24/2021 20:01:25.668: [D3D12BkEnd] (+) Acquiring D3D12 Render Context: Device=2b680cb0h, SwapChain: {3 x DXGI_FORMAT_R10G10B10A2_UNORM, HWND=000c0490h}
09/24/2021 20:01:25.767: [ Input ] >> Hooking XInput 1.3
09/24/2021 20:01:25.768: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XInput1_3.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
09/24/2021 20:01:25.770: [Win32Input] Mouse input appears to be inconsistent...
09/24/2021 20:01:25.778: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
09/24/2021 20:01:25.778: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
09/24/2021 20:01:25.779: [RenderBack] SwapChain Presentation Thread has Priority=18
09/24/2021 20:01:25.783: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour
09/24/2021 20:01:25.818: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('PIGS_MainWnd' - "Horizon Zero Dawn: Complete Edition" * c0490)
09/24/2021 20:01:25.818: [Window Mgr] $ ClassProc: ( C:\Program Files (x86)\Steam\steamapps\common\Horizon Zero Dawn\HorizonZeroDawn.exe ) + 37cba0h
09/24/2021 20:01:25.818: [Window Mgr] $ WndProc: ( C:\Program Files (x86)\Steam\steamapps\common\Horizon Zero Dawn\HorizonZeroDawn.exe ) + cf1f0h
09/24/2021 20:01:25.820: [Window Mgr] >> Hooked ClassProc.
09/24/2021 20:01:25.822: [Output Dev] DeviceName: \\.\DISPLAY1\Monitor0, devIdx: 1, DeviceID: MONITOR\SAM0F58\{4d36e96e-e325-11ce-bfc1-08002be10318}\0005
09/24/2021 20:01:25.851: [Output Dev] DeviceName: \\.\DISPLAY1\Monitor0, devIdx: 1, DeviceID: MONITOR\SAM0F58\{4d36e96e-e325-11ce-bfc1-08002be10318}\0005
09/24/2021 20:01:26.948: [Input Hook] <ANSI>: Game module ( C:\Program Files (x86)\Steam\steamapps\common\Horizon Zero Dawn\HorizonZeroDawn.exe ) uses a Mouse Hook...
09/24/2021 20:01:26.948: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
09/24/2021 20:01:26.948: [Input Hook] <ANSI>: Game module ( C:\Program Files (x86)\Steam\steamapps\common\Horizon Zero Dawn\HorizonZeroDawn.exe ) uses a Keyboard Hook...
09/24/2021 20:01:26.953: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
09/24/2021 20:01:39.139: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' c:\Program Files (x86)\Steam\steamapps\common\Horizon Zero Dawn\tools\bin\bink2w64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
09/24/2021 20:01:39.140: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' xaudio2_8.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
09/24/2021 20:01:42.641: [Window Mgr] [!] > First Call: GetDpiForWindow_Detour
09/24/2021 20:02:10.793: [ Perfmon. ] Spawning CPU Monitor... tid=0x0820
09/24/2021 20:02:25.950: [ Perfmon. ] Spawning Disk Monitor... tid=0x1528
09/24/2021 20:02:31.454: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Windows\System32\perfdisk.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
09/24/2021 20:02:31.455: [HIDHotplug] [!] > First Call: RegisterDeviceNotificationW_Detour
09/24/2021 20:02:31.455: [Window Mgr] [!] > First Call: GetMessageW_Detour
09/24/2021 20:04:35.643: [D3D12SShot] Screenshot Readback Complete after 3 frames
09/24/2021 20:04:35.662: Growing tid 8ac's DXTex memory pool from 40960 to 81920
09/24/2021 20:05:13.095: [Window Mgr] (?) Active window destroyed, our chicken has no head!
================================================================== (List Unloads) ==================================================================
09/24/2021 20:05:14.088: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FF814D90000) : (0x00007FF814DA4000) ]
09/24/2021 20:05:14.088: [00] * Ver.: Resource Policy Client 10.0.19041.546 (WinBuild.160101.0800)
09/24/2021 20:05:14.088: [01] Unloaded ' atidxx64.dll' [ (0x00007FF80B100000) : (0x00007FF80D057000) ]
09/24/2021 20:05:14.088: [02] Unloaded ' amdihk64.dll' [ (0x00007FF80B0D0000) : (0x00007FF80B100000) ]
09/24/2021 20:05:14.088: [02] * Ver.: Radeon Settings: Host Service 2,00,00,1788
09/24/2021 20:05:14.088: [03] Unloaded ' atiuxp64.dll' [ (0x00007FF80D090000) : (0x00007FF80D0C8000) ]
09/24/2021 20:05:14.088: [04] Unloaded ' aticfx64.dll' [ (0x00007FF80D330000) : (0x00007FF80D4F3000) ]
09/24/2021 20:05:14.088: [04] * Ver.: aticfxstub64.dll 8.17.10.1695
09/24/2021 20:05:14.088: [05] Unloaded ' OnDemandConnRouteHelper.dll' [ (0x00007FFFF5BA0000) : (0x00007FFFF5BB7000) ]
09/24/2021 20:05:14.088: [05] * Ver.: On Demand Connctiond Route Helper 10.0.19041.546 (WinBuild.160101.0800)
09/24/2021 20:05:14.088: [06] Unloaded ' amdxc64.dll' [ (0x00007FFFBBC50000) : (0x00007FFFBE9B9000) ]
09/24/2021 20:05:14.088: [06] * Ver.: AMD DX12 UMD 8.18.10.0414
09/24/2021 20:05:14.088: [07] Unloaded ' amdihk64.dll' [ (0x00007FF80B0D0000) : (0x00007FF80B100000) ]
09/24/2021 20:05:14.088: [07] * Ver.: Radeon Settings: Host Service 2,00,00,1788
09/24/2021 20:05:14.088: [08] Unloaded ' atidxx64.dll' [ (0x00007FF80B100000) : (0x00007FF80D057000) ]
09/24/2021 20:05:14.088: [09] Unloaded ' amdihk64.dll' [ (0x00007FF80B0D0000) : (0x00007FF80B100000) ]
09/24/2021 20:05:14.088: [09] * Ver.: Radeon Settings: Host Service 2,00,00,1788
09/24/2021 20:05:14.088: [10] Unloaded ' atiuxp64.dll' [ (0x00007FF80D090000) : (0x00007FF80D0C8000) ]
09/24/2021 20:05:14.088: [11] Unloaded ' aticfx64.dll' [ (0x00007FF80D330000) : (0x00007FF80D4F3000) ]
09/24/2021 20:05:14.088: [11] * Ver.: aticfxstub64.dll 8.17.10.1695
09/24/2021 20:05:14.089: [12] Unloaded ' dxilconv.dll' [ (0x00007FFFC1280000) : (0x00007FFFC13B9000) ]
09/24/2021 20:05:14.089: [12] * Ver.: DirectX IL Converter DLL 10.0.19041.1 (WinBuild.160101.0800)
09/24/2021 20:05:14.089: [13] Unloaded ' fullgame.dll' [ (0x00007FFF9BFB0000) : (0x00007FFFA6575000) ]
09/24/2021 20:05:14.089: [14] Unloaded ' steamclient64.dll' [ (0x00007FFFC1590000) : (0x00007FFFC2A1E000) ]
09/24/2021 20:05:14.089: [14] * Ver.: Steamclient.dll 06.77.28.13
09/24/2021 20:05:14.089: [15] Unloaded ' imagehlp.dll' [ (0x00007FF819030000) : (0x00007FF81904D000) ]
09/24/2021 20:05:14.089: [15] * Ver.: Windows NT Image Helper 10.0.19041.546 (WinBuild.160101.0800)
09/24/2021 20:05:14.089: [16] Unloaded ' vstdlib_s64.dll' [ (0x00007FFFF60E0000) : (0x00007FFFF6162000) ]
09/24/2021 20:05:14.090: [16] * Ver.: vstdlib_ s.dll 06.77.28.13
09/24/2021 20:05:14.090: [17] Unloaded ' tier0_s64.dll' [ (0x00007FFFC7020000) : (0x00007FFFC7196000) ]
09/24/2021 20:05:14.090: [17] * Ver.: tier0_s Dynamic Link Library 06.77.28.13
================================================================== (End Unloads) ==================================================================
09/24/2021 20:05:14.090: [ SpecialK ] *** Initiating DLL Shutdown ***
09/24/2021 20:05:14.090: [ ETWTrace ] Shutting down ETW Trace Providers... done! ( 0 ms)
09/24/2021 20:05:14.090: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done! ( 0 ms)
09/24/2021 20:05:14.099: [ GPU Stat ] Shutting down Performance Monitor Thread... done! ( 0 ms)
09/24/2021 20:05:14.099: [ Perfmon. ] Shutting down CPU Monitor... done! ( 0 ms)
09/24/2021 20:05:14.099: [ Perfmon. ] Shutting down Disk Monitor... done! ( 0 ms)
09/24/2021 20:05:14.109: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 1 ms)
09/24/2021 20:05:14.110: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
09/24/2021 20:05:14.110: [ SpecialK ] Shutting down MinHook... done! ( 0 ms)
09/24/2021 20:05:14.110: [ SpecialK ] Custom dxgi.dll Detached (pid=0x2be0)