Or the builds of it from here.
https://git.froggi.es/doitsujin/dxvk/-/jobs
Of the latest commits there’s nothing particularly important though.
The latest submitted build project failed though so this ends at the first commit from September 4th.
Missing some neat stuff from September 11th, September 14th and September 17th but once DXVK 1.7.2 is out or what the next version will be that’s a non issue.
As to what’s to gain over 1.7.1 the memory heap improvements seem like a good enhancement.
(But not a must have addition or anything.)
EDIT: X32 ?
Hmm would have assumed 64-bit as the go-to default nowadays interesting.
EDIT: Driver wise AMD 20.8.3 or the current latest 20.9.1 for the Vulkan extensions it contains.
NVIDIA I’m not sure what the 356.38 (Was it?) drivers go up to and then there’s the VLK beta drivers which has the newest extensions but it’s on a 350.xx branch missing the newer core driver merges since which 350 - 352 driver it’s based on.
Vulkan also has a runtime.
https://vulkan.lunarg.com/sdk/home
Drivers often include this anyway but it’s backwards compatible so I prefer just having the latest overall.
1.2.148.1 resolves a crash issue and that’s kinda why I keep the runtime up to date whereas generally it just matches up with the latest SDK release version and changes and support for that.
(AMD’s bundled runtime is version 1.2.135.0 I believe, unsure about NVIDIA’s bundled files and their version of this think it’s 1.2.130 to 1.2.133 somewhere.)
EDIT: As for the extensions well it’s the ones from DXVK 1.7.0 and 1.7.1
VK_EXT_extended_dynamic_state
VK_EXT_robustness2
VK_EXT_custom_border_color
Various fixes, optimizations and general improvements, nothing mandatory though but various edge cases and overall tweaks and bug fixing or smaller performance gains if supported.
EDIT: (Yeah a few of these.)
Github page has some good examples for what these are then used for with DXVK.
(Support what DXGI and D3D9 and D3D11 does or kinda does or mostly support how these do things greatly simplified.)