Hey there, downloaded SK update as of 3/25 and HFW is still crashing with HDR enabled. Log below:
03/25/2024 14:24:13.782: DebugHelper Symbol Search Path…: ;C:\Users*\AppData\Local\Programs\Special K
03/25/2024 14:24:13.782: Unable to load Special K Debug Symbols ('C:\Users*\AppData\Local\Programs\Special K\SpecialK64.pdb’), crash log will not be accurate.
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<+> System Memory Load…: 23%
Current Working Set…: 0.622 GiB (Max Used: 0.622 GiB out of Total Physical: 31.148 GiB)
Current Virtual Memory.: 1.086 GiB (Max Used: 1.086 GiB)
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03/25/2024 14:24:13.949: Unhandled Top-Level Exception (c0000005):
[! Except !] << EXCEPTION_ACCESS_VIOLATION >>
[ Thread ] ~ Name…: “NxInternalRenderThread”
[ FaultMod ] # File…: ‘D:\SteamLibrary\steamapps\common\Horizon Forbidden West Complete Edition\sl.interposer.dll’
[ FaultMod ] * RIP Addr.: sl.interposer.dll+0000000000026628h
[StackFrame] ↔ Rip=7ff974556628h, Rsp=007dcccff300h, Rbp=00000000000ch
[StackFrame] >-< Rsi=007dcccff3f0h, Rdi=007dcccff5a0h
[ GP Reg ] rax: 0x000000000001 rbx: 0x000000000000
[ GP Reg ] rcx: 0x000000000000 rdx: 0x01a8a4490000
[ GP Reg ] r8: 0x01a8a4374200 r9: 0x000000000001
[ GP Reg ] r10: 0x000000000003 r11: 0x007dcccff2d0
[ GP Reg ] r12: 0x0000000a08dc r13: 0x000000000000
[ GP Reg ] r14: 0x000000000000 r15: 0x01a8c38e3c00
[ GP Flags ] EFlags: 0x00010202
sl.interposer.dll > DXGIGetDebugInterface1
sl.interposer.dll > DXGIGetDebugInterface1
sl.interposer.dll > D3D12GetInterface
HorizonForbiddenWest.exe > MainProg
HorizonForbiddenWest.exe > MainProg
HorizonForbiddenWest.exe > MainProg
HorizonForbiddenWest.exe > NVSDK_NGX_UpdateFeature
KERNEL32.DLL > BaseThreadInitThunk
ntdll.dll > RtlUserThreadStart
03/25/2024 14:24:13.954: Unhandled Top-Level Exception (c0000005):
[! Except !] << EXCEPTION_ACCESS_VIOLATION >>
[ Thread ] ~ Name…: “NxInternalRenderThread”
[ FaultMod ] # File…: ‘D:\SteamLibrary\steamapps\common\Horizon Forbidden West Complete Edition\sl.interposer.dll’
[ FaultMod ] * RIP Addr.: sl.interposer.dll+0000000000026628h
[StackFrame] ↔ Rip=7ff974556628h, Rsp=007dcccff300h, Rbp=00000000000ch
[StackFrame] >-< Rsi=007dcccff3f0h, Rdi=007dcccff5a0h
[ GP Reg ] rax: 0x000000000001 rbx: 0x000000000000
[ GP Reg ] rcx: 0x000000000000 rdx: 0x01a8a4490000
[ GP Reg ] r8: 0x01a8a4374200 r9: 0x000000000001
[ GP Reg ] r10: 0x000000000003 r11: 0x007dcccff2d0
[ GP Reg ] r12: 0x0000000a08dc r13: 0x000000000000
[ GP Reg ] r14: 0x000000000000 r15: 0x01a8c38e3c00
[ GP Flags ] EFlags: 0x00010202
sl.interposer.dll > DXGIGetDebugInterface1
sl.interposer.dll > DXGIGetDebugInterface1
sl.interposer.dll > D3D12GetInterface
HorizonForbiddenWest.exe > MainProg
HorizonForbiddenWest.exe > MainProg
HorizonForbiddenWest.exe > MainProg
HorizonForbiddenWest.exe > NVSDK_NGX_UpdateFeature
KERNEL32.DLL > BaseThreadInitThunk
ntdll.dll > RtlUserThreadStart
03/25/2024 14:24:13.954: Unhandled Top-Level Exception (c0000005):
[! Except !] << EXCEPTION_ACCESS_VIOLATION >>
[ Thread ] ~ Name…: “NxInternalRenderThread”
[ FaultMod ] # File…: ‘D:\SteamLibrary\steamapps\common\Horizon Forbidden West Complete Edition\sl.interposer.dll’
[ FaultMod ] * RIP Addr.: sl.interposer.dll+0000000000026628h
[StackFrame] ↔ Rip=7ff974556628h, Rsp=007dcccff300h, Rbp=00000000000ch
[StackFrame] >-< Rsi=007dcccff3f0h, Rdi=007dcccff5a0h
[ GP Reg ] rax: 0x000000000001 rbx: 0x000000000000
[ GP Reg ] rcx: 0x000000000000 rdx: 0x01a8a4490000
[ GP Reg ] r8: 0x01a8a4374200 r9: 0x000000000001
[ GP Reg ] r10: 0x000000000003 r11: 0x007dcccff2d0
[ GP Reg ] r12: 0x0000000a08dc r13: 0x000000000000
[ GP Reg ] r14: 0x000000000000 r15: 0x01a8c38e3c00
[ GP Flags ] EFlags: 0x00010202
sl.interposer.dll > DXGIGetDebugInterface1
sl.interposer.dll > DXGIGetDebugInterface1
sl.interposer.dll > D3D12GetInterface
HorizonForbiddenWest.exe > MainProg
HorizonForbiddenWest.exe > MainProg
HorizonForbiddenWest.exe > MainProg
HorizonForbiddenWest.exe > NVSDK_NGX_UpdateFeature
KERNEL32.DLL > BaseThreadInitThunk
ntdll.dll > RtlUserThreadStart
03/25/2024 14:24:13.954: Unhandled Top-Level Exception (c0000005):
[! Except !] << EXCEPTION_ACCESS_VIOLATION >>
[ Thread ] ~ Name…: “NxInternalRenderThread”
[ FaultMod ] # File…: ‘D:\SteamLibrary\steamapps\common\Horizon Forbidden West Complete Edition\sl.interposer.dll’
[ FaultMod ] * RIP Addr.: sl.interposer.dll+0000000000026628h
[StackFrame] ↔ Rip=7ff974556628h, Rsp=007dcccff300h, Rbp=00000000000ch
[StackFrame] >-< Rsi=007dcccff3f0h, Rdi=007dcccff5a0h
[ GP Reg ] rax: 0x000000000001 rbx: 0x000000000000
[ GP Reg ] rcx: 0x000000000000 rdx: 0x01a8a4490000
[ GP Reg ] r8: 0x01a8a4374200 r9: 0x000000000001
[ GP Reg ] r10: 0x000000000003 r11: 0x007dcccff2d0
[ GP Reg ] r12: 0x0000000a08dc r13: 0x000000000000
[ GP Reg ] r14: 0x000000000000 r15: 0x01a8c38e3c00
[ GP Flags ] EFlags: 0x00010202
sl.interposer.dll > DXGIGetDebugInterface1
sl.interposer.dll > DXGIGetDebugInterface1
sl.interposer.dll > D3D12GetInterface
HorizonForbiddenWest.exe > MainProg
HorizonForbiddenWest.exe > MainProg
HorizonForbiddenWest.exe > MainProg
HorizonForbiddenWest.exe > NVSDK_NGX_UpdateFeature
KERNEL32.DLL > BaseThreadInitThunk
ntdll.dll > RtlUserThreadStart