When I saw the post on blurbusters, I immediately knew you’d want to possibly join in and be able to discuss… your own product, so I tried to reach out here, but I guess there are always bugs
Yes - most fighting game players either use Controllers such as Xbox One / PS4 or (often seen at high level) Hitbox-style controllers (essentially keyboard imitations ;P)
or they use fight sticks / arcade sticks
Or they use a mix like a cross-up (which maps movement buttons next to the other buttons to do certain very hard movement specific combos very easy through piano-ing the finger motions)
Interesting to hear that about how inputs effectively work with gamepads. Fighting games specifically are slowly becoming very accessible as a genre for input methods. I play most FGs with a keyboard personally, it’s just so much more comfortable to me (and fast/precise!)
Super Smash Bros Melee is a game emulated on Dolphin with some pretty incredible 20 year grassroots community support (They’ve retrofitted rollback style netcode and improved many things through reverse engineering. Melee is also a game I was thinking off bringing Special K to when it’s closer to finished states to see if it can improve many of dolphin’s problems regarding optimization and latency itself.
Even then, to me this project really sounds like it could shape up to be “Kaldaien Reflex” that outperforms it without having to be implemented into the games itself with a SDK
Speaking of that, some post about explaining the requirements and every hook in a “simple” manner would be nice sometime, I’ve been on windows 8.1 for a long time due to irrational fear of DWM… but Special K makes DWM less scary so I might jump back to W10 for the Special K features. Speaking of DWM, when you’re able to enter exclusive full-screen (the real one, not the new flip implementation microsoft is doing) I know DWM goes to sleep, but is it actually 100% a non factor when that happens?
One of internets / competitive gamings greatest superstitions is that DWM unless straight up disabled, will affect performance. But if Special K is able to simply hyper-optimize it, I’d assume it’s even better to simply just work with DWM instead of avoiding it for low latency gaming.