So I Originally had this problem:
@Kaldaien suggested I change SleeplessWindowThread=false due it it being defaulted to true.
This is what my koa.ini is set to (default except the change to the above line):
[Compatibility.General]
DisableBloatWare_NVIDIA=false
RehookLoadLibrary=false
[SpecialK.System]
ShowEULA=false
Silent=false
LogLevel=0
IgnoreRTSSHookDelay=false
UseCrashHandler=true
GameOutput=true
EnableCEGUI=true
SafeInitCEGUI=true
TraceLoadLibrary=true
StrictCompliant=false
Version=0.11.0.48
[ImGui.Render]
DisableAlpha=false
AntialiasLines=true
AntialiasContours=true
[API.Hook]
LastKnown=64
ddraw=true
d3d8=true
d3d9=true
d3d9ex=true
d3d11=true
OpenGL=true
[NVIDIA.API]
DisableHDR=false
Disable=false
[NVIDIA.Bugs]
AnselSleepsWithFishes=true
[Input.Keyboard]
CatchAltF4=true
DisabledToGame=false
[Input.Mouse]
DisabledToGame=false
[Input.Cursor]
Manage=false
KeyboardActivates=true
Timeout=1.5
ForceCaptureInUI=false
UseHardwareCursor=true
BlockInvisibleCursorInput=false
NoWarpUI=true
NoWarpVisibleGameCursor=true
FixSynapticsTouchpadScroll=false
AntiwarpDeadzonePercent=2.5
UseRelativeInput=true
[Input.Gamepad]
DisabledToGame=false
DisablePS4HID=false
AllowHapticUI=true
DisableRumble=false
[Input.XInput]
Rehook=false
PlaceholderMask=0
UISlot=0
SlotReassignment=0,1,2,3
[Input.Steam]
UISlot=0
[Threads.Analyze]
MemoryAllocation=false
FileActivity=false
[Window.System]
Borderless=false
Center=false
RenderInBackground=false
MuteInBackground=false
XOffset=0.0%
YOffset=0.0%
ConfineCursor=false
UnconfineCursor=false
PersistentDragPos=false
Fullscreen=false
FixMouseCoords=false
AlwaysOnTop=0
DisableScreensaver=false
DontHookWndProc=false
OverrideRes=0x0
[Display.Output]
ForceFullscreen=false
ForceWindowed=false
[Render.FrameRate]
TargetFPS=0.0
BackgroundFPS=0.0
SleeplessRenderThread=true
SleeplessWindowThread=false
EnableMMCSS=true
MaxBusyWaitPercent=0.825
WaitForVBLANK=false
PreRenderLimit=-1
BackBufferCount=-1
PresentationInterval=-1
RescanRatio=-1/1
RefreshRate=-1.0
LimitEnforcementPolicy=4
[FrameRate.Control]
OverrideCPUCoreCount=-1
[Render.DXGI]
MaxDeltaTime=0
UseFlipDiscard=false
DisableFlipModel=false
AllowTearingInDWM=true
DropLateFrames=true
MaxRes=0x0
MinRes=0x0
SwapChainWait=0
Scaling=DontCare
ScanlineOrder=DontCare
ExceptionMode=DontCare
EnableDebugLayer=false
SafeFullscreenMode=false
Use64BitDepthStencil=false
IsolateD3D11DeferredContexts=false
SkipSwapChainPresentTest=false
OverrideMSAA=-1
[Textures.D3D11]
Cache=true
PreciseHash=false
Inject=true
InjectionKeepsFormat=false
GenerateMipmaps=false
[Textures.Cache]
MaxEntries=65536
MinEntries=512
MaxEvict=1024
MinEvict=64
MaxSizeInMiB=2048
MinSizeInMiB=384
IgnoreNonMipmapped=false
AllowStaging=false
AllowUnsafeRefCounting=false
ManageResidency=false
[Render.D3D9]
ForceD3D9Ex=false
EnableTextureMods=false
[Render.OSD]
ShowInVideoCapture=true
HDRLuminance=4.375
[Textures.General]
ResourceRoot=SK_Res
DumpOnFirstLoad=false
[DPI.Scaling]
Disable=false
PerMonitorAware=false
MonitorAwareOnAllThreads=false
[Steam.Achievements]
SoundFile=
[Steam.System]
AppID=1041720
AutoInitDelay=0
AutoPumpCallbacks=true
BlockUserStatsCallback=false
FilterExternalDataFromCallbacks=true
PreLoadSteamClient=false
PreLoadSteamOverlay=false
ForceLoadSteamAPI=false
AutoInjectSteamAPI=true
NotifyCorner=DontCare
ReuseOverlayPause=true
SteamPipeDLL=steam_api.dll
CallbackThrottle=-1
[Steam.Social]
OnlineStatus=-1
[Steam.Log]
Silent=false
[Steam.DRMWorks]
SpoofBLoggedOn=false
[Steam.Screenshots]
EnableSmartCapture=true
[AMD.ADL]
Disable=false
[SpecialK.HDR]
scRGBLuminance_[0]=1.0
scRGBGamma_[0]=1.0
InputColorSpace_[0]=4
OutputColorSpace_[0]=4
scRGBLuminance_[1]=1.0
scRGBGamma_[1]=1.0
InputColorSpace_[1]=4
OutputColorSpace_[1]=4
scRGBLuminance_[2]=1.0
scRGBGamma_[2]=1.0
InputColorSpace_[2]=4
OutputColorSpace_[2]=4
scRGBLuminance_[3]=1.0
scRGBGamma_[3]=1.0
InputColorSpace_[3]=4
OutputColorSpace_[3]=4
Use10BitSwapChain=false
Use16BitSwapChain=false
Promote8BitRTsTo16=false
Promote10BitRTsTo16=true
Promote11BitRTsTo16=true
AllowFullLuminance=false
Preset=0
[HDR.Presets]
Activate0=F1
Activate1=F2
Activate2=F3
Activate3=F4
[D3D11.Hooks]
D3D11CreateDevice=c:\windows\system32\d3d11.dll?538e0
c:\windows\system32\d3d11.dll=Direct3D 11 Runtime 10.0.19041.1 (WinBuild.160101.0800)
D3D11CreateDeviceAndSwapChain=c:\windows\system32\d3d11.dll?53810
EnableGlobalCache=true
EnableLocalCache=false
[DXGI.Hooks]
IDXGIFactory_CreateSwapChain=c:\windows\system32\dxgi.dll?62ec0
c:\windows\system32\dxgi.dll=DirectX Graphics Infrastructure 10.0.19041.488 (WinBuild.160101.0800)
IDXGIFactory2_CreateSwapChainForHwnd=c:\windows\system32\dxgi.dll?63720
IDXGISwapChain_Present=c:\windows\system32\dxgi.dll?6de40
IDXGISwapChain1_Present1=c:\windows\system32\dxgi.dll?6dd00
IDXGIFactory2_CreateSwapChainForCoreWindow=c:\windows\system32\dxgi.dll?63590
EnableGlobalCache=true
EnableLocalCache=false
This is what the crash log file is showing:
09/17/2020 21:56:05.168: DebugHelper Symbol Search Path......:
09/17/2020 21:56:05.168: Special K Debug Symbols Loaded From.: C:\Users\*****\Desktop\specialk\SpecialK32.pdb
09/17/2020 21:56:23.603:
Unhandled Top-Level Exception (c0000005):
-----------------------------------------------------------
[! Except !] << EXCEPTION_ACCESS_VIOLATION >>
-----------------------------------------------------------
[ Thread ] ~ Name.....: "[GAME] Primary Render Thread"
[ FaultMod ] # File.....: 'D:\Kingdoms of Amalur Re-Reckoning\steam_api.dll'
[ FaultMod ] * EIP Addr.: steam_api.dll+0007E2F6h
[StackFrame] <-> Eip=50c6e2f6h, Esp=0075b73ch, Ebp=0075b768h
[StackFrame] >-< Esi=4aa58ff8h, Edi=51098617h
[ GP Reg ] eax: 0x00000001 ebx: 0x0075c5d8
[ GP Reg ] ecx: 0x77963000 edx: 0x0099b730
[ GP Flags ] EFlags: 0x00210246
-----------------------------------------------------------
steam_api.dll > THQNO_Matchmaking
steam_api.dll > THQNO_Matchmaking
SpecialK32.dll > SK_ImGui_GamepadComboDialog0
SpecialK32.dll > SK_ImGui_ControlPanel
SpecialK32.dll > SK_ImGui_InstallOpenCloseCallback
SpecialK32.dll > SK_ImGui_DrawFrame
SpecialK32.dll > SKX_D3D11_EnableFullscreen
SpecialK32.dll > SKX_D3D11_EnableFullscreen
SpecialK32.dll > SKX_SetPluginName
koa.exe > keen::graphics::endFrame < c:\unit4projects\koar\root\code\library\modules\runtime\graphics\sources\d3d11\graphicssystem_d3d11.cpp:662>
koa.exe > keen::GameFramework::Internal::render < c:\unit4projects\koar\root\code\library\modules\runtime\gameframework\sources\global\gameframeworkmain.cpp:169>
koa.exe > keen::GameFramework::main < c:\unit4projects\koar\root\code\library\modules\runtime\gameframework\sources\global\gameframeworkmain.cpp:222>
koa.exe > WinMain <c:\unit4projects\koar\root\code\library\modules\runtime\gameframework\sources\win32\gameframework_win32.cpp:1143>
koa.exe > __tmainCRTStartup < f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c:275>
KERNEL32.DLL > BaseThreadInitThunk
ntdll.dll > RtlGetAppContainerNamedObjectPath
ntdll.dll > RtlGetAppContainerNamedObjectPath
-----------------------------------------------------------
09/17/2020 21:56:23.622:
Unhandled Top-Level Exception (c0000005):
-----------------------------------------------------------
[! Except !] << EXCEPTION_ACCESS_VIOLATION >>
-----------------------------------------------------------
[ Thread ] ~ Name.....: "[GAME] Primary Render Thread"
[ FaultMod ] # File.....: 'D:\Kingdoms of Amalur Re-Reckoning\steam_api.dll'
[ FaultMod ] * EIP Addr.: steam_api.dll+0007E2F6h
[StackFrame] <-> Eip=50c6e2f6h, Esp=0075b73ch, Ebp=0075b768h
[StackFrame] >-< Esi=4aa58ff8h, Edi=51098617h
[ GP Reg ] eax: 0x00000001 ebx: 0x0075c5d8
[ GP Reg ] ecx: 0x77963000 edx: 0x0099b730
[ GP Flags ] EFlags: 0x00210246
-----------------------------------------------------------
steam_api.dll > THQNO_Matchmaking
steam_api.dll > THQNO_Matchmaking
SpecialK32.dll > SK_ImGui_GamepadComboDialog0
SpecialK32.dll > SK_ImGui_ControlPanel
SpecialK32.dll > SK_ImGui_InstallOpenCloseCallback
SpecialK32.dll > SK_ImGui_DrawFrame
SpecialK32.dll > SKX_D3D11_EnableFullscreen
SpecialK32.dll > SKX_D3D11_EnableFullscreen
SpecialK32.dll > SKX_SetPluginName
koa.exe > keen::graphics::endFrame < c:\unit4projects\koar\root\code\library\modules\runtime\graphics\sources\d3d11\graphicssystem_d3d11.cpp:662>
koa.exe > keen::GameFramework::Internal::render < c:\unit4projects\koar\root\code\library\modules\runtime\gameframework\sources\global\gameframeworkmain.cpp:169>
koa.exe > keen::GameFramework::main < c:\unit4projects\koar\root\code\library\modules\runtime\gameframework\sources\global\gameframeworkmain.cpp:222>
koa.exe > WinMain <c:\unit4projects\koar\root\code\library\modules\runtime\gameframework\sources\win32\gameframework_win32.cpp:1143>
koa.exe > __tmainCRTStartup < f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c:275>
KERNEL32.DLL > BaseThreadInitThunk
ntdll.dll > RtlGetAppContainerNamedObjectPath
ntdll.dll > RtlGetAppContainerNamedObjectPath
-----------------------------------------------------------
Anyone have any ideas?