When these two games came out on PC, they were notorious for not being able to run at locked 60fps and had some issues.
Both of them were having an really aggressive framepacer and required an good single threaded performant CPU’s to run above 30fps. There was also stutters being caused in both of the game’s due to hotplugging which constantly kept checking for an controller if not connected.
The first game had issues when scaling certain UI elements when above 720p, while the second game had this issue of just crashing when the game’s memory utilization was more than 2gb and with an even more aggressive framepacer than the first one that rarely allowed the game to run at 60fps during gameplay.
Applying an patch on the second game’s exe to allow 4gb of memory utilization and disabling steam cloud, fixed the crashes.
Later an fanmade fix managed to fix the scaling issues with the first game when running above 720p and disabled the framepacer to make sure the games are able to run at 60fps and even above that. This also worked out for the second game as well which was running even worse before the framepacer removal and as of now both the games run a lot better at 60fps. The Hotplugging which caused constant stutters was disabled, which allowed vibration to finally work properly and fix the stutters as well.
Here’s a link to that fix’s github page:
Lastly there’s one issue that still remains to be fixed and that is the shadow rendering. I had put this in the issue’s page on the fix’s github page. here’s the link to the issue and you can go through that page to see what its all about.
I am sorry, If I am wrong with the entire assumption that I have written there in that issue page, but will you Kaldaien be able to fix the shadow bug with Special K and also make sure that Special K is able to run simultaneously with the FF13fix ?