Referencing the other topic regarding DX9 → DX11 API wrapping, has anyone managed to get it working successfully with any games? I haven’t done much testing with it, but I haven’t managed to get it working with Alan Wake (or Alan Wake’s American Nightmare for that matter).
I have managed to get it running in DX11, with SpecialK injecting and recognizing as such, but enabling HDR just crashes on startup until I reset the config. Different settings in the dgVoodoo config application don’t seem to help much there either.
Just curious to see whether anyone has seen any working use cases yet!