Using the most current version of SKIF.
I am playing the Director’s Cut version from Steam, and am encountering a weird issue when trying to inject HDR into the DX11 version of the game.
Sometimes during a level, and at certain camera angles, a weird translucent polygon shows up on screen. Please see this for reference.
It is not frequent, but it is distracting when it shows up.
Another issue: I cannot get ReShade to inject alongside Special K using the Global configuration. I have not tried converting to a Local installation.
I have read the documentation on using ReShade in tandem with Special K, and I cannot get it to work.
I’ve tried setting SleeplessRenderThread
and ShowInVideoCapture
both to False
.
I’ve tried turning off the Steam Overlay; no dice.
Maybe it’s because of the split DX9 vs DX11 this game uses, and ReShade can’t figure out which API or something? I have no idea.
I set up ReShade + Special K HDR no problem in Mankind Divided in DX 11, so I have no idea what’s going on here.
EDIT: typos.