I found it interesting that resolution scaling is different with D3D12 but I suppose with flip model enforced and a step away from BitBlt there’s a few restrictions for the advantages this does bring with input delay and render latency.
Might not be a especially great solution as a result though trying is always possible seeing how it acts but changing the desktop resolution a bit smoother might be the best compromise then.
Didn’t know that the GeForce Experience and it’s overlay can bind up the mouse cursor too.