Control - [ SteamAPI Fixes, HDR and Frame Pacing ]

Apologies for dropping in late, but the most recent patch broke Dualshock 4 prompt support. Anything that can be done about it or at the very least anything you can do to track down whatā€™s causing the problem? The option is still in the interface settings but doesnā€™t appear to actually apply. I imagine itā€™s just something Iā€™ll have to wait out but I figured thereā€™s no harm in asking.

**GENERAL**

* On PC, NVIDIA DLSS now has the Ultra-Performance mode option, enabling upto 9X AI super resolution (for example 1440p -> 8K).

* Fixed instances when the Hedron Chamber door would not open in the main story mission Polaris.

**UI**

* Fixed PlayStation button prompts not displaying on PC.

* Fixed input icons appearing corrupted on the input binding menu on PC.

**STEAM**

* Fixed various save game issues, like saving appearing "stuck", crashes on player death and the game rolling back to old saves on death.

* Fixed various progress-based achievements which appeared to reset when the game was closed.
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Second game with DLSS 2.1 then after Fortniteā€™s RTX update I believe.
Nice list of additional fixes too.

9x AI super resolution

Does that mean 1080p displays can upscale from 360p? :eyes:

If that option is even available, iā€™d love to see the resulting image.

Please use quotes ā€“ not code blocks. Markdown for quotes is a simple > , although using [quote] and [/quote] is easier for these longer lines of texts.

Quotation:

vs.

Codeblock:

**GENERAL**

* On PC, NVIDIA DLSS now has the Ultra-Performance mode option, enabling upto 9X AI super resolution (for example 1440p -> 8K).

* Fixed instances when the Hedron Chamber door would not open in the main story mission Polaris.

**UI**

* Fixed PlayStation button prompts not displaying on PC.

* Fixed input icons appearing corrupted on the input binding menu on PC.

**STEAM**

* Fixed various save game issues, like saving appearing "stuck", crashes on player death and the game rolling back to old saves on death.

* Fixed various progress-based achievements which appeared to reset when the game was closed.
1 Like

Hmm so the asterisks and other special characters also have a effect on the text formatting, brackets and some other ones. :slight_smile:

The many discoveries when going from forums using older almost legacy code bases to something more modern ha ha.

Hmm so the asterisks and other special characters also have a effect on the text formatting, brackets and some other ones.

Mhm, itā€™s Markdown, same as is being used on Reddit, Discord, and a lot of other places nowadays.

Discourse is also more advance in that it attempts to retain the copied formatting of whatever you paste into it, so if you e.g. copy that list on the Markdown page and paste it here into Discourse, the forum will automatically translate it into relevant Markdown code to retain the formatting.

Itā€™s how the bolded/headers, etc was retained in the original copy/paste by Holy.

Example of copy/paste:

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This isnā€™t accurate anymore right? You made some changes involving this I believe?

SK supposedly can now enable flip model in fullscreen mode. But it remains to see if thereā€™s any actual benefit to doing so. Probably not though.

Yes, 0.11.0.49 allows Fullscreen Flip Exclusive. Iā€™ve done much testing with it, and a borderless fullscreen window is superior in every way (unless you want a different refresh rate).

Render latency is == in the average-case, to 1-frame lower in the best-case using borderless.