Control - [ SteamAPI Fixes, HDR and Frame Pacing ]

Hello! I’d first like to thank you for making and maintaining SpecialK – it’s helped me enjoy some broken game ports in the past and now helps me also smooth-out a lot of my favourite games!

I’m writing here (for the first time), since I’ve identified a specific problem with this version of the .dll that affects only Control: if ā€œUseFlipDiscard=trueā€ then (on my system at least, running a 5700XT with the latest driver) the game crashes after clicking on ā€œplayā€ from steam and after like half a second of black screen. I’ve identified the cvar that causes it through trial and error. I’ve set everything as described in the opening post under ā€œfor best frame pacingā€ and it works only if ā€œUseFlipDiscard=falseā€. I don’t think it’s a biggie, but this game is the only one that does that – all other games I’ve tested (Anthem, Far Cry 5, AC Odyssey, Horizon ZD and SOTR) work fine with flip discard.

On a side note, is there a way to completely disable any UI overlay to appear during gameplay? The cvar ā€œEnableCEGUI=falseā€ does not in fact disable the UI overlay (maybe this is not the inteded funcionality for this cvar?), and a very broken game (Anthem) alternates between displaying and then hiding every single widget at the same time on any button press on the keyboard (mouse clicks don’t though). So, having the option to totally disable the UI overlay would solve that problem without needing to try to determine why that specific game does that.

I hope I haven’t asked too many questions at once. Thank you kindly for the answers in advance!