08/15/2020 11:46:04.770: SpecialK.log created (Special K 0.11.0.45, Jun 23 2020) 08/15/2020 11:46:04.777: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour 08/15/2020 11:46:04.778: [DebugUtils] [!] > First Call: GetCommandLineA_Detour 08/15/2020 11:46:04.778: [DebugUtils] [!] > First Call: GetCommandLineW_Detour ------------------------------------------------------------------------------------------- 08/15/2020 11:46:04.779: >> (Cq.exe) [SpecialK32.dll] << 08/15/2020 11:46:04.779: Loading user preferences from SpecialK.ini... failed! 08/15/2020 11:46:04.779: >> Writing base INI file, because none existed... done! 08/15/2020 11:46:04.792: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour ------------------------------------------------------------------------------------------- 08/15/2020 11:46:04.799: Working Directory: E:\CostumeQuest 08/15/2020 11:46:04.799: System Directory: C:\WINDOWS\SysWOW64 08/15/2020 11:46:04.799: Loading default d3d9.dll: (d3d9.dll) ------------------------------------------------------------------------------------------- 08/15/2020 11:46:04.822: [Hook Cache] Trying global address for ' D3D9Present' :: ' ( C:\WINDOWS\SYSTEM32\d3d9.dll ) + e2fc0h' { Last seen in 'd3d9.dll' } 08/15/2020 11:46:04.822: [Hook Cache] Trying global address for ' D3D9PresentEx' :: ' ( C:\WINDOWS\SYSTEM32\d3d9.dll ) + e3050h' { Last seen in 'd3d9.dll' } 08/15/2020 11:46:04.822: [Hook Cache] Trying global address for ' D3D9PresentSwap' :: ' ( C:\WINDOWS\SYSTEM32\d3d9.dll ) + 4cfc0h' { Last seen in 'd3d9.dll' } 08/15/2020 11:46:04.827: [API Detect] [ Bootstrapping Direct3D 9 (d3d9.dll) ] 08/15/2020 11:46:04.827: [ D3D9 ] Importing Direct3DCreate9{Ex}... 08/15/2020 11:46:04.827: [ D3D9 ] ================================ 08/15/2020 11:46:04.827: [ D3D9 ] Direct3DCreate9: ( C:\WINDOWS\SYSTEM32\d3d9.dll ) + 632a0h { Hooked } 08/15/2020 11:46:04.827: [ D3D9Ex ] Direct3DCreate9Ex: ( C:\WINDOWS\SYSTEM32\d3d9.dll ) + 632d0h { Hooked } 08/15/2020 11:46:04.830: [DLL Loader] ( SpecialK32.dll ) loaded ' D3DCOMPILER_47.dll' { 'SK_DXTex_LoadFromDDSFile' } 08/15/2020 11:46:04.830: [Window Mgr] [!] > First Call: GetWindowLongW_Detour 08/15/2020 11:46:04.830: [Window Mgr] [!] > First Call: SetWindowLongW_Detour 08/15/2020 11:46:04.830: [ Input ] Game uses DirectInput 8, installing input hooks... 08/15/2020 11:46:04.830: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )- 08/15/2020 11:46:04.830: [ Input ] Game uses XInput, installing input hooks... 08/15/2020 11:46:04.830: [ Input ] >> Hooking XInput9_1_0 08/15/2020 11:46:04.830: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour 08/15/2020 11:46:04.834: [DLL Loader] ( d3d9.dll ) loaded ' C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_6af46268c19e4980\nvldumd.dll' < LoadLibraryW> { ' ' } 08/15/2020 11:46:04.835: [Window Mgr] [!] > First Call: SetWindowPos_Detour 08/15/2020 11:46:04.838: [Window Mgr] [!] > First Call: GetWindowInfo_Detour 08/15/2020 11:46:04.842: [Window Mgr] [!] > First Call: GetFocus_Detour 08/15/2020 11:46:04.844: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour 08/15/2020 11:46:05.011: [DLL Loader] ( d3d9.dll ) loaded ' ext-ms-win-core-resourcepolicy-l1-1-0.dll' { ' Direct3DCreate9Ex' } 08/15/2020 11:46:05.019: [ D3D9 ] Hooking D3D9... 08/15/2020 11:46:05.153: [ D3D9 ] * Success 08/15/2020 11:46:05.161: [ D3D9 ] Hooking D3D9Ex... 08/15/2020 11:46:05.377: [ D3D9 ] * Success 08/15/2020 11:46:05.581: [ D3D9 ] [!] Direct3DCreate9 (32) - [ Cq.exe , tid=0x1e90 ] 08/15/2020 11:46:05.611: [ D3D9 ] [!] IDirect3D9::CreateDevice (0c4b1680h, 0, 1, 0016036ch, 0x0054, 075054c4h, 07505514h) - [ Cq.exe , tid=0x1e90 ] 08/15/2020 11:46:05.699: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x3114 08/15/2020 11:46:05.699: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x0000074c, cookie=1 08/15/2020 11:46:05.699: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment) 08/15/2020 11:46:05.699: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3759 MiB - Budget: 0 / 7263 MiB) 08/15/2020 11:46:05.699: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3874 MiB - Budget: 0 / 7492 MiB) =========================================================================================== 08/15/2020 11:46:05.699: [ NvAPI ] Initializing NVIDIA API (NvAPI)... 08/15/2020 11:46:05.700: [ NvAPI ] NvAPI Init { Success } 08/15/2020 11:46:05.701: [ NvAPI ] >> NVIDIA Driver Version: 451.77 08/15/2020 11:46:05.701: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 2070' } 08/15/2020 11:46:05.833: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED 08/15/2020 11:46:05.833: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED =========================================================================================== ------------------------------------------------------------------------------------------- 08/15/2020 11:46:05.833: [ SpecialK ] === Initialization Finished! === (1063.08 ms) ------------------------------------------------------------------------------------------- 08/15/2020 11:46:06.106: [Window Mgr] [!] > First Call: GetWindowLongA_Detour 08/15/2020 11:46:06.107: [Window Mgr] [!] > First Call: SetWindowLongA_Detour 08/15/2020 11:46:06.111: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour 08/15/2020 11:46:06.112: [Input Mgr.] [!] > First Call: mouse_event_Detour 08/15/2020 11:46:06.112: [Window Mgr] [!] > First Call: ClipCursor_Detour 08/15/2020 11:46:06.347: [ D3D9 ] [@] Return: S_OK - < D3D9CreateDevice_Override > 08/15/2020 11:46:06.350: [Window Mgr] Treating focus HWND as device HWND because device HWND was invalid. 08/15/2020 11:46:06.350: [ D3D9 ] [!] IDirect3DDevice9::Reset (06eb3740h, 075054c4h) - [ Cq.exe , tid=0x1e90 ] 08/15/2020 11:46:06.352: [Window Mgr] [!] > First Call: GetActiveWindow_Detour 08/15/2020 11:46:06.409: [ D3D9 ] [@] Return: S_OK - < D3D9Reset_Override > 08/15/2020 11:46:06.966: [DLL Loader] ( d3dx9_43.dll ) loaded ' usp10.dll' < LoadLibraryA> { ' D3DXDebugMute' } 08/15/2020 11:46:07.029: [ DInput 8 ] [!] DirectInput8Create (00670000h, 2048, {...}, ppvOut=00d0144ch, 00000000h) -- [ Cq.exe , tid=0x1e90 ] 08/15/2020 11:46:07.031: [DLL Loader] ( DINPUT8.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' DirectInput8Create' } 08/15/2020 11:46:07.031: [ Input ] Game uses HID, installing input hooks... 08/15/2020 11:46:07.068: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Keyboard ] 08/15/2020 11:46:07.068: [ Input ] Calling original function: (ret=S_OK) 08/15/2020 11:46:07.072: [ DInput 8 ] [!] > First Call: IDirectInputDevice8A_SetCooperativeLevel_Detour 08/15/2020 11:46:07.073: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour 08/15/2020 11:46:17.154: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ] 08/15/2020 11:46:17.154: [ Input ] Calling original function: (ret=S_OK) 08/15/2020 11:46:37.503: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour 08/15/2020 11:46:37.504: [DLL Loader] ( XINPUT9_1_0.dll ) loaded ' XInput1_4.dll' { ' DllMain' } 08/15/2020 11:46:37.504: [ Input ] >> Hooking XInput 1.4 08/15/2020 11:46:37.509: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour 08/15/2020 11:46:37.511: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly. 08/15/2020 11:46:37.511: [Input Mgr.] [!] > First Call: XInputGetCapabilities9_1_0_Detour 08/15/2020 11:46:37.511: [Input Mgr.] [!] > First Call: XInputGetCapabilities1_4_Detour 08/15/2020 11:46:37.629: [DLL Loader] ( d3dx9_43.dll ) loaded ' d3dcompiler_43.dll' < LoadLibraryA> { 'D3DXGetShaderSamplers' } 08/15/2020 11:46:37.742: [ D3D9 ] [!] IDirect3D9Ex::CreateDeviceEx (0d5acb80h, 0, 1, 000c0458h, 0x0040, 0115f828h, 00000000h, 0115f874h) - [ SpecialK32.dll < SK_DXGI_SetPreferredAdapter>, tid=0x1e90 ] 08/15/2020 11:46:38.086: [ D3D9 ] [@] Return: S_OK - < D3D9CreateDeviceEx_Override > 08/15/2020 11:46:38.119: [RenderBack] SwapChain Presentation Thread has Priority=15 08/15/2020 11:46:40.394: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour 08/15/2020 11:46:43.757: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour 08/15/2020 11:46:43.760: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour 08/15/2020 11:46:43.760: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour 08/15/2020 11:46:43.760: [Input Mgr.] [!] > First Call: XInputSetState9_1_0_Detour 08/15/2020 11:46:43.760: [ Input ] WARNING: Recursive haptic feedback loop detected on XInput controller 1! 08/15/2020 11:46:47.595: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour 08/15/2020 11:47:13.457: [Prognostic] *** CEGUI is the suspected cause of this crash, disabling... 08/15/2020 11:47:13.457: [Hook Cache] !!! No frames drawn using D3D9 backend; purging injection address cache... ================================================================== (List Unloads) ================================================================== 08/15/2020 11:47:13.464: [00] Unloaded ' resourcepolicyclient.dll' [ (0x564B0000) : (0x564BF000) ] 08/15/2020 11:47:13.464: [00] * Ver.: Resource Policy Client 10.0.19041.388 (WinBuild.160101.0800) 08/15/2020 11:47:13.464: [01] Unloaded ' resourcepolicyclient.dll' [ (0x564B0000) : (0x564BF000) ] 08/15/2020 11:47:13.464: [01] * Ver.: Resource Policy Client 10.0.19041.388 (WinBuild.160101.0800) ================================================================== (End Unloads) ================================================================== 08/15/2020 11:47:13.465: [ SpecialK ] *** Initiating DLL Shutdown *** 08/15/2020 11:47:13.465: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done! 08/15/2020 11:47:13.471: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms) 08/15/2020 11:47:13.490: [ SpecialK ] Saving user preferences to SpecialK.ini... done! ( 2 ms) 08/15/2020 11:47:13.492: [ SpecialK ] Custom d3d9.dll Detached (pid=0x27ec)